My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Zappies Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Musketeer Valkyrie Zappies Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers
Giant Snowball
Skeletons Archers Musketeer Zappies
Zap
Skeletons Archers Zappies Goblin Giant
Barbarian Barrel
Skeletons Archers Musketeer Valkyrie Zappies
The Log
Skeletons Archers Musketeer Zappies
Earthquake
Skeletons Archers Zappies
Arrows
Skeletons Archers Zappies
Royal Delivery
Skeletons Archers Musketeer Valkyrie Zappies
Fireball
Archers Musketeer Zappies
Poison
Archers Musketeer Zappies
Lightning
Musketeer Valkyrie
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Tornado Fireball Musketeer Valkyrie Zappies Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Archers Tornado Fireball

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Valkyrie Goblin Giant
Fireball
Tornado Goblin Giant
Musketeer
Valkyrie Goblin Giant
Valkyrie
Archers Musketeer Zappies Tornado
Zappies
Valkyrie Goblin Giant
Tornado
Fireball Valkyrie Goblin Giant
Goblin Giant
Fireball Archers Musketeer Zappies Tornado

Defense Synergies 5 14

Skeletons
Musketeer Archers Zappies Tornado
Archers
Valkyrie Skeletons Tornado Goblin Giant
Fireball
Tornado Goblin Giant Musketeer Valkyrie Zappies
Musketeer
Skeletons Valkyrie Fireball Zappies Tornado
Valkyrie
Archers Musketeer Fireball Zappies Tornado
Zappies
Skeletons Fireball Musketeer Valkyrie Tornado
Tornado
Fireball Skeletons Archers Musketeer Valkyrie Zappies Goblin Giant
Goblin Giant
Fireball Archers Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Valkyrie Zappies Goblin Giant
Skeletons Musketeer Valkyrie Zappies
Tornado Skeletons Archers Musketeer Valkyrie Zappies
Skeletons Musketeer Valkyrie Zappies
Fireball Valkyrie Tornado
Fireball Tornado Skeletons Archers Musketeer Valkyrie Zappies
Musketeer Tornado Archers Fireball Zappies
Fireball Musketeer Valkyrie Goblin Giant
Zappies Skeletons Musketeer Tornado
Tornado Skeletons Archers Musketeer Valkyrie Zappies
Archers Valkyrie Skeletons Fireball Musketeer Zappies Tornado Goblin Giant
Musketeer Archers Fireball Zappies Tornado
Skeletons Fireball Musketeer Valkyrie Zappies
Fireball Valkyrie Zappies Tornado
Zappies
Tornado Fireball Zappies
Skeletons Fireball Musketeer Valkyrie Zappies Tornado
Fireball Archers Musketeer Valkyrie Zappies Tornado
Valkyrie Tornado Archers Fireball Musketeer Zappies
Musketeer Zappies Tornado
Valkyrie Archers Fireball Musketeer Zappies Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Archers Fireball Zappies
Fireball Archers Musketeer Valkyrie
Zappies Skeletons Musketeer Valkyrie Goblin Giant
Valkyrie Fireball Musketeer Zappies Tornado Goblin Giant
Skeletons Musketeer Valkyrie Zappies Goblin Giant
Fireball Skeletons Archers Musketeer Zappies Tornado Goblin Giant
Skeletons Archers Fireball Musketeer Valkyrie Zappies Goblin Giant
Valkyrie Zappies Goblin Giant
Skeletons Fireball Valkyrie Zappies Tornado
Skeletons Musketeer Zappies Goblin Giant
Musketeer Valkyrie Zappies
Fireball Valkyrie Tornado Goblin Giant
Skeletons Fireball Valkyrie Zappies Goblin Giant
Archers Fireball Musketeer Valkyrie Zappies
Zappies Skeletons Archers Fireball Musketeer Valkyrie Tornado Goblin Giant
Valkyrie Archers Fireball Musketeer Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie
Fireball Musketeer Tornado
Fireball Goblin Giant
Fireball Musketeer Valkyrie
Fireball Valkyrie
Fireball Musketeer Tornado Goblin Giant
Archers Musketeer Tornado
Fireball Tornado
Fireball Tornado
Fireball Musketeer Tornado
Fireball Musketeer Valkyrie Tornado
Fireball Archers Musketeer Tornado
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Tornado
Archers Fireball Musketeer
Fireball Valkyrie Tornado
Fireball Musketeer
Fireball Tornado
Musketeer Tornado
Fireball Musketeer
Tornado Fireball Valkyrie
Fireball Musketeer Tornado
Fireball Musketeer Tornado
Fireball Musketeer Tornado
Archers Fireball Musketeer Tornado
Fireball Musketeer Zappies
Fireball
Fireball Musketeer
Fireball Zappies
Fireball
Archers Fireball Musketeer Zappies
Fireball Archers Musketeer Zappies Tornado
Fireball
Fireball Musketeer Valkyrie
Fireball Musketeer
Fireball Tornado
Musketeer
Fireball Musketeer Zappies Tornado
Fireball Musketeer Zappies Tornado
Fireball Musketeer Tornado Goblin Giant

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