My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Mini P.E.K.K.A Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Fire Spirit Baby Dragon
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Elite Barbarians Wizard
The Log
Fire Spirit Elite Barbarians Mini P.E.K.K.A
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Elite Barbarians Mini P.E.K.K.A Wizard Baby Dragon P.E.K.K.A
Fireball
Elite Barbarians Wizard Baby Dragon
Poison
Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard Baby Dragon
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Fireball Mini P.E.K.K.A Baby Dragon Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Zap Fireball Mini P.E.K.K.A

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Elite Barbarians Mini P.E.K.K.A Baby Dragon
Zap
Elite Barbarians Fireball P.E.K.K.A Fire Spirit Mini P.E.K.K.A Baby Dragon
Elite Barbarians
Zap Fire Spirit Fireball Wizard
Fireball
Zap Elite Barbarians Baby Dragon
Mini P.E.K.K.A
Fire Spirit Zap Wizard Baby Dragon
Wizard
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A
Baby Dragon
Fire Spirit Zap Fireball Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A
Fire Spirit Zap Wizard Baby Dragon

Defense Synergies 2 13

Fire Spirit
Zap Mini P.E.K.K.A P.E.K.K.A
Zap
Fireball Mini P.E.K.K.A Fire Spirit Elite Barbarians Baby Dragon P.E.K.K.A
Elite Barbarians
Zap Mini P.E.K.K.A Wizard
Fireball
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Fire Spirit Elite Barbarians Fireball Wizard Baby Dragon
Wizard
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A
Baby Dragon
Zap Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A
Fire Spirit Zap Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard Baby Dragon
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Zap
Mini P.E.K.K.A P.E.K.K.A Fire Spirit Elite Barbarians
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A
Elite Barbarians Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Fire Spirit Zap Baby Dragon
Fire Spirit Zap Fireball Wizard Baby Dragon
Zap Fireball Baby Dragon P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Elite Barbarians
Elite Barbarians Fire Spirit Mini P.E.K.K.A
Zap Fireball Wizard Baby Dragon
Zap Fireball Wizard Baby Dragon
Mini P.E.K.K.A P.E.K.K.A Fire Spirit Zap Elite Barbarians Fireball Wizard
Fire Spirit Fireball Wizard Zap Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A
Zap Elite Barbarians Fireball Mini P.E.K.K.A P.E.K.K.A
Wizard Elite Barbarians Fireball Mini P.E.K.K.A P.E.K.K.A
Fire Spirit Fireball Zap Elite Barbarians Wizard Baby Dragon
Zap Wizard Baby Dragon Fire Spirit Fireball
Mini P.E.K.K.A P.E.K.K.A Elite Barbarians
Wizard Fire Spirit Elite Barbarians Fireball Mini P.E.K.K.A Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Elite Barbarians Fireball P.E.K.K.A
Fireball Zap Elite Barbarians Mini P.E.K.K.A Wizard Baby Dragon
P.E.K.K.A Zap Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Zap Elite Barbarians Fireball
P.E.K.K.A Elite Barbarians Mini P.E.K.K.A
Fire Spirit Fireball Wizard Zap Baby Dragon
Mini P.E.K.K.A P.E.K.K.A Elite Barbarians Fireball
Mini P.E.K.K.A P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Elite Barbarians Fireball Mini P.E.K.K.A Baby Dragon
P.E.K.K.A
P.E.K.K.A Elite Barbarians Mini P.E.K.K.A
P.E.K.K.A Zap Elite Barbarians Fireball
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Fireball Wizard
Wizard Fireball Baby Dragon
Elite Barbarians Zap Fireball Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Zap Elite Barbarians Fireball Mini P.E.K.K.A Wizard Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Wizard Fire Spirit Zap Baby Dragon
Fireball Wizard Fire Spirit Zap Baby Dragon
Fire Spirit Wizard Baby Dragon
Fireball Fire Spirit Zap Wizard Baby Dragon
Fireball Zap Wizard
Fire Spirit Elite Barbarians Fireball Mini P.E.K.K.A
Zap Fireball Wizard
Fireball Fire Spirit Zap Wizard Baby Dragon
Fire Spirit Elite Barbarians Fireball Baby Dragon
Fireball Baby Dragon
Zap Elite Barbarians Fireball Baby Dragon
Zap Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Mini P.E.K.K.A
Fire Spirit Zap Fireball Mini P.E.K.K.A Wizard Baby Dragon
Fire Spirit Zap Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Wizard
Zap Fireball Baby Dragon
Zap Fire Spirit Fireball Wizard Baby Dragon
Fireball Zap Wizard Baby Dragon
Fireball Zap Wizard Baby Dragon
Fireball Zap Baby Dragon
Elite Barbarians Fire Spirit Zap Fireball Wizard Baby Dragon
Zap Fireball Wizard
Elite Barbarians Fireball Mini P.E.K.K.A
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Fireball Wizard
Zap Fire Spirit Fireball
Fireball Fire Spirit Zap Wizard Baby Dragon
Fireball
Fireball Mini P.E.K.K.A Wizard Baby Dragon
Zap Fireball Wizard Baby Dragon
Zap Fireball
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon

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