Deck rating Rating

Defense Defensive potential Good
Attack Offensive potential Great!
Versatility Deck versatility Great!
Synergy Deck synergy Good

Why?

Missing cards in your collection

Fisherman

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch Royal Ghost Lumberjack

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Royal Ghost Lumberjack

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Royal Ghost Lumberjack

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Minion Horde Giant Skeleton Army
Giant Snowball Minion Horde Skeleton Army Witch Lumberjack
Zap Minion Horde Skeleton Army Witch
Barbarian Barrel Skeleton Army Witch Royal Ghost Lumberjack
The Log Skeleton Army Witch Lumberjack
Earthquake Skeleton Army Witch
Arrows Minion Horde Skeleton Army Witch
Royal Delivery Minion Horde Skeleton Army Witch Royal Ghost Lumberjack
Fireball Minion Horde Skeleton Army Witch Lumberjack
Poison Minion Horde Skeleton Army Witch
Lightning Witch Lumberjack
Rocket Minion Horde Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Royal Ghost

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Royal Ghost Fireball Lumberjack Minion Horde Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Army Royal Ghost Fireball

Synergies   5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap + Fireball Minion Horde Giant
Minion Horde + Giant Zap Skeleton Army Lumberjack
Fireball + Zap Giant
Giant + Minion Horde Witch Lumberjack Zap Fireball Skeleton Army Royal Ghost
+ Giant Minion Horde
+ Giant
+ Giant
+ Giant Minion Horde

Counters   55 80

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Fireball Royal Ghost
Minion Horde Fireball Skeleton Army Zap Witch Royal Ghost
Skeleton Army Zap Witch Lumberjack Royal Ghost Minion Horde Fireball
Fireball
Giant Minion Horde Skeleton Army Lumberjack Witch Fireball
Fireball
Skeleton Army Minion Horde Fireball
Fireball Minion Horde Zap Witch
Royal Ghost Witch Fireball Skeleton Army Lumberjack Minion Horde
Minion Horde Skeleton Army Witch Lumberjack
Skeleton Army Witch Minion Horde
Skeleton Army Witch
Minion Horde Zap Witch Fireball
Witch Zap Skeleton Army Royal Ghost Fireball
Skeleton Army Witch Minion Horde Lumberjack
Skeleton Army Minion Horde Lumberjack Witch
Fireball Lumberjack Skeleton Army Minion Horde Royal Ghost
Minion Horde Skeleton Army Lumberjack Witch
Minion Horde
Minion Horde Skeleton Army Lumberjack Zap Fireball Witch
Giant Royal Ghost Fireball Witch
Fireball Minion Horde Witch
Fireball Minion Horde
Fireball Witch Minion Horde Royal Ghost Skeleton Army Zap
Skeleton Army Lumberjack Minion Horde
Witch Fireball
Skeleton Army Minion Horde Witch Lumberjack
Fireball Witch Giant
Skeleton Army Zap Fireball Minion Horde Witch
Royal Ghost Fireball Lumberjack
Fireball Minion Horde Skeleton Army Royal Ghost
Fireball
Witch Fireball Giant
Fireball Minion Horde Skeleton Army
Fireball Royal Ghost Lumberjack Zap Skeleton Army Witch Minion Horde
Skeleton Army Zap Witch Fireball Minion Horde
Fireball Skeleton Army Zap Royal Ghost Lumberjack Minion Horde
Skeleton Army Witch Royal Ghost Lumberjack
Fireball Zap Minion Horde
Minion Horde Witch
Witch Fireball
Skeleton Army Minion Horde Zap Lumberjack Witch
Minion Horde Skeleton Army Witch Zap
Royal Ghost Lumberjack Fireball Witch
Minion Horde Witch Zap Fireball
Minion Horde Skeleton Army
Skeleton Army Royal Ghost Minion Horde
Fireball Minion Horde
Lumberjack Skeleton Army Royal Ghost
Minion Horde Skeleton Army Royal Ghost Witch
Minion Horde Skeleton Army Giant
Minion Horde Witch Lumberjack
Skeleton Army Minion Horde Witch
Minion Horde Skeleton Army Lumberjack Witch
Lumberjack Skeleton Army Witch Royal Ghost
Fireball Royal Ghost Lumberjack
Skeleton Army Lumberjack Minion Horde Zap Royal Ghost Witch
Lumberjack Skeleton Army Minion Horde Witch Zap
Witch Skeleton Army Lumberjack
Fireball Zap Lumberjack Royal Ghost
Lumberjack Zap Skeleton Army Fireball Witch Royal Ghost Minion Horde
Minion Horde Zap Skeleton Army Fireball Witch
Skeleton Army Minion Horde Fireball Lumberjack Witch
Skeleton Army Lumberjack Fireball Royal Ghost Minion Horde
Skeleton Army Minion Horde Lumberjack Zap
Lumberjack Minion Horde Skeleton Army Zap Witch
Zap Minion Horde Witch Lumberjack Skeleton Army
Minion Horde Fireball Zap Witch
Witch Royal Ghost Lumberjack Minion Horde

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Zap Witch Royal Ghost Fireball Skeleton Army
Royal Ghost Witch
Skeleton Army Zap Minion Horde Royal Ghost Lumberjack Witch
Zap Royal Ghost Lumberjack Witch
Zap Fireball Minion Horde Witch
Zap Royal Ghost Witch
Fireball Witch Royal Ghost Lumberjack
Lumberjack Skeleton Army Royal Ghost Minion Horde Witch
Fireball Minion Horde Witch
Fireball Skeleton Army
Skeleton Army Minion Horde
Lumberjack Witch
Fireball Zap Witch
Witch Fireball Royal Ghost