My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Clone Giant Skeleton
Giant Snowball
Barbarians Minion Horde Clone Baby Dragon Witch
Zap
Minion Horde Clone Witch
Barbarian Barrel
Barbarians Clone Witch Giant Skeleton
The Log
Barbarians Clone Witch Giant Skeleton
Earthquake
Barbarians Clone Witch
Arrows
Minion Horde Clone Witch
Royal Delivery
Barbarians Minion Horde Clone Baby Dragon Witch Giant Skeleton
Fireball
Barbarians Minion Horde Clone Baby Dragon Witch
Poison
Barbarians Minion Horde Clone Witch
Lightning
Baby Dragon Witch
Rocket
Barbarians Minion Horde Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Clone Baby Dragon Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Clone Fireball Baby Dragon Barbarians Minion Horde Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Clone Fireball Baby Dragon

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Minion Horde
Rage Clone Giant Skeleton
Fireball
Baby Dragon
Rage
Minion Horde Witch Giant Skeleton
Clone
Giant Skeleton Minion Horde Baby Dragon Witch
Baby Dragon
Fireball Clone Witch Giant Skeleton
Witch
Rage Clone Baby Dragon Giant Skeleton
Giant Skeleton
Clone Minion Horde Rage Baby Dragon Witch

Defense Synergies 0 4

Barbarians
Minion Horde
Minion Horde
Barbarians
Fireball
Rage
Clone
Baby Dragon
Witch Giant Skeleton
Witch
Baby Dragon Giant Skeleton
Giant Skeleton
Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Baby Dragon
Barbarians Minion Horde Witch
Barbarians Minion Horde Witch Giant Skeleton
Barbarians Minion Horde Witch
Barbarians Fireball Giant Skeleton
Fireball Baby Dragon
Minion Horde Fireball Baby Dragon Witch
Barbarians Fireball Baby Dragon Giant Skeleton
Barbarians Minion Horde Witch
Barbarians Minion Horde Giant Skeleton
Barbarians Minion Horde Witch Fireball Baby Dragon Giant Skeleton
Minion Horde Fireball Baby Dragon Witch
Barbarians Minion Horde Fireball Witch Giant Skeleton
Fireball Barbarians Minion Horde Baby Dragon Witch
Barbarians Minion Horde
Barbarians Minion Horde Fireball
Barbarians Minion Horde Fireball Witch
Fireball Barbarians Minion Horde Baby Dragon Witch
Baby Dragon Witch Barbarians Fireball Giant Skeleton
Barbarians
Barbarians Minion Horde Fireball Baby Dragon Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Witch Giant Skeleton
Fireball Baby Dragon
Barbarians Giant Skeleton Minion Horde Witch
Giant Skeleton Barbarians Minion Horde Fireball
Barbarians Giant Skeleton Minion Horde Witch
Fireball Minion Horde Baby Dragon Witch
Barbarians Minion Horde Fireball Witch Giant Skeleton
Giant Skeleton Barbarians Minion Horde
Minion Horde Giant Skeleton Barbarians Fireball Baby Dragon Witch
Witch Barbarians Minion Horde
Barbarians Minion Horde Witch Giant Skeleton
Barbarians Fireball Giant Skeleton
Barbarians Giant Skeleton Minion Horde Fireball Witch
Barbarians Minion Horde Fireball Baby Dragon Witch
Barbarians Witch Minion Horde Fireball Baby Dragon Giant Skeleton
Barbarians Minion Horde Fireball Baby Dragon Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Baby Dragon Giant Skeleton
Fireball Baby Dragon
Minion Horde Fireball Baby Dragon Giant Skeleton
Barbarians Fireball Giant Skeleton
Fireball Minion Horde Baby Dragon
Fireball Minion Horde Baby Dragon Witch
Minion Horde Baby Dragon Witch
Fireball Baby Dragon
Fireball
Minion Horde Fireball
Minion Horde Fireball
Fireball Baby Dragon
Fireball Baby Dragon
Minion Horde Fireball Baby Dragon
Fireball Baby Dragon
Minion Horde Fireball Baby Dragon Witch
Minion Horde Fireball Baby Dragon
Fireball
Minion Horde
Fireball Baby Dragon
Fireball Baby Dragon Witch
Minion Horde Fireball Baby Dragon Giant Skeleton
Fireball
Barbarians Minion Horde Fireball Baby Dragon
Fireball Baby Dragon Witch
Minion Horde Witch
Fireball Baby Dragon Witch
Fireball Baby Dragon Witch
Fireball Baby Dragon
Minion Horde Fireball Baby Dragon Witch
Minion Horde Fireball Witch
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Giant Skeleton
Fireball
Minion Horde Barbarians Fireball Witch
Fireball Baby Dragon Witch
Fireball
Fireball Minion Horde Baby Dragon
Fireball Baby Dragon
Fireball Giant Skeleton
Minion Horde
Minion Horde Fireball Baby Dragon Witch Giant Skeleton
Fireball Witch
Fireball Baby Dragon Witch Giant Skeleton

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