My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Flying Machine Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Battle Ram Flying Machine Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Battle Ram Hog Rider
Giant Snowball
Minions Goblin Gang Barbarians Battle Ram Flying Machine Hog Rider
Zap
Minions Goblin Gang Battle Ram Flying Machine
Barbarian Barrel
Goblin Gang Barbarians Battle Ram Wizard
The Log
Goblin Gang Barbarians Battle Ram Hog Rider
Earthquake
Goblin Gang Barbarians Hog Rider
Arrows
Minions Goblin Gang Flying Machine
Royal Delivery
Minions Goblin Gang Barbarians Battle Ram Flying Machine Hog Rider Wizard
Fireball
Minions Goblin Gang Barbarians Battle Ram Flying Machine Hog Rider Wizard
Poison
Minions Goblin Gang Barbarians Flying Machine Wizard
Lightning
Battle Ram Wizard
Rocket
Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Fireball Battle Ram Flying Machine Hog Rider Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Goblin Gang Fireball Battle Ram

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Battle Ram
Goblin Gang
Hog Rider Battle Ram
Barbarians
Hog Rider
Fireball
Hog Rider Battle Ram
Battle Ram
Minions Goblin Gang Fireball Flying Machine
Flying Machine
Battle Ram Hog Rider
Hog Rider
Minions Goblin Gang Fireball Barbarians Flying Machine Wizard
Wizard
Hog Rider

Defense Synergies 0 3

Minions
Flying Machine
Goblin Gang
Barbarians Flying Machine
Barbarians
Goblin Gang
Fireball
Battle Ram
Flying Machine
Minions Goblin Gang
Hog Rider
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Flying Machine Wizard
Barbarians Minions Goblin Gang Flying Machine
Goblin Gang Barbarians Minions
Barbarians Minions Goblin Gang
Barbarians Fireball
Goblin Gang Fireball Minions Flying Machine
Minions Goblin Gang Fireball Flying Machine Wizard
Barbarians Fireball Flying Machine
Barbarians Minions Goblin Gang
Goblin Gang Barbarians
Minions Goblin Gang Barbarians Fireball Flying Machine Wizard
Minions Goblin Gang Fireball Flying Machine Wizard
Barbarians Minions Goblin Gang Fireball Flying Machine Wizard
Fireball Wizard Minions Goblin Gang Barbarians
Barbarians Goblin Gang
Barbarians Goblin Gang Fireball
Barbarians Wizard Minions Goblin Gang Fireball
Fireball Minions Goblin Gang Barbarians Flying Machine Wizard
Wizard Minions Barbarians Fireball Flying Machine
Barbarians
Goblin Gang Wizard Minions Barbarians Fireball Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Fireball
Fireball Goblin Gang Flying Machine Wizard
Goblin Gang Barbarians Minions
Goblin Gang Barbarians Fireball
Barbarians Goblin Gang
Fireball Wizard Minions Goblin Gang Flying Machine
Goblin Gang Minions Barbarians Fireball Flying Machine
Barbarians
Minions Barbarians Fireball Flying Machine
Goblin Gang Barbarians
Minions Barbarians Flying Machine
Barbarians Fireball
Barbarians Goblin Gang Fireball Wizard
Wizard Barbarians Fireball Flying Machine
Goblin Gang Barbarians Minions Fireball Flying Machine
Minions Barbarians Fireball Flying Machine Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Barbarians Fireball Flying Machine
Fireball Wizard
Fireball Wizard Minions Flying Machine
Flying Machine Wizard
Fireball Flying Machine Wizard
Fireball Flying Machine Wizard
Minions Goblin Gang Fireball
Fireball Flying Machine Wizard
Fireball Flying Machine Wizard
Flying Machine Fireball
Minions Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine Wizard
Fireball Flying Machine Wizard
Fireball
Minions
Fireball Flying Machine Wizard
Fireball Flying Machine Wizard
Minions Fireball
Fireball Wizard
Barbarians Fireball Flying Machine
Fireball Wizard
Fireball Flying Machine Wizard
Fireball Flying Machine Wizard
Fireball
Fireball Flying Machine Wizard
Minions Fireball Flying Machine Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Minions Goblin Gang Barbarians Fireball Flying Machine
Fireball Flying Machine Wizard
Fireball
Fireball Goblin Gang Flying Machine Wizard
Fireball Flying Machine Wizard
Fireball
Flying Machine
Minions Goblin Gang Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine

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