My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Bowler Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Witch Lumberjack
Zap
Witch
Barbarian Barrel
Wizard Witch Electro Wizard Lumberjack
The Log
Hog Rider Witch Lumberjack
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Hog Rider Wizard Witch Bowler Electro Wizard Lumberjack
Fireball
Hog Rider Wizard Witch Bowler Electro Wizard Lumberjack
Poison
Wizard Witch Electro Wizard
Lightning
Wizard Witch Bowler Electro Wizard Lumberjack
Rocket
Hog Rider Wizard Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Fireball Hog Rider Electro Wizard Lumberjack Wizard Witch Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Fireball Hog Rider Electro Wizard

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider The Log Electro Wizard
Hog Rider
Fireball The Log Wizard Witch Bowler Electro Wizard Lumberjack
Wizard
Hog Rider Lumberjack
Witch
Hog Rider Bowler Lumberjack
Bowler
Hog Rider Witch The Log Electro Wizard Lumberjack
The Log
Hog Rider Fireball Bowler Lumberjack
Electro Wizard
Fireball Hog Rider Bowler Lumberjack
Lumberjack
Hog Rider Wizard Witch Bowler The Log Electro Wizard

Defense Synergies 2 14

Fireball
The Log Electro Wizard Lumberjack
Hog Rider
Wizard
The Log Electro Wizard Lumberjack
Witch
Bowler The Log Electro Wizard Lumberjack
Bowler
The Log Witch Electro Wizard Lumberjack
The Log
Fireball Bowler Wizard Witch Electro Wizard Lumberjack
Electro Wizard
Fireball Wizard Witch Bowler The Log Lumberjack
Lumberjack
Fireball Wizard Witch Bowler The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Fireball Wizard The Log Electro Wizard
Lumberjack Witch The Log Electro Wizard
Witch Bowler Lumberjack Electro Wizard
Witch Lumberjack Bowler Electro Wizard
Fireball Bowler The Log Lumberjack
Fireball Bowler The Log Electro Wizard Lumberjack
Electro Wizard Fireball Wizard Witch
Bowler Fireball The Log Electro Wizard
Witch Lumberjack
Bowler Electro Wizard Lumberjack
Witch Electro Wizard Fireball Wizard Bowler The Log Lumberjack
Fireball Wizard Witch Electro Wizard
Bowler Lumberjack Fireball Wizard Witch The Log Electro Wizard
Fireball Wizard Bowler Witch The Log Electro Wizard Lumberjack
Electro Wizard Lumberjack
Fireball Bowler The Log Electro Wizard Lumberjack
Wizard Fireball Witch Bowler Electro Wizard Lumberjack
Fireball Wizard Witch Bowler The Log Electro Wizard Lumberjack
Wizard Witch The Log Fireball Bowler Electro Wizard Lumberjack
Electro Wizard Lumberjack
Wizard Bowler Fireball Witch The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Witch Bowler Electro Wizard
Fireball Electro Wizard Wizard Bowler The Log Lumberjack
Lumberjack Witch Bowler The Log Electro Wizard
Bowler Lumberjack Fireball The Log Electro Wizard
Witch Bowler Lumberjack
Fireball Wizard Witch Electro Wizard
Fireball Witch Bowler Electro Wizard Lumberjack
Lumberjack
Electro Wizard Fireball Witch The Log
Witch
Witch Bowler Lumberjack
Fireball Bowler The Log Electro Wizard
Bowler Fireball Wizard Witch Lumberjack
Wizard Fireball Witch Bowler
Witch Electro Wizard Fireball Bowler The Log Lumberjack
Bowler Fireball Wizard Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Bowler The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball Wizard Bowler The Log
Fireball Wizard Witch
Wizard Witch Bowler The Log
Fireball The Log Wizard Bowler
Fireball The Log Wizard
Fireball Bowler Electro Wizard Lumberjack
Fireball Wizard Bowler The Log Electro Wizard
Fireball Wizard
Fireball Bowler The Log
Fireball
Fireball The Log
Fireball Wizard Witch Bowler The Log
Fireball Wizard Bowler The Log
Fireball
Fireball Wizard Bowler The Log Electro Wizard
Fireball Wizard Witch Bowler The Log
Fireball Bowler The Log
Fireball Wizard
Bowler The Log
Fireball The Log
The Log Fireball Wizard Witch Bowler
Witch
Fireball The Log Wizard Witch Bowler Electro Wizard
Fireball Wizard Witch Bowler The Log
Fireball The Log
Fireball Wizard Witch Electro Wizard
Electro Wizard Fireball Wizard Witch
Fireball Bowler
Fireball Wizard The Log
Fireball Electro Wizard
Fireball Wizard Bowler The Log
Electro Wizard Fireball Witch
Fireball Wizard Witch Electro Wizard
The Log Fireball
Fireball Wizard Bowler Electro Wizard Lumberjack
The Log Fireball Wizard Bowler
Fireball
Fireball Witch Bowler The Log Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch Bowler The Log Electro Wizard

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