My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Hog Rider Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider
Giant Snowball
Minion Horde Hog Rider
Zap
Minion Horde
Barbarian Barrel
Valkyrie Wizard
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Minion Horde
Royal Delivery
Minion Horde Valkyrie Hog Rider Wizard
Fireball
Minion Horde Hog Rider Wizard
Poison
Minion Horde Wizard
Lightning
Valkyrie Wizard
Rocket
Minion Horde Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Tornado Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Tornado Fireball Valkyrie Hog Rider Minion Horde Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Tornado Fireball Valkyrie

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Hog Rider Golem
Fireball
Hog Rider Tornado Golem
Valkyrie
Hog Rider Wizard Tornado
Hog Rider
Fireball Valkyrie Rage Minion Horde Wizard Tornado
Wizard
Tornado Valkyrie Hog Rider Rage Golem
Rage
Minion Horde Hog Rider Wizard
Tornado
Fireball Wizard Valkyrie Hog Rider Golem
Golem
Fireball Minion Horde Wizard Tornado

Defense Synergies 2 4

Minion Horde
Tornado
Fireball
Tornado Valkyrie
Valkyrie
Fireball Wizard Tornado
Hog Rider
Wizard
Tornado Valkyrie
Rage
Tornado
Fireball Wizard Minion Horde Valkyrie
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Valkyrie Wizard
Minion Horde Valkyrie
Minion Horde Tornado Valkyrie
Minion Horde Valkyrie
Fireball Valkyrie Tornado
Fireball Tornado Valkyrie
Minion Horde Tornado Fireball Wizard
Fireball Valkyrie
Minion Horde Tornado
Tornado Minion Horde Valkyrie
Minion Horde Valkyrie Fireball Wizard Tornado
Minion Horde Fireball Wizard Tornado
Minion Horde Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Minion Horde Tornado
Minion Horde
Minion Horde Tornado Fireball
Minion Horde Wizard Fireball Valkyrie Tornado
Fireball Minion Horde Valkyrie Wizard Tornado
Valkyrie Wizard Tornado Fireball
Tornado
Valkyrie Wizard Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball
Fireball Valkyrie Wizard
Minion Horde Valkyrie
Valkyrie Minion Horde Fireball Tornado
Minion Horde Valkyrie
Fireball Wizard Minion Horde Tornado
Minion Horde Fireball Valkyrie
Minion Horde Valkyrie
Minion Horde Fireball Valkyrie Tornado
Minion Horde
Minion Horde Valkyrie
Fireball Valkyrie Tornado
Minion Horde Fireball Valkyrie Wizard
Wizard Minion Horde Fireball Valkyrie
Minion Horde Fireball Valkyrie Tornado
Valkyrie Minion Horde Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Valkyrie
Fireball Tornado
Minion Horde Fireball
Fireball Valkyrie
Fireball Wizard Minion Horde Valkyrie
Fireball Wizard Minion Horde Tornado
Minion Horde Wizard Tornado
Fireball Wizard Tornado
Fireball Wizard Tornado
Minion Horde Fireball Tornado
Minion Horde Fireball Valkyrie Wizard Tornado
Fireball Wizard Tornado
Fireball
Minion Horde Fireball
Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Fireball Tornado
Minion Horde
Fireball Wizard
Fireball Valkyrie Wizard Tornado
Minion Horde Fireball
Fireball Wizard Tornado
Tornado
Minion Horde Fireball
Tornado Fireball Valkyrie Wizard
Minion Horde
Fireball Wizard Tornado
Fireball Wizard Tornado
Fireball Tornado
Minion Horde Fireball Wizard Tornado
Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde
Fireball Wizard
Minion Horde Fireball
Fireball Wizard Tornado
Fireball
Fireball Minion Horde Valkyrie Wizard
Fireball Wizard
Fireball Tornado
Minion Horde
Minion Horde Fireball Tornado
Fireball Tornado
Fireball Tornado

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