My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Elixir Collector Baby Dragon Witch Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Night Witch
Giant Snowball
Baby Dragon Witch Night Witch
Zap
Witch Night Witch
Barbarian Barrel
Valkyrie Witch Night Witch
The Log
Witch
Earthquake
Elixir Collector Witch
Arrows
Witch Night Witch
Royal Delivery
Valkyrie Baby Dragon Witch Night Witch
Fireball
Elixir Collector Baby Dragon Witch Night Witch
Poison
Elixir Collector Witch Night Witch
Lightning
Valkyrie Elixir Collector Baby Dragon Witch Night Witch
Rocket
Valkyrie Elixir Collector Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Elixir Collector Rage Baby Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Fireball Valkyrie Baby Dragon Night Witch Giant Witch Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Fireball Valkyrie Baby Dragon

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Giant Baby Dragon
Valkyrie
Giant Baby Dragon Witch
Giant
Rage Night Witch Fireball Valkyrie Baby Dragon Witch
Elixir Collector
Rage
Giant Witch Night Witch
Baby Dragon
Fireball Valkyrie Giant Witch
Witch
Rage Valkyrie Giant Baby Dragon
Night Witch
Giant Rage

Defense Synergies 0 5

Fireball
Valkyrie
Valkyrie
Fireball Baby Dragon Witch Night Witch
Giant
Elixir Collector
Rage
Baby Dragon
Valkyrie Witch
Witch
Valkyrie Baby Dragon
Night Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Baby Dragon
Valkyrie Witch Night Witch
Witch Valkyrie Night Witch
Witch Night Witch Valkyrie
Fireball Valkyrie
Fireball Valkyrie Baby Dragon Night Witch
Fireball Baby Dragon Witch Night Witch
Fireball Valkyrie Baby Dragon
Witch Night Witch
Valkyrie Night Witch
Valkyrie Witch Fireball Baby Dragon Night Witch
Fireball Baby Dragon Witch Night Witch
Night Witch Fireball Valkyrie Witch
Fireball Valkyrie Baby Dragon Witch Night Witch
Fireball
Fireball Valkyrie Witch Night Witch
Fireball Valkyrie Baby Dragon Witch Night Witch
Valkyrie Baby Dragon Witch Fireball
Valkyrie Fireball Baby Dragon Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Witch
Fireball Valkyrie Baby Dragon
Valkyrie Witch
Valkyrie Fireball Night Witch
Valkyrie Witch Night Witch
Fireball Baby Dragon Witch
Fireball Valkyrie Witch Night Witch
Valkyrie
Fireball Valkyrie Baby Dragon Witch
Witch
Valkyrie Witch
Fireball Valkyrie
Fireball Valkyrie Witch Night Witch
Fireball Valkyrie Baby Dragon Witch
Witch Fireball Valkyrie Baby Dragon Night Witch
Valkyrie Fireball Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Valkyrie
Fireball Valkyrie Baby Dragon
Fireball Baby Dragon Witch
Baby Dragon Witch
Fireball Baby Dragon
Fireball
Fireball Night Witch
Fireball Valkyrie
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball
Night Witch
Fireball Baby Dragon
Fireball Valkyrie Baby Dragon Witch
Fireball Baby Dragon Night Witch
Fireball
Fireball Baby Dragon
Fireball Valkyrie Baby Dragon Witch
Witch
Fireball Baby Dragon Witch
Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball Baby Dragon Witch Night Witch
Fireball Witch
Fireball Night Witch
Fireball Night Witch
Fireball
Fireball
Fireball Witch Night Witch
Fireball Baby Dragon Witch
Fireball
Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon Witch
Fireball Witch
Fireball Baby Dragon Witch

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