My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Furnace Goblin Hut Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Furnace Goblin Hut Barbarian Hut Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Musketeer Furnace Goblin Hut
Zap
Furnace Goblin Hut
Barbarian Barrel
Musketeer Valkyrie Furnace Goblin Hut Barbarian Hut Electro Wizard
The Log
Musketeer Furnace Goblin Hut Barbarian Hut
Earthquake
Furnace Goblin Hut Barbarian Hut
Arrows
Furnace Goblin Hut
Royal Delivery
Musketeer Valkyrie Goblin Hut Electro Wizard
Fireball
Musketeer Furnace Goblin Hut Barbarian Hut Electro Wizard
Poison
Musketeer Furnace Goblin Hut Barbarian Hut Electro Wizard
Lightning
Musketeer Valkyrie Furnace Goblin Hut Barbarian Hut Electro Wizard
Rocket
Musketeer Valkyrie Furnace Goblin Hut Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fireball Musketeer Valkyrie Furnace Electro Wizard Goblin Hut Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mirror Fireball Musketeer Valkyrie

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Mirror Electro Wizard
Musketeer
Valkyrie Barbarian Hut Goblin Hut Mirror
Valkyrie
Musketeer Furnace Goblin Hut Barbarian Hut Electro Wizard
Furnace
Valkyrie Goblin Hut Barbarian Hut Mirror
Goblin Hut
Musketeer Valkyrie Furnace Barbarian Hut Mirror
Barbarian Hut
Musketeer Valkyrie Furnace Goblin Hut Mirror
Mirror
Fireball Musketeer Furnace Goblin Hut Barbarian Hut
Electro Wizard
Fireball Valkyrie

Defense Synergies 3 22

Fireball
Mirror Musketeer Valkyrie Goblin Hut Barbarian Hut Electro Wizard
Musketeer
Valkyrie Fireball Furnace Goblin Hut Barbarian Hut Mirror Electro Wizard
Valkyrie
Musketeer Fireball Furnace Goblin Hut Mirror Electro Wizard
Furnace
Mirror Musketeer Valkyrie Goblin Hut Barbarian Hut Electro Wizard
Goblin Hut
Fireball Musketeer Valkyrie Furnace Barbarian Hut Mirror Electro Wizard
Barbarian Hut
Fireball Musketeer Furnace Goblin Hut Electro Wizard
Mirror
Fireball Furnace Musketeer Valkyrie Goblin Hut Electro Wizard
Electro Wizard
Fireball Musketeer Valkyrie Furnace Goblin Hut Barbarian Hut Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Fireball Musketeer Valkyrie Goblin Hut Electro Wizard
Barbarian Hut Musketeer Valkyrie Furnace Goblin Hut Electro Wizard
Furnace Goblin Hut Barbarian Hut Musketeer Valkyrie Electro Wizard
Goblin Hut Barbarian Hut Musketeer Valkyrie Furnace Electro Wizard
Fireball Valkyrie
Fireball Musketeer Valkyrie Furnace Electro Wizard
Musketeer Furnace Electro Wizard Fireball Goblin Hut Barbarian Hut
Barbarian Hut Fireball Musketeer Valkyrie Electro Wizard
Barbarian Hut Musketeer Furnace Goblin Hut
Musketeer Valkyrie Electro Wizard
Valkyrie Electro Wizard Fireball Musketeer Furnace Goblin Hut
Musketeer Fireball Furnace Goblin Hut Barbarian Hut Electro Wizard
Furnace Goblin Hut Barbarian Hut Fireball Musketeer Valkyrie Electro Wizard
Fireball Valkyrie Barbarian Hut Furnace Goblin Hut Electro Wizard
Barbarian Hut Furnace Goblin Hut Electro Wizard
Barbarian Hut Fireball Furnace Goblin Hut Electro Wizard
Barbarian Hut Fireball Musketeer Valkyrie Furnace Goblin Hut Electro Wizard
Fireball Musketeer Valkyrie Furnace Goblin Hut Barbarian Hut Electro Wizard
Valkyrie Furnace Fireball Musketeer Goblin Hut Barbarian Hut Electro Wizard
Barbarian Hut Musketeer Goblin Hut Electro Wizard
Valkyrie Fireball Musketeer Furnace Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Barbarian Hut Fireball Furnace Goblin Hut Electro Wizard
Fireball Electro Wizard Musketeer Valkyrie
Musketeer Valkyrie Furnace Goblin Hut Barbarian Hut Electro Wizard
Valkyrie Fireball Musketeer Barbarian Hut Electro Wizard
Barbarian Hut Musketeer Valkyrie Goblin Hut
Fireball Furnace Musketeer Goblin Hut Electro Wizard
Fireball Musketeer Valkyrie Furnace Goblin Hut Barbarian Hut Electro Wizard
Valkyrie Barbarian Hut
Electro Wizard Fireball Valkyrie Goblin Hut Barbarian Hut
Musketeer Goblin Hut Barbarian Hut
Musketeer Valkyrie Goblin Hut
Fireball Valkyrie Electro Wizard
Fireball Valkyrie Barbarian Hut
Fireball Musketeer Valkyrie Furnace Barbarian Hut
Goblin Hut Electro Wizard Fireball Musketeer Valkyrie Furnace Barbarian Hut
Valkyrie Fireball Musketeer Goblin Hut Barbarian Hut Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie Barbarian Hut
Fireball Musketeer Electro Wizard
Fireball Goblin Hut Barbarian Hut
Fireball Musketeer Valkyrie Barbarian Hut
Fireball Valkyrie Furnace
Fireball Musketeer Furnace
Musketeer Furnace
Fireball Barbarian Hut
Fireball
Fireball Musketeer Electro Wizard
Fireball Musketeer Valkyrie Electro Wizard
Fireball Musketeer
Fireball Musketeer Goblin Hut Barbarian Hut
Fireball Musketeer
Fireball Musketeer Furnace Goblin Hut Barbarian Hut
Fireball Musketeer Furnace Goblin Hut Barbarian Hut
Fireball Musketeer Furnace Goblin Hut Barbarian Hut
Fireball
Fireball Musketeer Electro Wizard
Fireball Valkyrie
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer Barbarian Hut
Fireball Valkyrie Furnace
Fireball Musketeer Electro Wizard
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Furnace Electro Wizard
Electro Wizard Fireball Musketeer Goblin Hut
Fireball
Fireball Musketeer
Fireball Electro Wizard
Fireball
Electro Wizard Fireball Musketeer Goblin Hut Barbarian Hut
Fireball Musketeer Electro Wizard
Fireball
Fireball Musketeer Valkyrie Electro Wizard
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer Electro Wizard
Fireball Musketeer Electro Wizard
Fireball Musketeer Electro Wizard

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