My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Executioner Fisherman Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Fisherman
Giant Snowball
Guards Fisherman
Zap
Guards Fisherman
Barbarian Barrel
Valkyrie Guards Executioner Electro Wizard
The Log
Guards Fisherman
Earthquake
Guards
Arrows
Guards
Royal Delivery
Valkyrie Guards Executioner Fisherman Electro Wizard
Fireball
Executioner Fisherman Electro Wizard
Poison
Guards Executioner Fisherman Electro Wizard
Lightning
Valkyrie Executioner Fisherman Electro Wizard
Rocket
Valkyrie Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Tornado Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Tornado Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Tornado Fisherman Fireball Valkyrie Electro Wizard Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Guards Tornado Fisherman Fireball

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Tornado Electro Wizard Mega Knight
Valkyrie
Tornado Executioner Fisherman Electro Wizard
Guards
Tornado
Fireball Executioner Valkyrie Mega Knight
Executioner
Tornado Valkyrie Mega Knight
Fisherman
Valkyrie Mega Knight
Electro Wizard
Fireball Valkyrie Mega Knight
Mega Knight
Fireball Tornado Executioner Fisherman Electro Wizard

Defense Synergies 3 14

Fireball
Tornado Valkyrie Electro Wizard Mega Knight
Valkyrie
Fireball Tornado Executioner Fisherman Electro Wizard
Guards
Fisherman Executioner Electro Wizard
Tornado
Fireball Executioner Valkyrie Electro Wizard Mega Knight
Executioner
Tornado Valkyrie Guards Mega Knight
Fisherman
Guards Valkyrie Mega Knight
Electro Wizard
Fireball Valkyrie Guards Tornado Mega Knight
Mega Knight
Fireball Tornado Executioner Fisherman Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Executioner Electro Wizard
Valkyrie Executioner Fisherman Electro Wizard Mega Knight
Tornado Fisherman Mega Knight Valkyrie Executioner Electro Wizard
Valkyrie Guards Fisherman Electro Wizard Mega Knight
Fireball Valkyrie Tornado Mega Knight
Fireball Tornado Valkyrie Guards Executioner Electro Wizard Mega Knight
Tornado Electro Wizard Fireball Executioner
Fireball Valkyrie Electro Wizard Mega Knight
Tornado Fisherman
Guards Tornado Valkyrie Fisherman Electro Wizard Mega Knight
Valkyrie Guards Executioner Electro Wizard Fireball Tornado Fisherman Mega Knight
Executioner Fireball Tornado Electro Wizard
Mega Knight Fireball Valkyrie Guards Electro Wizard
Fireball Valkyrie Executioner Mega Knight Guards Tornado Electro Wizard
Electro Wizard Mega Knight
Tornado Fireball Fisherman Electro Wizard Mega Knight
Mega Knight Fireball Valkyrie Tornado Executioner Fisherman Electro Wizard
Fireball Mega Knight Valkyrie Guards Tornado Executioner Fisherman Electro Wizard
Valkyrie Tornado Executioner Fireball Guards Fisherman Electro Wizard Mega Knight
Tornado Fisherman Electro Wizard
Valkyrie Mega Knight Fireball Guards Executioner Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight Fireball Fisherman Electro Wizard
Fireball Electro Wizard Valkyrie Executioner Fisherman Mega Knight
Guards Mega Knight Valkyrie Fisherman Electro Wizard
Valkyrie Guards Mega Knight Fireball Tornado Fisherman Electro Wizard
Valkyrie Guards Executioner Fisherman Mega Knight
Fireball Executioner Tornado Electro Wizard
Guards Fireball Valkyrie Electro Wizard
Mega Knight Valkyrie Fisherman
Electro Wizard Mega Knight Fireball Valkyrie Tornado
Guards
Mega Knight Valkyrie Guards
Mega Knight Fireball Valkyrie Guards Tornado Electro Wizard
Mega Knight Fireball Valkyrie Guards Executioner
Fireball Valkyrie Executioner Mega Knight
Guards Electro Wizard Fireball Valkyrie Tornado Executioner Fisherman
Valkyrie Executioner Mega Knight Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Guards
Fireball Tornado Executioner Fisherman Electro Wizard
Fireball
Fireball Valkyrie Guards
Fireball Executioner Valkyrie Mega Knight
Fireball Executioner Tornado
Tornado Executioner
Fireball Tornado Executioner
Fireball Tornado Fisherman
Fireball Guards Tornado Fisherman Electro Wizard
Fireball Valkyrie Tornado Fisherman Electro Wizard
Fireball Tornado Executioner
Fireball Executioner Fisherman
Fireball Fisherman
Fireball Fisherman
Fireball Executioner
Fireball Executioner Mega Knight
Fireball Tornado
Fisherman
Fireball Executioner Fisherman Electro Wizard Mega Knight
Fireball Valkyrie Tornado Mega Knight
Fireball Mega Knight
Fireball Tornado
Tornado Fisherman
Fireball
Tornado Fireball Valkyrie Executioner Mega Knight
Fisherman
Fireball Tornado Executioner Fisherman Electro Wizard
Fireball Tornado Fisherman Mega Knight
Fireball Tornado Fisherman
Fireball Tornado Executioner Electro Wizard
Electro Wizard Fireball Guards
Fireball
Fireball Mega Knight
Fireball Electro Wizard
Mega Knight
Fireball
Electro Wizard Fireball Guards
Fireball Tornado Executioner Electro Wizard
Fireball
Fireball Valkyrie Executioner Electro Wizard Mega Knight
Fireball Executioner
Fireball Tornado
Executioner Mega Knight
Fireball Guards Tornado Electro Wizard
Fireball Tornado Executioner Electro Wizard
Fireball Tornado Executioner Electro Wizard Mega Knight

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