My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Barbarians Hog Rider
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Barbarians Bomb Tower Wizard
The Log
Fire Spirit Barbarians Hog Rider
Earthquake
Barbarians Bomb Tower Hog Rider
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Barbarians Hog Rider Wizard
Fireball
Barbarians Bomb Tower Hog Rider Wizard
Poison
Barbarians Bomb Tower Wizard
Lightning
Bomb Tower Wizard
Rocket
Barbarians Bomb Tower Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Bomb Tower Wizard Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Fireball Bomb Tower Hog Rider Freeze Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit The Log Fireball Bomb Tower

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider
Barbarians
Hog Rider
Fireball
Hog Rider Freeze The Log
Bomb Tower
Hog Rider
Fire Spirit Fireball Freeze The Log Barbarians Wizard
Wizard
Hog Rider
Freeze
Hog Rider Fireball
The Log
Hog Rider Fireball

Defense Synergies 2 5

Fire Spirit
The Log
Barbarians
Fireball
The Log Bomb Tower Freeze
Bomb Tower
The Log Fireball
Hog Rider
Wizard
Freeze The Log
Freeze
Fireball Wizard
The Log
Fireball Bomb Tower Fire Spirit Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log
Barbarians Bomb Tower The Log
Barbarians Bomb Tower Fire Spirit Freeze
Barbarians Bomb Tower
Barbarians Fireball Bomb Tower The Log
Fireball Freeze The Log Fire Spirit Bomb Tower
Fire Spirit Fireball Bomb Tower Wizard Freeze
Barbarians Fireball Bomb Tower The Log
Barbarians Bomb Tower
Fire Spirit Barbarians
Barbarians Fireball Bomb Tower Wizard Freeze The Log
Fireball Wizard
Barbarians Bomb Tower Fire Spirit Fireball Wizard Freeze The Log
Fire Spirit Fireball Bomb Tower Wizard Barbarians Freeze The Log
Barbarians Bomb Tower
Barbarians Bomb Tower Fireball Freeze The Log
Barbarians Bomb Tower Wizard Fireball
Fire Spirit Fireball Bomb Tower Barbarians Wizard The Log
Bomb Tower Wizard Freeze The Log Fire Spirit Barbarians Fireball
Barbarians Bomb Tower
Wizard Fire Spirit Barbarians Fireball Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball
Fireball Bomb Tower Wizard The Log
Barbarians Bomb Tower The Log
Barbarians Fireball The Log
Barbarians
Fire Spirit Fireball Wizard Bomb Tower Freeze
Barbarians Fireball Bomb Tower
Barbarians Bomb Tower
Freeze Barbarians Fireball Bomb Tower The Log
Barbarians
Barbarians Bomb Tower
Barbarians Fireball The Log
Barbarians Fireball Bomb Tower Wizard
Wizard Barbarians Fireball Bomb Tower
Barbarians Fireball Bomb Tower Freeze The Log
Barbarians Fireball Bomb Tower Wizard Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze The Log
Fireball The Log
Fireball The Log
Barbarians Fireball Freeze The Log
Fireball Wizard Fire Spirit The Log
Fireball Wizard Fire Spirit Freeze
Fire Spirit Wizard The Log
Fireball The Log Fire Spirit Wizard Freeze
Fireball The Log Wizard
Fire Spirit Fireball
Fireball Wizard The Log
Fireball Fire Spirit Wizard
Fire Spirit Fireball The Log
Fireball Freeze
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball Freeze
Fire Spirit Fireball Wizard The Log
Fire Spirit Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Barbarians Fireball The Log
Freeze The Log Fire Spirit Fireball Wizard
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Fire Spirit Fireball Wizard
Fireball Wizard Freeze
Fireball
Fireball Wizard The Log
Fireball Freeze
Fireball Wizard The Log
Fire Spirit Barbarians Fireball Freeze
Fireball Fire Spirit Wizard
Freeze
The Log Fireball
Fireball Wizard
The Log Fireball Wizard
Fireball
Fireball Freeze The Log
Fireball
Fireball Freeze The Log

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