My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Inferno Dragon
Giant Snowball
Goblin Gang Furnace Goblin Barrel Inferno Dragon
Zap
Goblin Gang Furnace Goblin Barrel Inferno Dragon
Barbarian Barrel
Goblin Gang Furnace Wizard Goblin Barrel
The Log
Goblin Gang Furnace Goblin Barrel
Earthquake
Goblin Gang Furnace Goblin Barrel
Arrows
Goblin Gang Furnace Goblin Barrel
Royal Delivery
Goblin Gang Wizard Goblin Barrel Inferno Dragon
Fireball
Goblin Gang Furnace Wizard Goblin Barrel Inferno Dragon
Poison
Goblin Gang Furnace Wizard
Lightning
Furnace Wizard Inferno Dragon
Rocket
Furnace Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Furnace Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Goblin Barrel Fireball Furnace Inferno Dragon Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Goblin Barrel Fireball

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel
Fireball
The Log Mega Knight
Furnace
Goblin Barrel
Wizard
Mega Knight
Goblin Barrel
Goblin Gang Furnace Mega Knight
The Log
Fireball Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Fireball Wizard Goblin Barrel The Log

Defense Synergies 1 9

Goblin Gang
Furnace The Log Inferno Dragon
Fireball
The Log Mega Knight
Furnace
Goblin Gang
Wizard
The Log Mega Knight
Goblin Barrel
The Log
Fireball Goblin Gang Wizard Inferno Dragon Mega Knight
Inferno Dragon
Goblin Gang The Log Mega Knight
Mega Knight
Fireball Wizard The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log
Inferno Dragon Goblin Gang Furnace The Log Mega Knight
Goblin Gang Furnace Mega Knight Inferno Dragon
Inferno Dragon Goblin Gang Furnace Mega Knight
Fireball The Log Mega Knight
Goblin Gang Fireball The Log Furnace Mega Knight
Furnace Inferno Dragon Goblin Gang Fireball Wizard
Fireball The Log Mega Knight
Inferno Dragon Goblin Gang Furnace
Goblin Gang Mega Knight
Goblin Gang Fireball Furnace Wizard The Log Mega Knight
Inferno Dragon Goblin Gang Fireball Furnace Wizard
Furnace Mega Knight Goblin Gang Fireball Wizard The Log
Fireball Wizard Mega Knight Goblin Gang Furnace The Log
Inferno Dragon Goblin Gang Furnace Mega Knight
Goblin Gang Fireball Furnace The Log Inferno Dragon Mega Knight
Wizard Mega Knight Goblin Gang Fireball Furnace
Fireball Mega Knight Goblin Gang Furnace Wizard The Log
Furnace Wizard The Log Fireball Inferno Dragon Mega Knight
Inferno Dragon
Goblin Gang Wizard Mega Knight Fireball Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Fireball Furnace
Fireball Goblin Gang Wizard The Log Inferno Dragon Mega Knight
Goblin Gang Mega Knight Furnace The Log
Goblin Gang Mega Knight Fireball The Log
Goblin Gang Inferno Dragon Mega Knight
Fireball Furnace Wizard Goblin Gang
Goblin Gang Fireball Furnace
Mega Knight Inferno Dragon
Mega Knight Fireball The Log Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight Fireball The Log
Mega Knight Goblin Gang Fireball Wizard
Wizard Fireball Furnace Mega Knight
Goblin Gang Fireball Furnace The Log Inferno Dragon
Mega Knight Fireball Wizard The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Wizard Furnace The Log Mega Knight
Fireball Wizard Furnace
Furnace Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Goblin Gang Fireball
Fireball Wizard The Log
Fireball Wizard
Fireball The Log
Fireball
Fireball Furnace The Log
Fireball Furnace Wizard The Log
Fireball Furnace Wizard The Log Mega Knight
Fireball
Fireball Wizard The Log Mega Knight
Fireball Wizard The Log Mega Knight
Fireball The Log Mega Knight
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Furnace Wizard Mega Knight
Inferno Dragon
Fireball The Log Wizard
Fireball Wizard The Log Mega Knight
Fireball The Log
Fireball Furnace Wizard
Fireball Wizard
Fireball
Fireball Wizard The Log Mega Knight
Fireball
Mega Knight
Fireball Wizard The Log
Goblin Gang Fireball
Fireball Wizard
The Log Fireball
Fireball Goblin Gang Wizard Mega Knight
The Log Fireball Wizard
Fireball
Mega Knight
Goblin Gang Fireball The Log
Fireball
Fireball The Log Mega Knight

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