My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Night Witch
Giant Snowball
Bats Guards Night Witch
Zap
Bats Guards Night Witch
Barbarian Barrel
Valkyrie Wizard Guards Night Witch
The Log
Guards
Earthquake
Guards
Arrows
Bats Guards Night Witch
Royal Delivery
Bats Valkyrie Wizard Guards Night Witch
Fireball
Wizard Night Witch
Poison
Bats Wizard Guards Night Witch
Lightning
Valkyrie Wizard Night Witch
Rocket
Valkyrie Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Guards Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Guards Fireball Valkyrie Night Witch Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Guards Fireball

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Golem
Arrows
Fireball Golem Night Witch
Fireball
Arrows Golem
Valkyrie
Bats Wizard
Wizard
Valkyrie Golem
Guards
Golem
Arrows Fireball Night Witch Bats Wizard
Night Witch
Golem Arrows

Defense Synergies 0 7

Bats
Valkyrie
Arrows
Fireball Valkyrie
Fireball
Arrows Valkyrie
Valkyrie
Bats Arrows Fireball Wizard Night Witch
Wizard
Valkyrie Guards
Guards
Wizard
Golem
Night Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard
Bats Valkyrie Night Witch
Bats Valkyrie Night Witch
Night Witch Bats Valkyrie Guards
Arrows Fireball Valkyrie
Arrows Fireball Bats Valkyrie Guards Night Witch
Bats Arrows Fireball Wizard Night Witch
Arrows Fireball Valkyrie
Night Witch
Guards Valkyrie Night Witch
Bats Valkyrie Guards Arrows Fireball Wizard Night Witch
Arrows Bats Fireball Wizard Night Witch
Night Witch Bats Fireball Valkyrie Wizard Guards
Fireball Valkyrie Wizard Bats Arrows Guards Night Witch
Fireball
Wizard Bats Arrows Fireball Valkyrie Night Witch
Arrows Fireball Bats Valkyrie Wizard Guards Night Witch
Arrows Valkyrie Wizard Bats Fireball Guards
Valkyrie Wizard Bats Arrows Fireball Guards Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Fireball
Fireball Arrows Valkyrie Wizard
Guards Bats Valkyrie
Valkyrie Guards Bats Fireball Night Witch
Valkyrie Guards Night Witch
Arrows Fireball Wizard Bats
Guards Bats Fireball Valkyrie Night Witch
Valkyrie
Bats Fireball Valkyrie
Guards
Bats Valkyrie Guards
Arrows Fireball Valkyrie Guards
Fireball Valkyrie Wizard Guards Night Witch
Wizard Fireball Valkyrie
Guards Bats Fireball Valkyrie Night Witch
Bats Arrows Valkyrie Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie Guards
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie Guards
Fireball Wizard Arrows Valkyrie
Arrows Fireball Wizard Bats
Arrows Wizard
Arrows Fireball Wizard
Arrows Fireball Wizard
Bats Fireball Guards Night Witch
Arrows Fireball Valkyrie Wizard
Fireball Arrows Wizard
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Bats Night Witch
Arrows Fireball Wizard
Arrows Fireball Valkyrie Wizard
Fireball Night Witch
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Valkyrie Wizard
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball Arrows
Bats Arrows Fireball Wizard Night Witch
Bats Fireball Wizard Guards
Fireball Night Witch
Arrows Fireball Wizard Night Witch
Arrows Fireball
Arrows Fireball Wizard
Bats Fireball Guards Night Witch
Fireball Arrows Wizard
Arrows Fireball
Fireball Valkyrie Wizard
Arrows Fireball Wizard
Arrows Fireball
Bats Fireball Guards
Bats Fireball
Fireball

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