My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards Giant Skeleton
Giant Snowball
Fire Spirit Musketeer Goblin Barrel Guards
Zap
Fire Spirit Goblin Barrel Guards
Barbarian Barrel
Fire Spirit Musketeer Wizard Goblin Barrel Guards Giant Skeleton
The Log
Fire Spirit Musketeer Goblin Barrel Guards Giant Skeleton
Earthquake
Goblin Barrel Guards
Arrows
Fire Spirit Goblin Barrel Guards
Royal Delivery
Fire Spirit Musketeer Wizard Goblin Barrel Guards Giant Skeleton
Fireball
Musketeer Wizard Goblin Barrel
Poison
Musketeer Wizard Guards
Lightning
Musketeer Wizard
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Guards Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Musketeer Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Goblin Barrel Guards Fireball Musketeer Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Goblin Barrel Guards

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Barrel Giant Skeleton
Fireball
The Log
Musketeer
Giant Skeleton The Log
Wizard
Giant Skeleton
Goblin Barrel
Fire Spirit Guards Giant Skeleton
Guards
Goblin Barrel The Log
Giant Skeleton
Fire Spirit Musketeer Wizard Goblin Barrel The Log
The Log
Fireball Musketeer Guards Giant Skeleton

Defense Synergies 3 10

Fire Spirit
Giant Skeleton The Log
Fireball
The Log Musketeer
Musketeer
Guards The Log Fireball Giant Skeleton
Wizard
Guards Giant Skeleton The Log
Goblin Barrel
Guards
Musketeer Wizard Giant Skeleton The Log
Giant Skeleton
Fire Spirit Musketeer Wizard Guards The Log
The Log
Fireball Musketeer Fire Spirit Wizard Guards Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Wizard The Log
Musketeer The Log
Fire Spirit Musketeer Giant Skeleton
Musketeer Guards
Fireball Giant Skeleton The Log
Fireball The Log Fire Spirit Musketeer Guards
Musketeer Fire Spirit Fireball Wizard
Fireball Musketeer Giant Skeleton The Log
Musketeer
Guards Fire Spirit Musketeer Giant Skeleton
Guards Fireball Musketeer Wizard Giant Skeleton The Log
Musketeer Fireball Wizard
Fire Spirit Fireball Musketeer Wizard Guards Giant Skeleton The Log
Fire Spirit Fireball Wizard Guards The Log
Fireball The Log
Wizard Fireball Musketeer
Fire Spirit Fireball Musketeer Wizard Guards The Log
Wizard The Log Fire Spirit Fireball Musketeer Guards Giant Skeleton
Musketeer
Wizard Fire Spirit Fireball Musketeer Guards Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Giant Skeleton
Fireball Musketeer Wizard The Log
Guards Giant Skeleton Musketeer The Log
Guards Giant Skeleton Fireball Musketeer The Log
Giant Skeleton Musketeer Guards
Fire Spirit Fireball Wizard Musketeer
Guards Fireball Musketeer Giant Skeleton
Giant Skeleton
Giant Skeleton Fireball The Log
Musketeer Guards
Musketeer Guards Giant Skeleton
Fireball Guards Giant Skeleton The Log
Giant Skeleton Fireball Wizard Guards
Wizard Fireball Musketeer
Guards Fireball Musketeer Giant Skeleton The Log
Fireball Musketeer Wizard Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Guards Giant Skeleton The Log
Fireball Musketeer The Log
Fireball Giant Skeleton The Log
Fireball Musketeer Guards Giant Skeleton The Log
Fireball Wizard Fire Spirit The Log
Fireball Wizard Fire Spirit Musketeer
Fire Spirit Musketeer Wizard The Log
Fireball The Log Fire Spirit Wizard
Fireball The Log Wizard
Fire Spirit Fireball Musketeer Guards
Fireball Musketeer Wizard The Log
Fireball Fire Spirit Musketeer Wizard
Fire Spirit Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer Wizard The Log
Fireball Musketeer Wizard The Log
Fireball
Fire Spirit Fireball Musketeer Wizard The Log
Fire Spirit Fireball Wizard The Log
Fireball Musketeer Giant Skeleton The Log
Fireball Wizard
Musketeer The Log
Fireball Musketeer The Log
The Log Fire Spirit Fireball Wizard
Fireball The Log Musketeer Wizard
Fireball Musketeer Wizard The Log
Fireball Musketeer The Log
Fire Spirit Fireball Musketeer Wizard
Fireball Musketeer Wizard Guards
Fireball
Fireball Musketeer Wizard The Log
Fireball
Giant Skeleton
Fireball Wizard The Log
Fire Spirit Fireball Musketeer Guards
Fireball Fire Spirit Musketeer Wizard
The Log Fireball
Fireball Musketeer Wizard
The Log Fireball Musketeer Wizard
Fireball Giant Skeleton
Musketeer
Fireball Musketeer Guards Giant Skeleton The Log
Fireball Musketeer
Fireball Musketeer Giant Skeleton The Log

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