My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Hog Rider
Giant Snowball
Skeletons Minions Cannon Hog Rider
Zap
Skeletons Minions Cannon
Barbarian Barrel
Skeletons Cannon
The Log
Skeletons Cannon Mini P.E.K.K.A Hog Rider
Earthquake
Skeletons Cannon Hog Rider
Arrows
Skeletons Minions
Royal Delivery
Skeletons Minions Mini P.E.K.K.A Hog Rider
Fireball
Minions Cannon Hog Rider
Poison
Minions Cannon
Lightning
Cannon Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap The Log Minions Cannon Fireball Mini P.E.K.K.A Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap The Log Minions

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Fireball Hog Rider Minions Mini P.E.K.K.A The Log
Minions
Hog Rider Zap Mini P.E.K.K.A
Cannon
Fireball
Zap Hog Rider The Log
Mini P.E.K.K.A
Zap Minions Hog Rider The Log
Hog Rider
Zap Minions Fireball The Log Mini P.E.K.K.A
The Log
Hog Rider Zap Fireball Mini P.E.K.K.A

Defense Synergies 7 11

Skeletons
Cannon Zap Minions Mini P.E.K.K.A The Log
Zap
Cannon Fireball Mini P.E.K.K.A Skeletons Minions The Log
Minions
Skeletons Zap Cannon The Log
Cannon
Skeletons Zap The Log Minions Fireball Mini P.E.K.K.A
Fireball
Zap The Log Cannon Mini P.E.K.K.A
Mini P.E.K.K.A
Zap The Log Skeletons Cannon Fireball
Hog Rider
The Log
Cannon Fireball Mini P.E.K.K.A Skeletons Zap Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Cannon Fireball The Log
Mini P.E.K.K.A Skeletons Zap Minions Cannon The Log
Cannon Mini P.E.K.K.A Skeletons Minions
Cannon Mini P.E.K.K.A Skeletons Minions
Fireball Mini P.E.K.K.A The Log
Fireball The Log Skeletons Zap Minions Cannon
Minions Zap Cannon Fireball
Zap Cannon Fireball The Log
Cannon Mini P.E.K.K.A Skeletons Minions
Skeletons Cannon Mini P.E.K.K.A
Minions Skeletons Zap Cannon Fireball The Log
Minions Zap Fireball
Cannon Mini P.E.K.K.A Skeletons Zap Minions Fireball The Log
Fireball Zap Minions Cannon Mini P.E.K.K.A The Log
Mini P.E.K.K.A Cannon
Zap Cannon Fireball Mini P.E.K.K.A The Log
Skeletons Minions Cannon Fireball Mini P.E.K.K.A
Cannon Fireball Zap Minions The Log
Zap The Log Minions Cannon Fireball
Mini P.E.K.K.A Cannon
Minions Cannon Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Zap Fireball
Fireball Zap Mini P.E.K.K.A The Log
Skeletons Zap Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A Zap Fireball The Log
Skeletons Cannon Mini P.E.K.K.A
Fireball Skeletons Zap Minions
Mini P.E.K.K.A Skeletons Minions Fireball
Mini P.E.K.K.A
Zap Skeletons Minions Fireball Mini P.E.K.K.A The Log
Skeletons Cannon
Minions Mini P.E.K.K.A
Zap Fireball The Log
Mini P.E.K.K.A Skeletons Cannon Fireball
Cannon Fireball
Skeletons Zap Minions Fireball Mini P.E.K.K.A The Log
Minions Zap Cannon Fireball Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log
Fireball The Log
Fireball The Log
Fireball Zap The Log
Fireball Zap Minions
The Log
Fireball The Log Zap
Fireball The Log Zap
Minions Fireball Mini P.E.K.K.A
Zap Fireball The Log
Fireball Zap
Fireball The Log
Minions Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Minions Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A The Log
Zap Fireball The Log
Minions Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball
Fireball The Log Zap
Fireball Zap The Log
Fireball Zap The Log
Zap Fireball
Zap Minions Fireball
Fireball Mini P.E.K.K.A
Zap Fireball The Log
Zap Fireball
Fireball The Log
Zap Minions Fireball
Fireball Zap
The Log Fireball
Fireball Mini P.E.K.K.A
The Log Zap Fireball
Zap Fireball
Zap Minions Fireball The Log
Zap Fireball
Zap Fireball The Log

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