My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Royal Giant P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Archers
Zap
Archers Royal Giant
Barbarian Barrel
Archers Knight Ice Wizard
The Log
Archers Royal Giant
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Knight P.E.K.K.A Ice Wizard
Fireball
Archers Ice Wizard
Poison
Archers Ice Wizard
Lightning
Knight Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Knight Ice Wizard Fireball Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Knight

Attack Synergies 9 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball P.E.K.K.A Archers Knight Royal Giant Ice Wizard
Archers
Knight Zap Arrows Royal Giant P.E.K.K.A
Arrows
Zap Royal Giant Fireball P.E.K.K.A Archers Knight
Knight
Archers Zap Arrows Fireball Ice Wizard
Royal Giant
Arrows Fireball Ice Wizard Zap Archers
Fireball
Zap Arrows Royal Giant Knight
P.E.K.K.A
Zap Arrows Archers Ice Wizard
Ice Wizard
Royal Giant Zap Knight P.E.K.K.A

Defense Synergies 3 14

Zap
Fireball Archers Arrows Knight P.E.K.K.A Ice Wizard
Archers
Knight Zap P.E.K.K.A Ice Wizard
Arrows
Zap Knight Fireball P.E.K.K.A Ice Wizard
Knight
Archers Ice Wizard Zap Arrows Fireball
Royal Giant
Fireball
Zap Arrows Knight Ice Wizard
P.E.K.K.A
Zap Archers Arrows Ice Wizard
Ice Wizard
Knight Zap Archers Arrows Fireball P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball
P.E.K.K.A Zap Knight Ice Wizard
P.E.K.K.A Archers Knight Ice Wizard
P.E.K.K.A Knight Ice Wizard
Arrows Fireball P.E.K.K.A
Arrows Fireball Zap Archers Ice Wizard
Zap Archers Arrows Fireball Ice Wizard
Zap Arrows Fireball P.E.K.K.A
P.E.K.K.A Ice Wizard
Knight Archers Ice Wizard
Archers Ice Wizard Zap Arrows Knight Fireball
Arrows Zap Archers Fireball Ice Wizard
P.E.K.K.A Zap Knight Fireball Ice Wizard
Fireball Zap Arrows P.E.K.K.A
P.E.K.K.A Knight
Zap Fireball P.E.K.K.A
Arrows Knight Fireball P.E.K.K.A
Arrows Fireball Zap Archers Knight Ice Wizard
Zap Arrows Archers Knight Fireball Ice Wizard
P.E.K.K.A
Archers Arrows Knight Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Fireball P.E.K.K.A
Fireball Zap Archers Arrows Knight
P.E.K.K.A Zap Knight
P.E.K.K.A Zap Knight Fireball
P.E.K.K.A Knight
Arrows Fireball Zap Archers Ice Wizard
P.E.K.K.A Archers Knight Fireball Ice Wizard
P.E.K.K.A Knight
Zap P.E.K.K.A Knight Fireball
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Zap Arrows Fireball
P.E.K.K.A Knight Fireball
Archers Fireball
Zap Archers Knight Fireball P.E.K.K.A
Arrows Zap Archers Fireball P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight
Arrows Fireball Zap Ice Wizard
Arrows Fireball
Arrows Knight Fireball
Fireball Zap Arrows
Arrows Fireball Zap Ice Wizard
Archers Arrows
Arrows Fireball Zap Ice Wizard
Arrows Fireball Zap
Fireball
Zap Arrows Knight Fireball
Fireball Zap Archers Arrows
Knight Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball
Arrows Fireball
Arrows Fireball
Zap Archers Arrows Fireball
Zap Arrows Fireball
Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball Ice Wizard
Arrows Fireball Zap Ice Wizard
Fireball Zap Arrows
Fireball Zap Arrows
Zap Archers Arrows Fireball Ice Wizard
Zap Fireball
Fireball
Zap Arrows Fireball
Zap Arrows Fireball
P.E.K.K.A
Arrows Fireball
Zap Archers Fireball
Fireball Zap Archers Arrows Ice Wizard
Arrows Fireball
Fireball Knight
Arrows Zap Fireball
Zap Arrows Fireball
P.E.K.K.A
Zap Fireball
Zap Fireball
Zap Fireball

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