My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Great!

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Hut Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Baby Dragon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Baby Dragon Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Fire Spirit Barbarians Goblin Hut Baby Dragon
Zap
Fire Spirit Goblin Hut Prince
Barbarian Barrel
Fire Spirit Barbarians Goblin Hut
The Log
Fire Spirit Barbarians Goblin Hut Prince
Earthquake
Barbarians Goblin Hut
Arrows
Fire Spirit Goblin Hut
Royal Delivery
Fire Spirit Barbarians Goblin Hut Baby Dragon Prince
Fireball
Barbarians Goblin Hut Baby Dragon
Poison
Barbarians Goblin Hut
Lightning
Goblin Hut Baby Dragon Prince
Rocket
Barbarians Goblin Hut Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Arrows Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Arrows Fireball Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Arrows Fireball Baby Dragon Barbarians Goblin Hut Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Arrows Fireball

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Baby Dragon Prince
Zap
Arrows Fireball Prince Fire Spirit Goblin Hut Baby Dragon
Arrows
Zap Fireball Prince
Barbarians
Fireball
Zap Arrows Baby Dragon
Goblin Hut
Zap Baby Dragon Prince
Baby Dragon
Fire Spirit Zap Fireball Goblin Hut Prince
Prince
Zap Fire Spirit Arrows Goblin Hut Baby Dragon

Defense Synergies 1 13

Fire Spirit
Zap
Zap
Fireball Fire Spirit Arrows Barbarians Goblin Hut Baby Dragon Prince
Arrows
Zap Barbarians Fireball Goblin Hut Prince
Barbarians
Zap Arrows
Fireball
Zap Arrows Goblin Hut
Goblin Hut
Zap Arrows Fireball Baby Dragon
Baby Dragon
Zap Goblin Hut Prince
Prince
Zap Arrows Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Goblin Hut Baby Dragon
Barbarians Zap Goblin Hut Prince
Barbarians Goblin Hut Prince Fire Spirit
Barbarians Goblin Hut Prince
Arrows Barbarians Fireball Prince
Arrows Fireball Fire Spirit Zap Baby Dragon
Fire Spirit Zap Arrows Fireball Goblin Hut Baby Dragon
Zap Arrows Barbarians Fireball Baby Dragon
Barbarians Goblin Hut Prince
Fire Spirit Barbarians Prince
Barbarians Zap Arrows Fireball Goblin Hut Baby Dragon
Arrows Zap Fireball Goblin Hut Baby Dragon
Barbarians Goblin Hut Prince Fire Spirit Zap Fireball
Fire Spirit Fireball Zap Arrows Barbarians Goblin Hut Baby Dragon Prince
Barbarians Goblin Hut Prince
Barbarians Zap Fireball Goblin Hut Prince
Barbarians Arrows Fireball Goblin Hut Prince
Fire Spirit Arrows Fireball Zap Barbarians Goblin Hut Baby Dragon Prince
Zap Arrows Baby Dragon Fire Spirit Barbarians Fireball Goblin Hut
Barbarians Goblin Hut Prince
Fire Spirit Arrows Barbarians Fireball Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball Goblin Hut Prince
Fireball Zap Arrows Baby Dragon Prince
Barbarians Zap Goblin Hut Prince
Prince Zap Barbarians Fireball
Barbarians Goblin Hut Prince
Fire Spirit Arrows Fireball Zap Goblin Hut Baby Dragon
Prince Barbarians Fireball Goblin Hut
Barbarians Prince
Zap Barbarians Fireball Goblin Hut Baby Dragon Prince
Barbarians Goblin Hut
Barbarians Goblin Hut Prince
Zap Arrows Barbarians Fireball Prince
Barbarians Prince Fireball
Barbarians Fireball Baby Dragon
Barbarians Goblin Hut Zap Fireball Baby Dragon Prince
Arrows Zap Barbarians Fireball Goblin Hut Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Baby Dragon
Arrows Fireball Zap Baby Dragon
Arrows Fireball Goblin Hut Baby Dragon
Arrows Barbarians Fireball Prince
Fireball Fire Spirit Zap Arrows Baby Dragon
Arrows Fireball Fire Spirit Zap Baby Dragon
Fire Spirit Arrows Baby Dragon
Arrows Fireball Fire Spirit Zap Baby Dragon
Arrows Fireball Zap
Fire Spirit Fireball Prince
Zap Arrows Fireball Prince
Fireball Fire Spirit Zap Arrows Baby Dragon
Fire Spirit Fireball Goblin Hut Baby Dragon
Arrows Fireball Baby Dragon
Zap Arrows Fireball Goblin Hut Baby Dragon Prince
Zap Arrows Fireball Goblin Hut Baby Dragon
Arrows Fireball Goblin Hut Baby Dragon
Arrows Fireball
Fire Spirit Zap Arrows Fireball Baby Dragon Prince
Fire Spirit Zap Arrows Fireball Baby Dragon
Fireball Baby Dragon Prince
Arrows Fireball
Prince
Zap Arrows Barbarians Fireball Baby Dragon
Zap Arrows Fire Spirit Fireball Baby Dragon
Arrows Fireball Zap Baby Dragon
Fireball Zap Arrows Baby Dragon Prince
Fireball Zap Arrows Baby Dragon
Fire Spirit Zap Arrows Fireball Baby Dragon
Zap Fireball Goblin Hut
Fireball
Zap Arrows Fireball
Zap Arrows Fireball
Prince
Arrows Fireball
Zap Fire Spirit Barbarians Fireball Goblin Hut Prince
Fireball Fire Spirit Zap Arrows Baby Dragon
Arrows Fireball
Fireball Baby Dragon Prince
Arrows Zap Fireball Baby Dragon
Zap Arrows Fireball
Prince
Zap Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon Prince

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