My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

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Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Prince Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Balloon Prince Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Balloon Prince Lava Hound
Giant Snowball
Barbarians Minion Horde Balloon Lava Hound
Zap
Minion Horde Balloon Prince Lava Hound
Barbarian Barrel
Barbarians Wizard
The Log
Barbarians Prince
Earthquake
Barbarians
Arrows
Minion Horde Lava Hound
Royal Delivery
Barbarians Minion Horde Wizard Balloon Prince Lava Hound
Fireball
Barbarians Minion Horde Wizard Balloon Lava Hound
Poison
Barbarians Minion Horde Wizard Balloon Lava Hound
Lightning
Wizard Balloon Prince
Rocket
Barbarians Minion Horde Wizard Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Fireball Barbarians Minion Horde Wizard Balloon Prince Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Rage Fireball Barbarians Minion Horde

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Balloon
Minion Horde
Rage Lava Hound Prince
Fireball
Lava Hound
Wizard
Rage Balloon Prince
Rage
Minion Horde Balloon Wizard Prince
Balloon
Rage Lava Hound Barbarians Wizard
Prince
Minion Horde Wizard Rage
Lava Hound
Minion Horde Fireball Balloon

Defense Synergies 0 2

Barbarians
Minion Horde
Minion Horde
Barbarians
Fireball
Wizard
Prince
Rage
Balloon
Prince
Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Wizard
Barbarians Minion Horde Prince
Barbarians Minion Horde Prince
Barbarians Minion Horde Prince
Barbarians Fireball Prince
Fireball
Minion Horde Fireball Wizard
Barbarians Fireball
Barbarians Minion Horde Prince
Barbarians Minion Horde Prince
Barbarians Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Barbarians Minion Horde Prince Fireball Wizard
Fireball Wizard Barbarians Minion Horde Prince
Barbarians Minion Horde Prince
Barbarians Minion Horde Fireball Prince
Barbarians Minion Horde Wizard Fireball Prince
Fireball Barbarians Minion Horde Wizard Prince
Wizard Barbarians Fireball
Barbarians Prince
Wizard Barbarians Minion Horde Fireball Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Prince
Fireball Wizard Prince
Barbarians Minion Horde Prince
Prince Barbarians Minion Horde Fireball
Barbarians Minion Horde Prince
Fireball Wizard Minion Horde
Prince Barbarians Minion Horde Fireball
Barbarians Minion Horde Prince
Minion Horde Barbarians Fireball Prince
Barbarians Minion Horde
Barbarians Minion Horde Prince
Barbarians Fireball Prince
Barbarians Prince Minion Horde Fireball Wizard
Wizard Barbarians Minion Horde Fireball
Barbarians Minion Horde Fireball Prince
Barbarians Minion Horde Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball
Minion Horde Fireball
Barbarians Fireball Prince
Fireball Wizard Minion Horde
Fireball Wizard Minion Horde
Minion Horde Wizard
Fireball Wizard
Fireball Wizard
Minion Horde Fireball Prince
Minion Horde Fireball Wizard Prince
Fireball Wizard
Fireball
Minion Horde Fireball
Fireball Prince
Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Fireball
Minion Horde
Fireball Wizard Prince
Fireball Wizard
Minion Horde Fireball Prince
Fireball Wizard
Prince
Barbarians Minion Horde Fireball
Fireball Wizard
Minion Horde
Fireball Wizard
Fireball Wizard Prince
Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde Prince
Fireball Wizard
Minion Horde Barbarians Fireball Prince
Fireball Wizard
Fireball
Fireball Minion Horde Wizard Prince
Fireball Wizard
Fireball
Minion Horde Prince
Minion Horde Fireball
Fireball
Fireball Prince

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