My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Dark Prince Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Dark Prince Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Dark Prince Balloon Inferno Dragon
Giant Snowball
Goblin Gang Baby Dragon Balloon Inferno Dragon
Zap
Goblin Gang Inferno Tower Dark Prince Balloon Inferno Dragon
Barbarian Barrel
Goblin Gang Inferno Tower Dark Prince
The Log
Goblin Gang Dark Prince
Earthquake
Goblin Gang Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Baby Dragon Dark Prince Balloon Inferno Dragon
Fireball
Goblin Gang Inferno Tower Baby Dragon Balloon Inferno Dragon
Poison
Goblin Gang Inferno Tower Balloon
Lightning
Inferno Tower Baby Dragon Dark Prince Balloon Inferno Dragon
Rocket
Inferno Tower Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Baby Dragon Dark Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Fireball Baby Dragon Dark Prince Inferno Dragon Inferno Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Fireball Baby Dragon

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Balloon Baby Dragon Dark Prince
Goblin Gang
Baby Dragon Dark Prince Balloon
Fireball
Zap Baby Dragon Dark Prince
Inferno Tower
Baby Dragon
Zap Goblin Gang Fireball Dark Prince Balloon Inferno Dragon
Dark Prince
Zap Goblin Gang Fireball Baby Dragon Balloon
Balloon
Zap Goblin Gang Baby Dragon Dark Prince
Inferno Dragon
Baby Dragon

Defense Synergies 2 13

Zap
Fireball Goblin Gang Inferno Tower Baby Dragon Dark Prince Inferno Dragon
Goblin Gang
Inferno Tower Zap Dark Prince Inferno Dragon
Fireball
Zap Inferno Tower Dark Prince
Inferno Tower
Goblin Gang Zap Fireball Baby Dragon Dark Prince
Baby Dragon
Zap Inferno Tower Dark Prince Inferno Dragon
Dark Prince
Zap Goblin Gang Fireball Inferno Tower Baby Dragon
Balloon
Inferno Dragon
Zap Goblin Gang Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower Baby Dragon
Inferno Tower Inferno Dragon Zap Goblin Gang Dark Prince
Goblin Gang Inferno Tower Dark Prince Inferno Dragon
Inferno Tower Inferno Dragon Goblin Gang Dark Prince
Fireball Dark Prince
Goblin Gang Fireball Zap Baby Dragon Dark Prince
Inferno Tower Inferno Dragon Zap Goblin Gang Fireball Baby Dragon
Zap Fireball Inferno Tower Baby Dragon
Inferno Tower Inferno Dragon Goblin Gang
Goblin Gang Inferno Tower Dark Prince
Goblin Gang Zap Fireball Baby Dragon Dark Prince
Inferno Tower Inferno Dragon Zap Goblin Gang Fireball Baby Dragon
Inferno Tower Zap Goblin Gang Fireball Dark Prince
Fireball Zap Goblin Gang Baby Dragon Dark Prince
Inferno Tower Inferno Dragon Goblin Gang
Inferno Tower Zap Goblin Gang Fireball Inferno Dragon
Goblin Gang Fireball Inferno Tower Dark Prince
Fireball Zap Goblin Gang Baby Dragon Dark Prince
Zap Baby Dragon Fireball Dark Prince Inferno Dragon
Inferno Tower Inferno Dragon
Goblin Gang Dark Prince Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball Inferno Tower Dark Prince
Fireball Zap Goblin Gang Baby Dragon Inferno Dragon
Goblin Gang Zap Inferno Tower Dark Prince
Goblin Gang Dark Prince Zap Fireball Inferno Tower
Inferno Tower Goblin Gang Dark Prince Inferno Dragon
Fireball Zap Goblin Gang Baby Dragon
Goblin Gang Dark Prince Fireball Inferno Tower
Inferno Tower Dark Prince Inferno Dragon
Zap Fireball Inferno Tower Baby Dragon Dark Prince Inferno Dragon
Inferno Tower Goblin Gang Inferno Dragon
Inferno Dragon Inferno Tower Dark Prince
Zap Fireball Dark Prince
Dark Prince Goblin Gang Fireball Inferno Tower
Fireball Baby Dragon
Goblin Gang Inferno Tower Zap Fireball Baby Dragon Dark Prince Inferno Dragon
Zap Fireball Inferno Tower Baby Dragon Dark Prince Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball Dark Prince
Fireball Zap Baby Dragon Dark Prince
Fireball Zap Baby Dragon
Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap
Goblin Gang Fireball
Zap Fireball Dark Prince
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon Dark Prince
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Dark Prince
Inferno Dragon
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Goblin Gang Fireball Dark Prince
Fireball Zap Baby Dragon
Fireball
Fireball Goblin Gang Baby Dragon Dark Prince
Zap Fireball Baby Dragon
Zap Fireball
Dark Prince
Zap Goblin Gang Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon Dark Prince

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