My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Barbarians Hog Rider
Zap
Barbarian Barrel
Barbarians Valkyrie Wizard Electro Wizard
The Log
Barbarians Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Royal Delivery
Barbarians Valkyrie Hog Rider Wizard Electro Wizard
Fireball
Barbarians Hog Rider Wizard Electro Wizard
Poison
Barbarians Wizard Electro Wizard
Lightning
Valkyrie Wizard Electro Wizard
Rocket
Barbarians Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Tornado Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Fireball Valkyrie Hog Rider Freeze Electro Wizard Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Tornado Fireball Valkyrie Hog Rider

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Fireball
Hog Rider Tornado Freeze Electro Wizard
Valkyrie
Hog Rider Wizard Tornado Electro Wizard
Hog Rider
Fireball Valkyrie Freeze Barbarians Wizard Tornado Electro Wizard
Wizard
Tornado Valkyrie Hog Rider
Tornado
Fireball Wizard Valkyrie Hog Rider Freeze
Freeze
Hog Rider Fireball Tornado
Electro Wizard
Fireball Valkyrie Hog Rider

Defense Synergies 2 11

Barbarians
Fireball
Tornado Valkyrie Freeze Electro Wizard
Valkyrie
Fireball Wizard Tornado Freeze Electro Wizard
Hog Rider
Wizard
Tornado Valkyrie Freeze Electro Wizard
Tornado
Fireball Wizard Valkyrie Electro Wizard
Freeze
Fireball Valkyrie Wizard Electro Wizard
Electro Wizard
Fireball Valkyrie Wizard Tornado Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard Electro Wizard
Barbarians Valkyrie Electro Wizard
Barbarians Tornado Valkyrie Freeze Electro Wizard
Barbarians Valkyrie Electro Wizard
Barbarians Fireball Valkyrie Tornado
Fireball Tornado Freeze Valkyrie Electro Wizard
Tornado Electro Wizard Fireball Wizard Freeze
Barbarians Fireball Valkyrie Electro Wizard
Barbarians Tornado
Tornado Barbarians Valkyrie Electro Wizard
Barbarians Valkyrie Electro Wizard Fireball Wizard Tornado Freeze
Fireball Wizard Tornado Electro Wizard
Barbarians Fireball Valkyrie Wizard Freeze Electro Wizard
Fireball Valkyrie Wizard Barbarians Tornado Freeze Electro Wizard
Barbarians Electro Wizard
Barbarians Tornado Fireball Freeze Electro Wizard
Barbarians Wizard Fireball Valkyrie Tornado Electro Wizard
Fireball Barbarians Valkyrie Wizard Tornado Electro Wizard
Valkyrie Wizard Tornado Freeze Barbarians Fireball Electro Wizard
Barbarians Tornado Electro Wizard
Valkyrie Wizard Barbarians Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Fireball Electro Wizard
Fireball Electro Wizard Valkyrie Wizard
Barbarians Valkyrie Electro Wizard
Valkyrie Barbarians Fireball Tornado Electro Wizard
Barbarians Valkyrie
Fireball Wizard Tornado Freeze Electro Wizard
Barbarians Fireball Valkyrie Electro Wizard
Barbarians Valkyrie
Freeze Electro Wizard Barbarians Fireball Valkyrie Tornado
Barbarians
Barbarians Valkyrie
Barbarians Fireball Valkyrie Tornado Electro Wizard
Barbarians Fireball Valkyrie Wizard
Wizard Barbarians Fireball Valkyrie
Barbarians Electro Wizard Fireball Valkyrie Tornado Freeze
Valkyrie Barbarians Fireball Wizard Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Freeze
Fireball Tornado Electro Wizard
Fireball
Barbarians Fireball Valkyrie Freeze
Fireball Wizard Valkyrie
Fireball Wizard Tornado Freeze
Wizard Tornado
Fireball Wizard Tornado Freeze
Fireball Wizard Tornado
Fireball Tornado Electro Wizard
Fireball Valkyrie Wizard Tornado Electro Wizard
Fireball Wizard Tornado
Fireball
Fireball Freeze
Fireball
Fireball Wizard
Fireball Wizard
Fireball Tornado Freeze
Fireball Wizard Electro Wizard
Fireball Valkyrie Wizard Tornado
Fireball
Fireball Wizard Tornado
Tornado
Barbarians Fireball
Tornado Freeze Fireball Valkyrie Wizard
Fireball Wizard Tornado Electro Wizard
Fireball Wizard Tornado
Fireball Tornado
Fireball Wizard Tornado Electro Wizard
Electro Wizard Fireball Wizard Freeze
Fireball
Fireball Wizard
Fireball Freeze Electro Wizard
Fireball Wizard
Electro Wizard Barbarians Fireball Freeze
Fireball Wizard Tornado Electro Wizard
Freeze
Fireball
Fireball Valkyrie Wizard Electro Wizard
Fireball Wizard
Fireball Tornado
Fireball Tornado Freeze Electro Wizard
Fireball Tornado Electro Wizard
Fireball Tornado Freeze Electro Wizard

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