My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Valkyrie Battle Ram Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Battle Ram
Giant Snowball
Goblin Gang Battle Ram Baby Dragon
Zap
Goblin Gang Battle Ram
Barbarian Barrel
Goblin Gang Elite Barbarians Valkyrie Battle Ram Electro Wizard
The Log
Goblin Gang Elite Barbarians Battle Ram
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Valkyrie Battle Ram Baby Dragon Electro Wizard
Fireball
Goblin Gang Elite Barbarians Battle Ram Baby Dragon Electro Wizard
Poison
Goblin Gang Electro Wizard
Lightning
Elite Barbarians Valkyrie Battle Ram Baby Dragon Electro Wizard
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Fireball Valkyrie Battle Ram Baby Dragon Electro Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Fireball Valkyrie

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Battle Ram Electro Wizard Valkyrie Baby Dragon
Goblin Gang
Valkyrie Battle Ram Baby Dragon
Elite Barbarians
Zap Valkyrie Fireball Battle Ram
Fireball
Zap Elite Barbarians Battle Ram Baby Dragon Electro Wizard
Valkyrie
Elite Barbarians Zap Goblin Gang Battle Ram Baby Dragon Electro Wizard
Battle Ram
Zap Goblin Gang Elite Barbarians Fireball Valkyrie Baby Dragon Electro Wizard
Baby Dragon
Zap Goblin Gang Fireball Valkyrie Battle Ram Electro Wizard
Electro Wizard
Zap Fireball Valkyrie Battle Ram Baby Dragon

Defense Synergies 3 10

Zap
Fireball Electro Wizard Goblin Gang Elite Barbarians Valkyrie Baby Dragon
Goblin Gang
Zap Valkyrie Electro Wizard
Elite Barbarians
Valkyrie Zap
Fireball
Zap Valkyrie Electro Wizard
Valkyrie
Elite Barbarians Zap Goblin Gang Fireball Baby Dragon Electro Wizard
Battle Ram
Baby Dragon
Zap Valkyrie
Electro Wizard
Zap Goblin Gang Fireball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Baby Dragon Electro Wizard
Elite Barbarians Zap Goblin Gang Valkyrie Electro Wizard
Goblin Gang Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Goblin Gang Valkyrie Electro Wizard
Elite Barbarians Fireball Valkyrie
Goblin Gang Fireball Zap Valkyrie Baby Dragon Electro Wizard
Electro Wizard Zap Goblin Gang Fireball Baby Dragon
Zap Fireball Valkyrie Baby Dragon Electro Wizard
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Valkyrie Electro Wizard
Goblin Gang Valkyrie Electro Wizard Zap Fireball Baby Dragon
Zap Goblin Gang Fireball Baby Dragon Electro Wizard
Zap Goblin Gang Elite Barbarians Fireball Valkyrie Electro Wizard
Fireball Valkyrie Zap Goblin Gang Baby Dragon Electro Wizard
Elite Barbarians Goblin Gang Electro Wizard
Zap Goblin Gang Elite Barbarians Fireball Electro Wizard
Goblin Gang Elite Barbarians Fireball Valkyrie Electro Wizard
Fireball Zap Goblin Gang Elite Barbarians Valkyrie Baby Dragon Electro Wizard
Zap Valkyrie Baby Dragon Fireball Electro Wizard
Elite Barbarians Electro Wizard
Goblin Gang Valkyrie Elite Barbarians Fireball Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard Zap Goblin Gang Elite Barbarians Valkyrie Baby Dragon
Goblin Gang Zap Elite Barbarians Valkyrie Electro Wizard
Goblin Gang Valkyrie Zap Elite Barbarians Fireball Electro Wizard
Goblin Gang Elite Barbarians Valkyrie
Fireball Zap Goblin Gang Baby Dragon Electro Wizard
Goblin Gang Elite Barbarians Fireball Valkyrie Electro Wizard
Elite Barbarians Valkyrie
Zap Electro Wizard Elite Barbarians Fireball Valkyrie Baby Dragon
Goblin Gang
Elite Barbarians Valkyrie
Zap Elite Barbarians Fireball Valkyrie Electro Wizard
Elite Barbarians Goblin Gang Fireball Valkyrie
Fireball Valkyrie Baby Dragon
Goblin Gang Elite Barbarians Electro Wizard Zap Fireball Valkyrie Baby Dragon
Valkyrie Zap Elite Barbarians Fireball Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon
Fireball Zap Baby Dragon Electro Wizard
Fireball Baby Dragon
Fireball Valkyrie
Fireball Zap Valkyrie Baby Dragon
Fireball Zap Baby Dragon
Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap
Goblin Gang Elite Barbarians Fireball Electro Wizard
Zap Fireball Valkyrie Electro Wizard
Fireball Zap Baby Dragon
Elite Barbarians Fireball Baby Dragon
Fireball Baby Dragon
Zap Elite Barbarians Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon Electro Wizard
Zap Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Valkyrie Baby Dragon
Fireball Zap Baby Dragon Electro Wizard
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Elite Barbarians Zap Fireball Baby Dragon Electro Wizard
Zap Electro Wizard Fireball
Elite Barbarians Fireball
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Goblin Gang Fireball
Fireball Zap Baby Dragon Electro Wizard
Fireball
Fireball Goblin Gang Valkyrie Baby Dragon Electro Wizard
Zap Fireball Baby Dragon
Zap Fireball
Elite Barbarians
Zap Goblin Gang Elite Barbarians Fireball Baby Dragon Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Baby Dragon Electro Wizard

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