My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Valkyrie Battle Ram Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Valkyrie Battle Ram Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Elite Barbarians Battle Ram
Giant Snowball
Archers Goblin Gang Musketeer Battle Ram Baby Dragon
Zap
Archers Goblin Gang Battle Ram
Barbarian Barrel
Archers Goblin Gang Elite Barbarians Musketeer Valkyrie Battle Ram
The Log
Archers Goblin Gang Elite Barbarians Musketeer Battle Ram
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Elite Barbarians Musketeer Valkyrie Battle Ram Baby Dragon
Fireball
Archers Goblin Gang Elite Barbarians Musketeer Battle Ram Baby Dragon
Poison
Archers Goblin Gang Musketeer
Lightning
Elite Barbarians Musketeer Valkyrie Battle Ram Baby Dragon
Rocket
Elite Barbarians Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Goblin Gang Fireball Musketeer Valkyrie Battle Ram Baby Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Goblin Gang Fireball Musketeer

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Elite Barbarians Battle Ram Baby Dragon
Goblin Gang
Valkyrie Battle Ram Baby Dragon
Elite Barbarians
Valkyrie Archers Fireball Battle Ram
Fireball
Elite Barbarians Battle Ram Baby Dragon
Musketeer
Valkyrie Battle Ram Baby Dragon
Valkyrie
Archers Elite Barbarians Musketeer Goblin Gang Battle Ram Baby Dragon
Battle Ram
Archers Goblin Gang Elite Barbarians Fireball Musketeer Valkyrie Baby Dragon
Baby Dragon
Archers Goblin Gang Fireball Musketeer Valkyrie Battle Ram

Defense Synergies 4 7

Archers
Valkyrie Goblin Gang Baby Dragon
Goblin Gang
Musketeer Archers Valkyrie
Elite Barbarians
Valkyrie
Fireball
Musketeer Valkyrie
Musketeer
Goblin Gang Valkyrie Fireball Baby Dragon
Valkyrie
Archers Elite Barbarians Musketeer Goblin Gang Fireball Baby Dragon
Battle Ram
Baby Dragon
Archers Musketeer Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Valkyrie Baby Dragon
Elite Barbarians Goblin Gang Musketeer Valkyrie
Goblin Gang Archers Elite Barbarians Musketeer Valkyrie
Elite Barbarians Goblin Gang Musketeer Valkyrie
Elite Barbarians Fireball Valkyrie
Goblin Gang Fireball Archers Musketeer Valkyrie Baby Dragon
Musketeer Archers Goblin Gang Fireball Baby Dragon
Fireball Musketeer Valkyrie Baby Dragon
Goblin Gang Elite Barbarians Musketeer
Goblin Gang Elite Barbarians Archers Musketeer Valkyrie
Archers Goblin Gang Valkyrie Fireball Musketeer Baby Dragon
Musketeer Archers Goblin Gang Fireball Baby Dragon
Goblin Gang Elite Barbarians Fireball Musketeer Valkyrie
Fireball Valkyrie Goblin Gang Baby Dragon
Elite Barbarians Goblin Gang
Goblin Gang Elite Barbarians Fireball
Goblin Gang Elite Barbarians Fireball Musketeer Valkyrie
Fireball Archers Goblin Gang Elite Barbarians Musketeer Valkyrie Baby Dragon
Valkyrie Baby Dragon Archers Fireball Musketeer
Elite Barbarians Musketeer
Goblin Gang Valkyrie Archers Elite Barbarians Fireball Musketeer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Archers Elite Barbarians Fireball
Fireball Archers Goblin Gang Elite Barbarians Musketeer Valkyrie Baby Dragon
Goblin Gang Elite Barbarians Musketeer Valkyrie
Goblin Gang Valkyrie Elite Barbarians Fireball Musketeer
Goblin Gang Elite Barbarians Musketeer Valkyrie
Fireball Archers Goblin Gang Musketeer Baby Dragon
Goblin Gang Archers Elite Barbarians Fireball Musketeer Valkyrie
Elite Barbarians Valkyrie
Elite Barbarians Fireball Valkyrie Baby Dragon
Goblin Gang Musketeer
Elite Barbarians Musketeer Valkyrie
Elite Barbarians Fireball Valkyrie
Elite Barbarians Goblin Gang Fireball Valkyrie
Archers Fireball Musketeer Valkyrie Baby Dragon
Goblin Gang Elite Barbarians Archers Fireball Musketeer Valkyrie Baby Dragon
Valkyrie Archers Elite Barbarians Fireball Musketeer Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Baby Dragon
Fireball Musketeer Valkyrie
Fireball Valkyrie Baby Dragon
Fireball Musketeer Baby Dragon
Archers Musketeer Baby Dragon
Fireball Baby Dragon
Fireball
Goblin Gang Elite Barbarians Fireball Musketeer
Fireball Musketeer Valkyrie
Fireball Archers Musketeer Baby Dragon
Elite Barbarians Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Elite Barbarians Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball
Archers Fireball Musketeer Baby Dragon
Fireball Valkyrie Baby Dragon
Fireball Musketeer Baby Dragon
Fireball
Musketeer
Fireball Musketeer Baby Dragon
Fireball Valkyrie Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Elite Barbarians Archers Fireball Musketeer Baby Dragon
Fireball Musketeer
Elite Barbarians Fireball
Fireball Musketeer
Fireball
Fireball
Archers Goblin Gang Fireball Musketeer
Fireball Archers Musketeer Baby Dragon
Fireball
Fireball Goblin Gang Musketeer Valkyrie Baby Dragon
Fireball Musketeer Baby Dragon
Fireball
Elite Barbarians Musketeer
Goblin Gang Elite Barbarians Fireball Musketeer Baby Dragon
Fireball Musketeer
Fireball Musketeer Baby Dragon

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