My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Witch Electro Wizard Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Inferno Dragon
Giant Snowball
Witch Inferno Dragon
Zap
Witch Inferno Dragon
Barbarian Barrel
Valkyrie Witch Electro Wizard Magic Archer
The Log
Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Valkyrie Witch Electro Wizard Inferno Dragon Magic Archer
Fireball
Witch Electro Wizard Inferno Dragon Magic Archer
Poison
Witch Electro Wizard Magic Archer
Lightning
Valkyrie Witch Electro Wizard Inferno Dragon Magic Archer
Rocket
Valkyrie Witch Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Fireball Valkyrie Electro Wizard Inferno Dragon Magic Archer Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Fireball Valkyrie Electro Wizard

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Giant The Log Electro Wizard Magic Archer
Valkyrie
Giant Witch Electro Wizard Magic Archer
Giant
Fireball Valkyrie Witch The Log Electro Wizard Magic Archer
Witch
Valkyrie Giant
The Log
Fireball Giant Magic Archer
Electro Wizard
Fireball Valkyrie Giant Magic Archer
Inferno Dragon
Magic Archer
Fireball Valkyrie Giant The Log Electro Wizard

Defense Synergies 1 13

Fireball
The Log Valkyrie Electro Wizard
Valkyrie
Fireball Witch The Log Electro Wizard Magic Archer
Giant
Witch
Valkyrie The Log Electro Wizard
The Log
Fireball Valkyrie Witch Electro Wizard Inferno Dragon Magic Archer
Electro Wizard
Fireball Valkyrie Witch The Log Inferno Dragon Magic Archer
Inferno Dragon
The Log Electro Wizard
Magic Archer
Valkyrie The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie The Log Electro Wizard Magic Archer
Inferno Dragon Valkyrie Witch The Log Electro Wizard
Witch Valkyrie Electro Wizard Inferno Dragon
Witch Inferno Dragon Valkyrie Electro Wizard
Fireball Valkyrie The Log
Fireball The Log Valkyrie Electro Wizard Magic Archer
Electro Wizard Inferno Dragon Fireball Witch Magic Archer
Fireball Valkyrie The Log Electro Wizard Magic Archer
Witch Inferno Dragon
Valkyrie Electro Wizard
Valkyrie Witch Electro Wizard Fireball The Log Magic Archer
Inferno Dragon Fireball Witch Electro Wizard Magic Archer
Fireball Valkyrie Witch The Log Electro Wizard
Fireball Valkyrie Witch The Log Electro Wizard Magic Archer
Inferno Dragon Electro Wizard
Fireball The Log Electro Wizard Inferno Dragon
Fireball Valkyrie Witch Electro Wizard
Fireball Valkyrie Witch The Log Electro Wizard Magic Archer
Valkyrie Witch The Log Fireball Electro Wizard Inferno Dragon Magic Archer
Electro Wizard Inferno Dragon
Valkyrie Fireball Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Witch Electro Wizard
Fireball Electro Wizard Valkyrie The Log Inferno Dragon Magic Archer
Valkyrie Witch The Log Electro Wizard
Valkyrie Fireball The Log Electro Wizard
Valkyrie Witch Inferno Dragon
Fireball Witch Electro Wizard Magic Archer
Fireball Valkyrie Witch Electro Wizard
Valkyrie Inferno Dragon
Electro Wizard Fireball Valkyrie Witch The Log Inferno Dragon Magic Archer
Witch Inferno Dragon
Inferno Dragon Valkyrie Witch
Fireball Valkyrie The Log Electro Wizard
Fireball Valkyrie Witch
Fireball Valkyrie Witch Magic Archer
Witch Electro Wizard Fireball Valkyrie The Log Inferno Dragon Magic Archer
Valkyrie Fireball Witch The Log Electro Wizard Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Valkyrie The Log
Fireball The Log Electro Wizard Magic Archer
Fireball The Log Magic Archer
Fireball Valkyrie The Log
Fireball Valkyrie The Log Magic Archer
Fireball Witch Magic Archer
Witch The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log
Fireball Electro Wizard
Fireball Valkyrie The Log Electro Wizard Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball Witch The Log Magic Archer
Magic Archer Fireball The Log
Fireball
Fireball The Log Electro Wizard Magic Archer
Fireball Valkyrie Witch The Log Magic Archer
Fireball The Log Magic Archer
Fireball
The Log
Fireball The Log
The Log Fireball Valkyrie Witch Magic Archer
Witch Inferno Dragon
Fireball The Log Witch Electro Wizard Magic Archer
Fireball Witch The Log Magic Archer
Fireball The Log Magic Archer
Fireball Witch Electro Wizard Magic Archer
Electro Wizard Fireball Witch
Fireball
Fireball The Log Magic Archer
Fireball Electro Wizard Magic Archer
Fireball The Log Magic Archer
Electro Wizard Fireball Witch Magic Archer
Fireball Witch Electro Wizard Magic Archer
The Log Fireball
Fireball Valkyrie Electro Wizard Magic Archer
The Log Fireball Magic Archer
Fireball
Fireball Witch The Log Electro Wizard Magic Archer
Fireball Witch Electro Wizard Magic Archer
Fireball Witch The Log Electro Wizard Magic Archer

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