My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Baby Dragon Dark Prince Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Royal Giant Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant Dark Prince
Giant Snowball
Spear Goblins Barbarians Baby Dragon Witch
Zap
Spear Goblins Royal Giant Dark Prince Witch
Barbarian Barrel
Spear Goblins Barbarians Dark Prince Witch
The Log
Spear Goblins Barbarians Royal Giant Dark Prince Witch
Earthquake
Spear Goblins Barbarians Witch
Arrows
Spear Goblins Witch
Royal Delivery
Spear Goblins Barbarians Baby Dragon Dark Prince Witch
Fireball
Barbarians Baby Dragon Witch
Poison
Spear Goblins Barbarians Witch
Lightning
Baby Dragon Dark Prince Witch
Rocket
Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Baby Dragon Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Fireball Baby Dragon Dark Prince Barbarians Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Zap Fireball Baby Dragon

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Royal Giant Baby Dragon Dark Prince
Zap
Fireball Spear Goblins Royal Giant Baby Dragon Dark Prince Witch
Barbarians
Royal Giant
Fireball Spear Goblins Zap Baby Dragon Dark Prince Witch
Fireball
Zap Royal Giant Baby Dragon Dark Prince
Baby Dragon
Spear Goblins Zap Royal Giant Fireball Dark Prince Witch
Dark Prince
Spear Goblins Zap Royal Giant Fireball Baby Dragon Witch
Witch
Zap Royal Giant Baby Dragon Dark Prince

Defense Synergies 1 12

Spear Goblins
Zap Barbarians Baby Dragon Dark Prince
Zap
Fireball Spear Goblins Barbarians Baby Dragon Dark Prince Witch
Barbarians
Spear Goblins Zap
Royal Giant
Fireball
Zap Dark Prince
Baby Dragon
Spear Goblins Zap Dark Prince Witch
Dark Prince
Spear Goblins Zap Fireball Baby Dragon Witch
Witch
Zap Baby Dragon Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Fireball Baby Dragon
Barbarians Zap Dark Prince Witch
Barbarians Witch Dark Prince
Barbarians Witch Dark Prince
Barbarians Fireball Dark Prince
Fireball Spear Goblins Zap Baby Dragon Dark Prince
Spear Goblins Zap Fireball Baby Dragon Witch
Zap Barbarians Fireball Baby Dragon
Barbarians Witch
Spear Goblins Barbarians Dark Prince
Barbarians Witch Spear Goblins Zap Fireball Baby Dragon Dark Prince
Spear Goblins Zap Fireball Baby Dragon Witch
Barbarians Zap Fireball Dark Prince Witch
Fireball Zap Barbarians Baby Dragon Dark Prince Witch
Barbarians
Barbarians Zap Fireball
Barbarians Fireball Dark Prince Witch
Fireball Spear Goblins Zap Barbarians Baby Dragon Dark Prince Witch
Zap Baby Dragon Witch Spear Goblins Barbarians Fireball Dark Prince
Barbarians
Dark Prince Spear Goblins Barbarians Fireball Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Zap Fireball Dark Prince Witch
Fireball Zap Baby Dragon
Barbarians Spear Goblins Zap Dark Prince Witch
Dark Prince Zap Barbarians Fireball
Barbarians Dark Prince Witch
Fireball Zap Baby Dragon Witch
Dark Prince Spear Goblins Barbarians Fireball Witch
Barbarians Dark Prince
Zap Spear Goblins Barbarians Fireball Baby Dragon Dark Prince Witch
Witch Barbarians
Barbarians Dark Prince Witch
Zap Barbarians Fireball Dark Prince
Barbarians Dark Prince Fireball Witch
Barbarians Fireball Baby Dragon Witch
Barbarians Witch Spear Goblins Zap Fireball Baby Dragon Dark Prince
Zap Barbarians Fireball Baby Dragon Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Zap Baby Dragon
Fireball Baby Dragon
Barbarians Fireball Dark Prince
Fireball Zap Baby Dragon Dark Prince
Fireball Spear Goblins Zap Baby Dragon Witch
Baby Dragon Witch
Fireball Zap Baby Dragon
Fireball Zap
Fireball
Zap Fireball Dark Prince
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Baby Dragon
Spear Goblins Zap Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon Dark Prince
Zap Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball
Zap Barbarians Fireball Baby Dragon
Zap Fireball Baby Dragon Dark Prince Witch
Witch
Fireball Zap Baby Dragon Witch
Fireball Zap Baby Dragon Witch
Fireball Zap Baby Dragon
Zap Fireball Baby Dragon Witch
Zap Fireball Witch
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Spear Goblins Barbarians Fireball Dark Prince Witch
Fireball Zap Baby Dragon Witch
Fireball
Fireball Baby Dragon Dark Prince
Zap Fireball Baby Dragon
Zap Fireball
Dark Prince
Zap Fireball Baby Dragon Witch
Zap Fireball Witch
Zap Fireball Baby Dragon Dark Prince Witch

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