My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Witch Golem Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Baby Dragon Witch Miner
Zap
Witch
Barbarian Barrel
Wizard Witch Ice Wizard
The Log
Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Wizard Baby Dragon Witch Miner Ice Wizard
Fireball
Wizard Baby Dragon Witch Ice Wizard
Poison
Wizard Witch Ice Wizard
Lightning
Wizard Baby Dragon Witch Ice Wizard
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Baby Dragon Golem Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Miner Ice Wizard Fireball Baby Dragon Wizard Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Miner Ice Wizard Fireball

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Golem Baby Dragon Miner
Wizard
Rage Golem Miner
Rage
Witch Wizard
Baby Dragon
Golem Fireball Witch Miner Ice Wizard
Witch
Rage Baby Dragon Golem Miner
Golem
Fireball Baby Dragon Wizard Witch Ice Wizard
Miner
Fireball Wizard Baby Dragon Witch
Ice Wizard
Baby Dragon Golem

Defense Synergies 1 5

Fireball
Miner Ice Wizard
Wizard
Ice Wizard
Rage
Baby Dragon
Ice Wizard Witch
Witch
Baby Dragon Ice Wizard
Golem
Miner
Fireball
Ice Wizard
Baby Dragon Fireball Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Baby Dragon
Witch Ice Wizard
Witch Ice Wizard
Witch Ice Wizard
Fireball
Fireball Baby Dragon Ice Wizard
Fireball Wizard Baby Dragon Witch Ice Wizard
Fireball Baby Dragon
Witch Ice Wizard
Miner Ice Wizard
Witch Ice Wizard Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon Witch Ice Wizard
Fireball Wizard Witch Ice Wizard
Fireball Wizard Baby Dragon Witch
Fireball
Wizard Fireball Witch
Fireball Wizard Baby Dragon Witch Ice Wizard
Wizard Baby Dragon Witch Fireball Ice Wizard
Wizard Fireball Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch
Fireball Wizard Baby Dragon Miner
Witch
Fireball
Witch
Fireball Wizard Baby Dragon Witch Ice Wizard
Fireball Witch Ice Wizard
Fireball Baby Dragon Witch
Witch
Witch
Fireball
Fireball Wizard Witch
Wizard Fireball Baby Dragon Witch
Witch Fireball Baby Dragon
Fireball Wizard Baby Dragon Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Baby Dragon Miner Ice Wizard
Fireball Baby Dragon Miner
Fireball
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon Witch Ice Wizard
Wizard Baby Dragon Witch
Fireball Wizard Baby Dragon Ice Wizard
Fireball Miner Wizard
Fireball
Miner Fireball Wizard
Fireball Wizard Baby Dragon
Fireball Baby Dragon Miner
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Wizard Baby Dragon Witch
Fireball Wizard Baby Dragon
Fireball
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon Witch Miner
Fireball Baby Dragon
Fireball Wizard
Fireball Baby Dragon
Fireball Wizard Baby Dragon Witch Ice Wizard
Witch
Fireball Miner Wizard Baby Dragon Witch Ice Wizard
Fireball Wizard Baby Dragon Witch Miner
Fireball Miner Baby Dragon
Fireball Wizard Baby Dragon Witch Ice Wizard
Fireball Wizard Witch
Fireball
Fireball Wizard Miner
Fireball
Fireball Wizard
Fireball Witch
Fireball Wizard Baby Dragon Witch Ice Wizard
Fireball
Fireball Miner Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Fireball Baby Dragon Witch
Fireball Witch
Fireball Baby Dragon Witch Miner

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