My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Archers
Zap
Archers Royal Giant Inferno Tower
Barbarian Barrel
Archers Knight Inferno Tower Wizard
The Log
Archers Royal Giant
Earthquake
Archers Inferno Tower
Arrows
Archers
Royal Delivery
Archers Knight Wizard
Fireball
Archers Inferno Tower Wizard
Poison
Archers Inferno Tower Wizard
Lightning
Knight Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Knight Fireball Inferno Tower Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Knight

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Archers Knight Royal Giant The Log
Archers
Knight Zap Royal Giant
Knight
Archers Zap Fireball Wizard The Log
Royal Giant
Fireball Zap Archers Wizard The Log
Fireball
Zap Royal Giant Knight The Log
Inferno Tower
Wizard
Knight Royal Giant
The Log
Zap Knight Royal Giant Fireball

Defense Synergies 5 11

Zap
Fireball Archers Knight Inferno Tower The Log
Archers
Knight Zap Inferno Tower The Log
Knight
Archers Inferno Tower Zap Fireball Wizard The Log
Royal Giant
Fireball
Zap The Log Knight Inferno Tower
Inferno Tower
Knight The Log Zap Archers Fireball
Wizard
Knight The Log
The Log
Fireball Inferno Tower Zap Archers Knight Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Inferno Tower Wizard The Log
Inferno Tower Zap Knight The Log
Inferno Tower Archers Knight
Inferno Tower Knight
Fireball The Log
Fireball The Log Zap Archers
Inferno Tower Zap Archers Fireball Wizard
Zap Fireball Inferno Tower The Log
Inferno Tower
Knight Archers Inferno Tower
Archers Zap Knight Fireball Wizard The Log
Inferno Tower Zap Archers Fireball Wizard
Inferno Tower Zap Knight Fireball Wizard The Log
Fireball Wizard Zap The Log
Inferno Tower Knight
Inferno Tower Zap Fireball The Log
Wizard Knight Fireball Inferno Tower
Fireball Zap Archers Knight Wizard The Log
Zap Wizard The Log Archers Knight Fireball
Inferno Tower
Wizard Archers Knight Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Fireball Inferno Tower
Fireball Zap Archers Knight Wizard The Log
Zap Knight Inferno Tower The Log
Zap Knight Fireball Inferno Tower The Log
Inferno Tower Knight
Fireball Wizard Zap Archers
Archers Knight Fireball Inferno Tower
Inferno Tower Knight
Zap Knight Fireball Inferno Tower The Log
Inferno Tower
Knight Inferno Tower
Zap Fireball The Log
Knight Fireball Inferno Tower Wizard
Wizard Archers Fireball
Inferno Tower Zap Archers Knight Fireball The Log
Zap Archers Fireball Inferno Tower Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball Zap The Log
Fireball The Log
Knight Fireball The Log
Fireball Wizard Zap The Log
Fireball Wizard Zap
Archers Wizard The Log
Fireball The Log Zap Wizard
Fireball The Log Zap Wizard
Fireball
Zap Knight Fireball Wizard The Log
Fireball Zap Archers Wizard
Knight Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Zap Archers Fireball Wizard The Log
Zap Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Zap Fireball The Log
Zap The Log Fireball Wizard
Fireball The Log Zap Wizard
Fireball Zap Wizard The Log
Fireball Zap The Log
Zap Archers Fireball Wizard
Zap Fireball Wizard
Fireball
Zap Fireball Wizard The Log
Zap Fireball
Fireball Wizard The Log
Zap Archers Fireball
Fireball Zap Archers Wizard
The Log Fireball
Fireball Knight Wizard
The Log Zap Fireball Wizard
Zap Fireball
Zap Fireball The Log
Zap Fireball
Zap Fireball The Log

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