My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Royal Hogs
Giant Snowball
Royal Hogs Witch
Zap
Royal Hogs Witch
Barbarian Barrel
Valkyrie Royal Hogs Witch Electro Wizard
The Log
Royal Hogs Witch
Earthquake
Royal Hogs Witch
Arrows
Royal Hogs Witch
Royal Delivery
Valkyrie Royal Hogs Witch Electro Wizard
Fireball
Royal Hogs Witch Electro Wizard
Poison
Royal Hogs Witch Electro Wizard
Lightning
Valkyrie Witch Electro Wizard
Rocket
Valkyrie Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Tornado Fireball Valkyrie Electro Wizard Giant Royal Hogs Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Tornado Fireball Valkyrie

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Tornado Giant Royal Hogs Electro Wizard
Valkyrie
Giant Royal Hogs Tornado Witch Electro Wizard
Giant
Rage Fireball Valkyrie Tornado Witch Electro Wizard
Royal Hogs
Fireball Valkyrie Electro Wizard
Rage
Giant Witch Electro Wizard
Tornado
Fireball Valkyrie Giant Witch
Witch
Rage Valkyrie Giant Tornado
Electro Wizard
Fireball Valkyrie Giant Royal Hogs Rage

Defense Synergies 1 8

Fireball
Tornado Valkyrie Electro Wizard
Valkyrie
Fireball Tornado Witch Electro Wizard
Giant
Royal Hogs
Rage
Tornado
Fireball Valkyrie Witch Electro Wizard
Witch
Valkyrie Tornado Electro Wizard
Electro Wizard
Fireball Valkyrie Tornado Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Electro Wizard
Valkyrie Witch Electro Wizard
Tornado Witch Valkyrie Electro Wizard
Witch Valkyrie Electro Wizard
Fireball Valkyrie Tornado
Fireball Tornado Valkyrie Electro Wizard
Tornado Electro Wizard Fireball Witch
Fireball Valkyrie Electro Wizard
Witch Tornado
Tornado Valkyrie Electro Wizard
Valkyrie Witch Electro Wizard Fireball Tornado
Fireball Tornado Witch Electro Wizard
Fireball Valkyrie Witch Electro Wizard
Fireball Valkyrie Tornado Witch Electro Wizard
Electro Wizard
Tornado Fireball Electro Wizard
Fireball Valkyrie Tornado Witch Electro Wizard
Fireball Valkyrie Tornado Witch Electro Wizard
Valkyrie Tornado Witch Fireball Electro Wizard
Tornado Electro Wizard
Valkyrie Fireball Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Witch Electro Wizard
Fireball Electro Wizard Valkyrie
Valkyrie Witch Electro Wizard
Valkyrie Fireball Tornado Electro Wizard
Valkyrie Witch
Fireball Tornado Witch Electro Wizard
Fireball Valkyrie Witch Electro Wizard
Valkyrie
Electro Wizard Fireball Valkyrie Tornado Witch
Witch
Valkyrie Witch
Fireball Valkyrie Tornado Electro Wizard
Fireball Valkyrie Witch
Fireball Valkyrie Witch
Witch Electro Wizard Fireball Valkyrie Tornado
Valkyrie Fireball Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Tornado Electro Wizard
Fireball
Fireball Valkyrie
Fireball Valkyrie
Fireball Tornado Witch
Tornado Witch
Fireball Tornado
Fireball Tornado
Fireball Tornado Electro Wizard
Fireball Valkyrie Tornado Electro Wizard
Fireball Tornado
Fireball
Fireball
Fireball
Fireball Witch
Fireball
Fireball Tornado
Fireball Electro Wizard
Fireball Valkyrie Tornado Witch
Fireball
Fireball Tornado
Tornado
Fireball
Tornado Fireball Valkyrie Witch
Witch
Fireball Tornado Witch Electro Wizard
Fireball Tornado Witch
Fireball Tornado
Fireball Tornado Witch Electro Wizard
Electro Wizard Fireball Witch
Fireball
Fireball
Fireball Electro Wizard
Fireball
Electro Wizard Fireball Witch
Fireball Tornado Witch Electro Wizard
Fireball
Fireball Valkyrie Electro Wizard
Fireball
Fireball Tornado
Fireball Tornado Witch Electro Wizard
Fireball Tornado Witch Electro Wizard
Fireball Tornado Witch Electro Wizard

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