My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Graveyard
Giant Snowball
Barbarians Minion Horde Graveyard
Zap
Minion Horde Graveyard
Barbarian Barrel
Barbarians Wizard Graveyard
The Log
Barbarians Graveyard
Earthquake
Barbarians Graveyard
Arrows
Minion Horde Graveyard
Royal Delivery
Barbarians Minion Horde Wizard Graveyard
Fireball
Barbarians Minion Horde Wizard
Poison
Barbarians Minion Horde Wizard Graveyard
Lightning
Wizard
Rocket
Barbarians Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tornado Fireball Freeze Barbarians Minion Horde Wizard Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Tornado Fireball Freeze

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Minion Horde
Freeze
Fireball
Tornado Graveyard Freeze The Log
Wizard
Tornado
Tornado
Fireball Wizard Freeze The Log Graveyard
Freeze
Graveyard Minion Horde Fireball Tornado
The Log
Fireball Tornado Graveyard
Graveyard
Fireball Freeze Tornado The Log

Defense Synergies 3 8

Barbarians
Minion Horde
Minion Horde
Barbarians Tornado Freeze The Log
Fireball
Tornado The Log Freeze
Wizard
Tornado Freeze The Log
Tornado
Fireball Wizard Minion Horde The Log
Freeze
Minion Horde Fireball Wizard
The Log
Fireball Minion Horde Wizard Tornado
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Wizard The Log
Barbarians Minion Horde The Log
Barbarians Minion Horde Tornado Freeze
Barbarians Minion Horde
Barbarians Fireball Tornado The Log
Fireball Tornado Freeze The Log
Minion Horde Tornado Fireball Wizard Freeze
Barbarians Fireball The Log
Barbarians Minion Horde Tornado
Tornado Barbarians Minion Horde
Barbarians Minion Horde Fireball Wizard Tornado Freeze The Log
Minion Horde Fireball Wizard Tornado
Barbarians Minion Horde Fireball Wizard Freeze The Log
Fireball Wizard Barbarians Minion Horde Tornado Freeze The Log
Barbarians Minion Horde
Barbarians Minion Horde Tornado Fireball Freeze The Log
Barbarians Minion Horde Wizard Fireball Tornado
Fireball Barbarians Minion Horde Wizard Tornado The Log
Wizard Tornado Freeze The Log Barbarians Fireball
Barbarians Tornado
Wizard Barbarians Minion Horde Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball
Fireball Wizard The Log
Barbarians Minion Horde The Log
Barbarians Minion Horde Fireball Tornado The Log
Barbarians Minion Horde
Fireball Wizard Minion Horde Tornado Freeze
Barbarians Minion Horde Fireball
Barbarians Minion Horde
Minion Horde Freeze Barbarians Fireball Tornado The Log
Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Fireball Tornado The Log
Barbarians Minion Horde Fireball Wizard
Wizard Barbarians Minion Horde Fireball
Barbarians Minion Horde Fireball Tornado Freeze The Log
Barbarians Minion Horde Fireball Wizard Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Freeze The Log
Fireball Tornado The Log
Minion Horde Fireball The Log
Barbarians Fireball Freeze The Log
Fireball Wizard Minion Horde The Log
Fireball Wizard Minion Horde Tornado Freeze
Minion Horde Wizard Tornado The Log
Fireball The Log Wizard Tornado Freeze
Fireball The Log Wizard Tornado
Minion Horde Fireball Tornado
Minion Horde Fireball Wizard Tornado The Log
Fireball Wizard Tornado
Fireball The Log
Minion Horde Fireball Freeze
Fireball The Log
Minion Horde Fireball Wizard The Log
Minion Horde Fireball Wizard The Log
Fireball Tornado Freeze
Minion Horde
Fireball Wizard The Log
Fireball Wizard Tornado The Log
Minion Horde Fireball The Log
Fireball Wizard Tornado
Tornado The Log
Barbarians Minion Horde Fireball The Log
Tornado Freeze The Log Fireball Wizard
Minion Horde
Fireball The Log Wizard Tornado
Fireball Wizard Tornado The Log
Fireball Tornado The Log
Minion Horde Fireball Wizard Tornado
Minion Horde Fireball Wizard Freeze
Minion Horde Fireball
Minion Horde Fireball Wizard The Log
Minion Horde Fireball Freeze
Minion Horde
Fireball Wizard The Log
Minion Horde Barbarians Fireball Freeze
Fireball Wizard Tornado
Freeze
The Log Fireball
Fireball Minion Horde Wizard
The Log Fireball Wizard
Fireball Tornado
Minion Horde
Minion Horde Fireball Tornado Freeze The Log
Fireball Tornado
Fireball Tornado Freeze The Log

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