My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Archers Knight Tesla X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers
Giant Snowball
Skeletons Archers
Zap
Skeletons Archers X-Bow
Barbarian Barrel
Skeletons Ice Spirit Archers Knight Tesla X-Bow
The Log
Skeletons Ice Spirit Archers X-Bow
Earthquake
Skeletons Archers Tesla X-Bow
Arrows
Skeletons Ice Spirit Archers
Royal Delivery
Skeletons Ice Spirit Archers Knight
Fireball
Archers Tesla X-Bow
Poison
Archers X-Bow
Lightning
Knight Tesla X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Archers Arrows Knight Tesla Fireball X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Archers Arrows

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Archers X-Bow
Archers
Knight Ice Spirit Arrows X-Bow
Arrows
Fireball Archers Knight X-Bow
Knight
Ice Spirit Archers X-Bow Arrows Fireball
Tesla
Fireball
Arrows X-Bow Knight
X-Bow
Knight Fireball Ice Spirit Archers Arrows

Defense Synergies 8 14

Skeletons
Tesla X-Bow Ice Spirit Archers Knight
Ice Spirit
X-Bow Skeletons Archers Knight Tesla Fireball
Archers
Knight Skeletons Ice Spirit Tesla X-Bow
Arrows
Knight Tesla Fireball
Knight
Archers Tesla X-Bow Skeletons Ice Spirit Arrows Fireball
Tesla
Skeletons Knight X-Bow Ice Spirit Archers Arrows Fireball
Fireball
X-Bow Ice Spirit Arrows Knight Tesla
X-Bow
Skeletons Ice Spirit Knight Tesla Fireball Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball X-Bow
Skeletons Ice Spirit Knight Tesla X-Bow
Tesla Skeletons Archers Knight
Tesla Skeletons Knight
Arrows Fireball X-Bow
Arrows Fireball Skeletons Archers Tesla X-Bow
Tesla Ice Spirit Archers Arrows Fireball X-Bow
Arrows Tesla Fireball X-Bow
Tesla Skeletons X-Bow
Knight Skeletons Ice Spirit Archers Tesla
Archers Skeletons Arrows Knight Tesla Fireball X-Bow
Arrows Tesla Archers Fireball
Tesla Skeletons Ice Spirit Knight Fireball X-Bow
Fireball Ice Spirit Arrows Tesla X-Bow
Knight Tesla X-Bow
Ice Spirit Tesla Fireball X-Bow
Tesla Skeletons Arrows Knight Fireball X-Bow
Ice Spirit Arrows Tesla Fireball Archers Knight X-Bow
Arrows Ice Spirit Archers Knight Tesla Fireball
Tesla
Archers Arrows Knight Tesla Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Archers Tesla Fireball X-Bow
Fireball Archers Arrows Knight Tesla X-Bow
Skeletons Ice Spirit Knight
Knight Tesla Fireball X-Bow
Skeletons Knight Tesla
Arrows Fireball Skeletons Ice Spirit Archers Tesla
Skeletons Archers Knight Tesla Fireball
Knight Tesla
Skeletons Ice Spirit Knight Fireball X-Bow
Skeletons Tesla
Knight Tesla
Arrows Fireball
Skeletons Knight Tesla Fireball
Archers Tesla Fireball
Tesla Skeletons Ice Spirit Archers Knight Fireball X-Bow
Arrows Archers Tesla Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight X-Bow
Arrows Fireball X-Bow
Arrows Fireball X-Bow
Arrows Knight Fireball
Fireball Arrows
Arrows Fireball Ice Spirit
Archers Arrows
Arrows Fireball X-Bow Ice Spirit
Arrows Fireball X-Bow
Fireball X-Bow
Arrows Knight Fireball X-Bow
Fireball Archers Arrows
Knight Fireball
Arrows Fireball X-Bow
Arrows Fireball X-Bow
X-Bow Arrows Fireball
Arrows Fireball X-Bow
Arrows Fireball
Archers Arrows Fireball X-Bow
Arrows Fireball X-Bow
Fireball X-Bow
Arrows Fireball
X-Bow
Arrows Fireball X-Bow
Arrows Ice Spirit Fireball
Arrows Fireball X-Bow
Fireball Arrows X-Bow
Fireball Arrows X-Bow
Archers Arrows Fireball X-Bow
Ice Spirit Fireball
Fireball
Arrows Fireball X-Bow
Ice Spirit Arrows Fireball
Arrows Fireball
Ice Spirit Archers Fireball X-Bow
Fireball Archers Arrows
Arrows Fireball
Fireball Knight
Arrows Fireball
Arrows Fireball
Ice Spirit Fireball
Fireball
Fireball X-Bow

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