My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Ice Wizard Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Miner Sparky
Giant Snowball
Minions Miner
Zap
Minions Sparky
Barbarian Barrel
Wizard Ice Wizard Electro Wizard Sparky
The Log
Sparky
Earthquake
Arrows
Minions
Royal Delivery
Minions Wizard Miner Ice Wizard Electro Wizard Sparky
Fireball
Minions Wizard Ice Wizard Electro Wizard Sparky
Poison
Minions Wizard Ice Wizard Electro Wizard Sparky
Lightning
Wizard Ice Wizard Electro Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Ice Wizard Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Miner Ice Wizard Fireball Electro Wizard Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Miner Ice Wizard

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Miner Sparky
Fireball
The Log Miner Electro Wizard Sparky
Wizard
Miner Sparky
The Log
Fireball Miner Sparky
Miner
Minions Fireball Wizard The Log Electro Wizard Sparky
Ice Wizard
Electro Wizard
Fireball Miner Sparky
Sparky
Minions Fireball Wizard The Log Miner Electro Wizard

Defense Synergies 1 13

Minions
The Log Ice Wizard Electro Wizard
Fireball
The Log Miner Ice Wizard Electro Wizard
Wizard
The Log Ice Wizard Electro Wizard
The Log
Fireball Minions Wizard Miner Ice Wizard Electro Wizard Sparky
Miner
Fireball The Log
Ice Wizard
Minions Fireball Wizard The Log
Electro Wizard
Minions Fireball Wizard The Log
Sparky
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Wizard The Log Electro Wizard Sparky
Sparky Minions The Log Ice Wizard Electro Wizard
Sparky Minions Ice Wizard Electro Wizard
Sparky Minions Ice Wizard Electro Wizard
Fireball The Log Sparky
Fireball The Log Minions Ice Wizard Electro Wizard
Minions Electro Wizard Fireball Wizard Ice Wizard
Fireball The Log Electro Wizard Sparky
Sparky Minions Ice Wizard
Miner Ice Wizard Electro Wizard Sparky
Minions Ice Wizard Electro Wizard Fireball Wizard The Log
Minions Fireball Wizard Ice Wizard Electro Wizard
Sparky Minions Fireball Wizard The Log Ice Wizard Electro Wizard
Fireball Wizard Sparky Minions The Log Electro Wizard
Sparky Electro Wizard
Fireball The Log Electro Wizard Sparky
Wizard Sparky Minions Fireball Electro Wizard
Fireball Minions Wizard The Log Ice Wizard Electro Wizard
Wizard The Log Minions Fireball Ice Wizard Electro Wizard
Sparky Electro Wizard
Wizard Minions Fireball The Log Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Electro Wizard Sparky
Fireball Electro Wizard Wizard The Log Miner
Minions The Log Electro Wizard Sparky
Fireball The Log Electro Wizard Sparky
Sparky
Fireball Wizard Minions Ice Wizard Electro Wizard
Sparky Minions Fireball Ice Wizard Electro Wizard
Sparky
Electro Wizard Minions Fireball The Log Sparky
Sparky
Minions Sparky
Fireball The Log Electro Wizard
Fireball Wizard Sparky
Wizard Fireball Sparky
Electro Wizard Sparky Minions Fireball The Log
Minions Fireball Wizard The Log Ice Wizard Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Sparky
Fireball The Log Miner Ice Wizard Electro Wizard
Fireball The Log Miner Sparky
Fireball The Log Sparky
Fireball Wizard The Log Sparky
Fireball Wizard Minions Ice Wizard
Wizard The Log Sparky
Fireball The Log Wizard Ice Wizard
Fireball The Log Miner Wizard
Minions Fireball Electro Wizard Sparky
Miner Fireball Wizard The Log Electro Wizard Sparky
Fireball Wizard
Fireball The Log Miner Sparky
Minions Fireball
Fireball The Log Sparky
Fireball Wizard The Log Sparky
Fireball Wizard The Log Sparky
Fireball Sparky
Minions Sparky
Fireball Wizard The Log Electro Wizard Sparky
Fireball Wizard The Log Miner
Minions Fireball The Log Sparky
Fireball Wizard
The Log Sparky
Fireball The Log
The Log Fireball Wizard Ice Wizard Sparky
Fireball The Log Miner Wizard Ice Wizard Electro Wizard Sparky
Fireball Wizard The Log Miner Sparky
Fireball Miner The Log Sparky
Fireball Wizard Ice Wizard Electro Wizard Sparky
Electro Wizard Minions Fireball Wizard
Fireball Sparky
Fireball Wizard The Log Miner Sparky
Fireball Electro Wizard Sparky
Sparky
Fireball Wizard The Log Sparky
Electro Wizard Minions Fireball
Fireball Wizard Ice Wizard Electro Wizard
The Log Fireball
Fireball Miner Wizard Electro Wizard Sparky
The Log Fireball Wizard
Fireball Sparky
Sparky
Minions Fireball The Log Electro Wizard Sparky
Fireball Electro Wizard
Fireball The Log Miner Electro Wizard Sparky

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