My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Musketeer Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Hog Rider
Giant Snowball
Bomber Goblin Gang Musketeer Hog Rider Goblin Hut
Zap
Bomber Goblin Gang Goblin Hut
Barbarian Barrel
Bomber Knight Goblin Gang Musketeer Goblin Hut
The Log
Bomber Goblin Gang Musketeer Hog Rider Goblin Hut
Earthquake
Bomber Goblin Gang Hog Rider Goblin Hut
Arrows
Bomber Goblin Gang Goblin Hut
Royal Delivery
Bomber Knight Goblin Gang Musketeer Hog Rider Goblin Hut
Fireball
Bomber Goblin Gang Musketeer Hog Rider Goblin Hut
Poison
Bomber Goblin Gang Musketeer Goblin Hut
Lightning
Knight Musketeer Goblin Hut
Rocket
Musketeer Hog Rider Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Knight Goblin Gang Fireball Musketeer Hog Rider Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Knight Goblin Gang

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Knight Hog Rider
Zap
Fireball Hog Rider Bomber Knight Musketeer Goblin Hut
Knight
Goblin Gang Musketeer Hog Rider Bomber Zap Fireball Goblin Hut
Goblin Gang
Knight Hog Rider Goblin Hut
Fireball
Zap Hog Rider Knight
Musketeer
Knight Hog Rider Zap Goblin Hut
Hog Rider
Zap Knight Goblin Gang Fireball Musketeer Bomber Goblin Hut
Goblin Hut
Zap Knight Goblin Gang Musketeer Hog Rider

Defense Synergies 5 11

Bomber
Knight Zap
Zap
Fireball Bomber Knight Goblin Gang Musketeer Goblin Hut
Knight
Bomber Goblin Gang Musketeer Zap Fireball Goblin Hut
Goblin Gang
Knight Musketeer Zap Goblin Hut
Fireball
Zap Knight Musketeer Goblin Hut
Musketeer
Knight Goblin Gang Zap Fireball Goblin Hut
Hog Rider
Goblin Hut
Zap Knight Goblin Gang Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Fireball Musketeer Goblin Hut
Bomber Zap Knight Goblin Gang Musketeer Goblin Hut
Goblin Gang Goblin Hut Bomber Knight Musketeer
Goblin Hut Bomber Knight Goblin Gang Musketeer
Bomber Fireball
Goblin Gang Fireball Bomber Zap Musketeer
Musketeer Zap Goblin Gang Fireball Goblin Hut
Zap Fireball Musketeer
Goblin Gang Musketeer Goblin Hut
Knight Goblin Gang Bomber Musketeer
Goblin Gang Bomber Zap Knight Fireball Musketeer Goblin Hut
Musketeer Zap Goblin Gang Fireball Goblin Hut
Goblin Hut Bomber Zap Knight Goblin Gang Fireball Musketeer
Bomber Fireball Zap Goblin Gang Goblin Hut
Knight Goblin Gang Goblin Hut
Zap Goblin Gang Fireball Goblin Hut
Bomber Knight Goblin Gang Fireball Musketeer Goblin Hut
Fireball Bomber Zap Knight Goblin Gang Musketeer Goblin Hut
Zap Bomber Knight Fireball Musketeer Goblin Hut
Musketeer Goblin Hut
Bomber Goblin Gang Knight Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Fireball Goblin Hut
Fireball Bomber Zap Knight Goblin Gang Musketeer
Goblin Gang Zap Knight Musketeer Goblin Hut
Goblin Gang Zap Knight Fireball Musketeer
Knight Goblin Gang Musketeer Goblin Hut
Fireball Zap Goblin Gang Musketeer Goblin Hut
Goblin Gang Knight Fireball Musketeer Goblin Hut
Knight
Zap Knight Fireball Goblin Hut
Goblin Gang Musketeer Goblin Hut
Knight Musketeer Goblin Hut
Zap Fireball
Knight Goblin Gang Fireball
Bomber Fireball Musketeer
Goblin Gang Goblin Hut Bomber Zap Knight Fireball Musketeer
Bomber Zap Fireball Musketeer Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer
Fireball Zap Musketeer
Fireball Goblin Hut
Knight Fireball Musketeer
Bomber Fireball Zap
Fireball Zap Musketeer
Bomber Musketeer
Fireball Zap
Fireball Zap
Goblin Gang Fireball Musketeer
Zap Knight Fireball Musketeer
Fireball Zap Musketeer
Knight Fireball Musketeer Goblin Hut
Fireball Musketeer
Zap Fireball Musketeer Goblin Hut
Bomber Zap Fireball Musketeer Goblin Hut
Fireball Musketeer Goblin Hut
Fireball
Bomber
Bomber Zap Fireball Musketeer
Bomber Zap Fireball
Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Bomber Fireball
Fireball Zap Musketeer
Fireball Zap Musketeer
Fireball Zap Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer Goblin Hut
Fireball
Bomber Zap Fireball Musketeer
Zap Fireball
Fireball
Zap Goblin Gang Fireball Musketeer Goblin Hut
Fireball Zap Musketeer
Fireball
Fireball Knight Goblin Gang Musketeer
Bomber Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Goblin Gang Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer

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