My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Balloon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Skeleton Army Witch Balloon Lumberjack
Zap
Inferno Tower Skeleton Army Witch Balloon
Barbarian Barrel
Valkyrie Inferno Tower Skeleton Army Witch Lumberjack
The Log
Skeleton Army Witch Lumberjack
Earthquake
Inferno Tower Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Valkyrie Skeleton Army Witch Balloon Lumberjack
Fireball
Inferno Tower Skeleton Army Witch Balloon Lumberjack
Poison
Inferno Tower Skeleton Army Witch Balloon
Lightning
Valkyrie Inferno Tower Witch Balloon Lumberjack
Rocket
Valkyrie Inferno Tower Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Fireball Valkyrie Lumberjack Inferno Tower Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Fireball Valkyrie Lumberjack

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Mega Knight
Valkyrie
Balloon Lumberjack Witch
Inferno Tower
Skeleton Army
Witch
Valkyrie Lumberjack Mega Knight
Balloon
Valkyrie Lumberjack Mega Knight
Lumberjack
Valkyrie Balloon Witch Mega Knight
Mega Knight
Fireball Witch Balloon Lumberjack

Defense Synergies 1 12

Fireball
Valkyrie Inferno Tower Lumberjack Mega Knight
Valkyrie
Fireball Inferno Tower Witch Lumberjack
Inferno Tower
Skeleton Army Fireball Valkyrie Lumberjack Mega Knight
Skeleton Army
Inferno Tower Lumberjack
Witch
Valkyrie Lumberjack Mega Knight
Balloon
Lumberjack
Fireball Valkyrie Inferno Tower Skeleton Army Witch
Mega Knight
Fireball Inferno Tower Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Inferno Tower
Inferno Tower Skeleton Army Lumberjack Valkyrie Witch Mega Knight
Inferno Tower Skeleton Army Witch Lumberjack Mega Knight Valkyrie
Inferno Tower Skeleton Army Witch Lumberjack Valkyrie Mega Knight
Fireball Valkyrie Skeleton Army Lumberjack Mega Knight
Fireball Skeleton Army Valkyrie Lumberjack Mega Knight
Inferno Tower Fireball Witch
Fireball Valkyrie Inferno Tower Mega Knight
Inferno Tower Witch Skeleton Army Lumberjack
Skeleton Army Valkyrie Inferno Tower Lumberjack Mega Knight
Valkyrie Skeleton Army Witch Fireball Lumberjack Mega Knight
Inferno Tower Fireball Witch
Inferno Tower Skeleton Army Lumberjack Mega Knight Fireball Valkyrie Witch
Fireball Valkyrie Skeleton Army Mega Knight Witch Lumberjack
Inferno Tower Skeleton Army Lumberjack Mega Knight
Inferno Tower Skeleton Army Fireball Lumberjack Mega Knight
Mega Knight Fireball Valkyrie Inferno Tower Skeleton Army Witch Lumberjack
Fireball Mega Knight Valkyrie Skeleton Army Witch Lumberjack
Valkyrie Witch Fireball Lumberjack Mega Knight
Inferno Tower Lumberjack
Valkyrie Skeleton Army Mega Knight Fireball Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Mega Knight Fireball Inferno Tower Witch
Fireball Valkyrie Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Valkyrie Inferno Tower Witch
Valkyrie Skeleton Army Lumberjack Mega Knight Fireball Inferno Tower
Inferno Tower Valkyrie Skeleton Army Witch Lumberjack Mega Knight
Fireball Witch
Skeleton Army Fireball Valkyrie Inferno Tower Witch Lumberjack
Inferno Tower Mega Knight Valkyrie Skeleton Army Lumberjack
Mega Knight Fireball Valkyrie Inferno Tower Skeleton Army Witch
Inferno Tower Witch Skeleton Army
Mega Knight Valkyrie Inferno Tower Witch Lumberjack
Skeleton Army Mega Knight Fireball Valkyrie
Skeleton Army Mega Knight Fireball Valkyrie Inferno Tower Witch Lumberjack
Fireball Valkyrie Skeleton Army Witch Mega Knight
Inferno Tower Skeleton Army Witch Fireball Valkyrie Lumberjack
Valkyrie Mega Knight Fireball Inferno Tower Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Fireball Valkyrie
Fireball Valkyrie Mega Knight
Fireball Witch
Witch
Fireball
Fireball
Fireball Lumberjack
Fireball Valkyrie
Fireball
Fireball
Fireball
Fireball
Fireball Witch
Fireball Mega Knight
Fireball
Fireball Mega Knight
Fireball Valkyrie Witch Mega Knight
Fireball Mega Knight
Fireball
Fireball
Fireball Valkyrie Witch Mega Knight
Witch
Fireball Witch
Fireball Witch Mega Knight
Fireball
Fireball Witch
Fireball Witch
Fireball
Fireball Mega Knight
Fireball
Mega Knight
Fireball
Fireball Skeleton Army Witch
Fireball Witch
Fireball
Fireball Valkyrie Lumberjack Mega Knight
Fireball
Fireball
Mega Knight
Fireball Witch
Fireball Witch
Fireball Witch Mega Knight

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