My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard P.E.K.K.A Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Ram Rider
Zap
Ram Rider
Barbarian Barrel
Valkyrie Wizard Electro Wizard
The Log
Ram Rider
Earthquake
Arrows
Royal Delivery
Valkyrie Wizard P.E.K.K.A Electro Wizard Ram Rider
Fireball
Wizard Electro Wizard Ram Rider
Poison
Wizard Electro Wizard
Lightning
Valkyrie Wizard Electro Wizard Ram Rider
Rocket
Valkyrie Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Fireball Valkyrie Electro Wizard Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Fireball Valkyrie

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Electro Wizard Ram Rider Valkyrie The Log
Fireball
Zap The Log Electro Wizard Ram Rider
Valkyrie
Zap Wizard P.E.K.K.A Electro Wizard Ram Rider
Wizard
Valkyrie P.E.K.K.A Ram Rider
P.E.K.K.A
Zap Electro Wizard Valkyrie Wizard The Log Ram Rider
The Log
Zap Fireball P.E.K.K.A Ram Rider
Electro Wizard
Zap P.E.K.K.A Fireball Valkyrie Ram Rider
Ram Rider
Zap Fireball Valkyrie Wizard P.E.K.K.A The Log Electro Wizard

Defense Synergies 4 18

Zap
Fireball Electro Wizard Valkyrie P.E.K.K.A The Log Ram Rider
Fireball
Zap The Log Valkyrie Electro Wizard Ram Rider
Valkyrie
Zap Fireball Wizard P.E.K.K.A The Log Electro Wizard
Wizard
Valkyrie P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
The Log Zap Valkyrie Wizard Electro Wizard
The Log
Fireball P.E.K.K.A Zap Valkyrie Wizard Electro Wizard Ram Rider
Electro Wizard
Zap Fireball Valkyrie Wizard P.E.K.K.A The Log Ram Rider
Ram Rider
Zap Fireball The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Wizard The Log Electro Wizard Ram Rider
P.E.K.K.A Zap Valkyrie The Log Electro Wizard Ram Rider
P.E.K.K.A Ram Rider Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Electro Wizard Ram Rider
Fireball Valkyrie P.E.K.K.A The Log
Fireball The Log Zap Valkyrie Electro Wizard
Electro Wizard Ram Rider Zap Fireball Wizard
Zap Fireball Valkyrie P.E.K.K.A The Log Electro Wizard Ram Rider
P.E.K.K.A
Valkyrie Electro Wizard
Valkyrie Electro Wizard Zap Fireball Wizard The Log Ram Rider
Zap Fireball Wizard Electro Wizard Ram Rider
P.E.K.K.A Zap Fireball Valkyrie Wizard The Log Electro Wizard Ram Rider
Fireball Valkyrie Wizard Zap P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard Ram Rider
Zap Fireball P.E.K.K.A The Log Electro Wizard Ram Rider
Wizard Fireball Valkyrie P.E.K.K.A Electro Wizard
Fireball Zap Valkyrie Wizard The Log Electro Wizard Ram Rider
Zap Valkyrie Wizard The Log Fireball Electro Wizard Ram Rider
P.E.K.K.A Electro Wizard Ram Rider
Valkyrie Wizard Fireball P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Valkyrie Wizard The Log
P.E.K.K.A Zap Valkyrie The Log Electro Wizard Ram Rider
Valkyrie P.E.K.K.A Zap Fireball The Log Electro Wizard Ram Rider
P.E.K.K.A Valkyrie Ram Rider
Fireball Wizard Zap Electro Wizard Ram Rider
P.E.K.K.A Fireball Valkyrie Electro Wizard Ram Rider
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Electro Wizard Fireball Valkyrie The Log
P.E.K.K.A
P.E.K.K.A Valkyrie
P.E.K.K.A Zap Fireball Valkyrie The Log Electro Wizard
P.E.K.K.A Fireball Valkyrie Wizard Ram Rider
Wizard Fireball Valkyrie
Electro Wizard Zap Fireball Valkyrie P.E.K.K.A The Log
Valkyrie Zap Fireball Wizard P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball Zap The Log Electro Wizard Ram Rider
Fireball The Log
Fireball Valkyrie The Log
Fireball Wizard Zap Valkyrie The Log
Fireball Wizard Zap Ram Rider
Wizard The Log
Fireball The Log Zap Wizard Ram Rider
Fireball The Log Zap Wizard Ram Rider
Fireball Electro Wizard
Zap Fireball Valkyrie Wizard The Log Electro Wizard Ram Rider
Fireball Zap Wizard
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Zap Fireball Wizard The Log Electro Wizard
Zap Fireball Valkyrie Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Zap Fireball The Log
Zap The Log Fireball Valkyrie Wizard
Fireball The Log Zap Wizard Electro Wizard Ram Rider
Fireball Zap Wizard The Log Ram Rider
Fireball Zap The Log
Zap Fireball Wizard Electro Wizard
Zap Electro Wizard Fireball Wizard
Fireball
Zap Fireball Wizard The Log
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball Wizard The Log
Zap Electro Wizard Fireball
Fireball Zap Wizard Electro Wizard Ram Rider
The Log Fireball
Fireball Valkyrie Wizard Electro Wizard
The Log Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Zap Fireball The Log Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball The Log Electro Wizard

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