My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider
Giant Snowball
Fire Spirit Minions Goblin Gang Hog Rider
Zap
Fire Spirit Minions Goblin Gang
Barbarian Barrel
Fire Spirit Goblin Gang Wizard
The Log
Fire Spirit Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Fire Spirit Minions Goblin Gang
Royal Delivery
Fire Spirit Minions Goblin Gang Hog Rider Wizard
Fireball
Minions Goblin Gang Hog Rider Wizard
Poison
Minions Goblin Gang Wizard
Lightning
Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Minions Goblin Gang Fireball Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Minions

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap
Zap
Fireball Hog Rider Fire Spirit Minions The Log
Minions
Hog Rider Zap
Goblin Gang
Hog Rider
Fireball
Zap Hog Rider The Log
Hog Rider
Fire Spirit Zap Minions Goblin Gang Fireball The Log Wizard
Wizard
Hog Rider
The Log
Hog Rider Zap Fireball

Defense Synergies 2 8

Fire Spirit
Zap The Log
Zap
Fireball Fire Spirit Minions Goblin Gang The Log
Minions
Zap The Log
Goblin Gang
Zap The Log
Fireball
Zap The Log
Hog Rider
Wizard
The Log
The Log
Fireball Fire Spirit Zap Minions Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Wizard The Log
Zap Minions Goblin Gang The Log
Goblin Gang Fire Spirit Minions
Minions Goblin Gang
Fireball The Log
Goblin Gang Fireball The Log Fire Spirit Zap Minions
Minions Fire Spirit Zap Goblin Gang Fireball Wizard
Zap Fireball The Log
Minions Goblin Gang
Goblin Gang Fire Spirit
Minions Goblin Gang Zap Fireball Wizard The Log
Minions Zap Goblin Gang Fireball Wizard
Fire Spirit Zap Minions Goblin Gang Fireball Wizard The Log
Fire Spirit Fireball Wizard Zap Minions Goblin Gang The Log
Goblin Gang
Zap Goblin Gang Fireball The Log
Wizard Minions Goblin Gang Fireball
Fire Spirit Fireball Zap Minions Goblin Gang Wizard The Log
Zap Wizard The Log Fire Spirit Minions Fireball
Goblin Gang Wizard Fire Spirit Minions Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball
Fireball Zap Goblin Gang Wizard The Log
Goblin Gang Zap Minions The Log
Goblin Gang Zap Fireball The Log
Goblin Gang
Fire Spirit Fireball Wizard Zap Minions Goblin Gang
Goblin Gang Minions Fireball
Zap Minions Fireball The Log
Goblin Gang
Minions
Zap Fireball The Log
Goblin Gang Fireball Wizard
Wizard Fireball
Goblin Gang Zap Minions Fireball The Log
Minions Zap Fireball Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log
Fireball The Log
Fireball The Log
Fireball Wizard Fire Spirit Zap The Log
Fireball Wizard Fire Spirit Zap Minions
Fire Spirit Wizard The Log
Fireball The Log Fire Spirit Zap Wizard
Fireball The Log Zap Wizard
Fire Spirit Minions Goblin Gang Fireball
Zap Fireball Wizard The Log
Fireball Fire Spirit Zap Wizard
Fire Spirit Fireball The Log
Minions Fireball
Zap Fireball The Log
Zap Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Minions
Fire Spirit Zap Fireball Wizard The Log
Fire Spirit Zap Fireball Wizard The Log
Minions Fireball The Log
Fireball Wizard
The Log
Zap Fireball The Log
Zap The Log Fire Spirit Fireball Wizard
Fireball The Log Zap Wizard
Fireball Zap Wizard The Log
Fireball Zap The Log
Fire Spirit Zap Fireball Wizard
Zap Minions Fireball Wizard
Fireball
Zap Fireball Wizard The Log
Zap Fireball
Fireball Wizard The Log
Zap Fire Spirit Minions Goblin Gang Fireball
Fireball Fire Spirit Zap Wizard
The Log Fireball
Fireball Goblin Gang Wizard
The Log Zap Fireball Wizard
Zap Fireball
Zap Minions Goblin Gang Fireball The Log
Zap Fireball
Zap Fireball The Log

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