My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Golem Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Ice Golem Mega Minion

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Graveyard
Giant Snowball
Archers Mega Minion Graveyard
Zap
Archers Graveyard
Barbarian Barrel
Archers Graveyard
The Log
Archers Mini P.E.K.K.A Graveyard
Earthquake
Archers Graveyard
Arrows
Archers Graveyard
Royal Delivery
Archers Mega Minion Mini P.E.K.K.A Graveyard
Fireball
Archers Mega Minion
Poison
Archers Mega Minion Graveyard
Lightning
Ice Golem Mega Minion Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mega Minion Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem The Log Archers Mega Minion Fireball Mini P.E.K.K.A Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Ice Golem The Log Archers

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Graveyard Archers Ice Golem Mini P.E.K.K.A The Log
Archers
Ice Golem Zap Mini P.E.K.K.A Graveyard
Ice Golem
Archers Mega Minion Graveyard Zap Mini P.E.K.K.A
Mega Minion
Zap Ice Golem Fireball Graveyard
Fireball
Zap Graveyard Mega Minion The Log
Mini P.E.K.K.A
Zap Archers Ice Golem The Log Graveyard
The Log
Zap Fireball Mini P.E.K.K.A Graveyard
Graveyard
Zap Ice Golem Fireball Archers Mega Minion Mini P.E.K.K.A The Log

Defense Synergies 7 11

Zap
Mega Minion Fireball Mini P.E.K.K.A Archers Ice Golem The Log
Archers
Ice Golem Zap Mega Minion Mini P.E.K.K.A The Log
Ice Golem
Archers Mega Minion Zap Fireball Mini P.E.K.K.A The Log
Mega Minion
Zap Ice Golem Archers The Log
Fireball
Zap The Log Ice Golem Mini P.E.K.K.A
Mini P.E.K.K.A
Zap The Log Archers Ice Golem Fireball
The Log
Fireball Mini P.E.K.K.A Zap Archers Ice Golem Mega Minion
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Mega Minion Fireball The Log
Mini P.E.K.K.A Zap Mega Minion The Log
Mini P.E.K.K.A Archers Mega Minion
Mini P.E.K.K.A Mega Minion
Fireball Mini P.E.K.K.A The Log
Fireball The Log Zap Archers Mega Minion
Mega Minion Zap Archers Fireball
Zap Ice Golem Fireball The Log
Mini P.E.K.K.A
Archers Ice Golem Mini P.E.K.K.A
Archers Zap Ice Golem Mega Minion Fireball The Log
Mega Minion Zap Archers Fireball
Mini P.E.K.K.A Zap Fireball The Log
Fireball Zap Mega Minion Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A The Log
Fireball Mini P.E.K.K.A
Fireball Zap Archers Mega Minion The Log
Zap The Log Archers Ice Golem Mega Minion Fireball
Mini P.E.K.K.A
Archers Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers Ice Golem Fireball
Fireball Zap Archers Ice Golem Mega Minion Mini P.E.K.K.A The Log
Zap Ice Golem Mini P.E.K.K.A The Log
Mini P.E.K.K.A Zap Ice Golem Fireball The Log
Mini P.E.K.K.A
Fireball Zap Archers Ice Golem
Mini P.E.K.K.A Archers Ice Golem Mega Minion Fireball
Mini P.E.K.K.A
Zap Ice Golem Mega Minion Fireball Mini P.E.K.K.A The Log
Mega Minion
Mega Minion Mini P.E.K.K.A
Zap Fireball The Log
Mini P.E.K.K.A Ice Golem Fireball
Archers Fireball
Zap Archers Ice Golem Mega Minion Fireball Mini P.E.K.K.A The Log
Zap Archers Ice Golem Mega Minion Fireball Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem The Log
Fireball Zap The Log
Fireball The Log
Ice Golem Fireball The Log
Fireball Zap The Log
Fireball Zap Ice Golem Mega Minion
Archers The Log
Fireball The Log Zap Ice Golem
Fireball The Log Zap
Fireball Mini P.E.K.K.A
Zap Fireball The Log
Fireball Zap Archers
Ice Golem Fireball The Log
Fireball
Zap Ice Golem Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Mini P.E.K.K.A
Zap Archers Mega Minion Fireball Mini P.E.K.K.A The Log
Zap Fireball The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap Ice Golem The Log Fireball
Mega Minion
Fireball The Log Zap
Fireball Zap The Log
Fireball Zap The Log
Zap Archers Ice Golem Fireball
Zap Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A
Zap Fireball The Log
Zap Fireball
Fireball The Log
Zap Archers Fireball
Fireball Zap Archers Mega Minion
The Log Fireball
Fireball Mega Minion Mini P.E.K.K.A
The Log Zap Ice Golem Fireball
Zap Fireball
Mega Minion
Zap Fireball The Log
Zap Fireball
Zap Fireball The Log

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