My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Ice Wizard Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Furnace Ice Wizard Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Furnace
Zap
Furnace
Barbarian Barrel
Valkyrie Furnace Ice Wizard Electro Wizard Magic Archer
The Log
Furnace
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Valkyrie Ice Wizard Electro Wizard Magic Archer
Fireball
Furnace Ice Wizard Electro Wizard Magic Archer
Poison
Furnace Ice Wizard Electro Wizard Magic Archer
Lightning
Valkyrie Furnace Ice Wizard Electro Wizard Magic Archer
Rocket
Valkyrie Furnace Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Tornado Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Furnace Tornado Ice Wizard Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Ice Wizard Fireball Valkyrie Furnace Electro Wizard Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Tornado Ice Wizard Fireball Valkyrie

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Tornado Electro Wizard Magic Archer Mega Knight
Valkyrie
Furnace Tornado Electro Wizard Magic Archer
Furnace
Valkyrie
Tornado
Fireball Magic Archer Valkyrie Ice Wizard Mega Knight
Ice Wizard
Tornado
Electro Wizard
Fireball Valkyrie Magic Archer Mega Knight
Magic Archer
Tornado Fireball Valkyrie Electro Wizard Mega Knight
Mega Knight
Fireball Tornado Electro Wizard Magic Archer

Defense Synergies 3 19

Fireball
Tornado Valkyrie Ice Wizard Electro Wizard Mega Knight
Valkyrie
Fireball Furnace Tornado Ice Wizard Electro Wizard Magic Archer
Furnace
Valkyrie Tornado Ice Wizard Electro Wizard Magic Archer
Tornado
Fireball Ice Wizard Magic Archer Valkyrie Furnace Electro Wizard Mega Knight
Ice Wizard
Tornado Fireball Valkyrie Furnace Mega Knight
Electro Wizard
Fireball Valkyrie Furnace Tornado Magic Archer Mega Knight
Magic Archer
Tornado Valkyrie Furnace Electro Wizard Mega Knight
Mega Knight
Fireball Tornado Ice Wizard Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Electro Wizard Magic Archer
Valkyrie Furnace Ice Wizard Electro Wizard Mega Knight
Furnace Tornado Mega Knight Valkyrie Ice Wizard Electro Wizard
Valkyrie Furnace Ice Wizard Electro Wizard Mega Knight
Fireball Valkyrie Tornado Mega Knight
Fireball Tornado Valkyrie Furnace Ice Wizard Electro Wizard Magic Archer Mega Knight
Furnace Tornado Electro Wizard Fireball Ice Wizard Magic Archer
Fireball Valkyrie Electro Wizard Magic Archer Mega Knight
Furnace Tornado Ice Wizard
Tornado Valkyrie Ice Wizard Electro Wizard Mega Knight
Valkyrie Ice Wizard Electro Wizard Fireball Furnace Tornado Magic Archer Mega Knight
Fireball Furnace Tornado Ice Wizard Electro Wizard Magic Archer
Furnace Mega Knight Fireball Valkyrie Ice Wizard Electro Wizard
Fireball Valkyrie Mega Knight Furnace Tornado Electro Wizard Magic Archer
Furnace Electro Wizard Mega Knight
Tornado Fireball Furnace Electro Wizard Mega Knight
Mega Knight Fireball Valkyrie Furnace Tornado Electro Wizard
Fireball Mega Knight Valkyrie Furnace Tornado Ice Wizard Electro Wizard Magic Archer
Valkyrie Furnace Tornado Fireball Ice Wizard Electro Wizard Magic Archer Mega Knight
Tornado Electro Wizard
Valkyrie Mega Knight Fireball Furnace Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Fireball Furnace Electro Wizard
Fireball Electro Wizard Valkyrie Magic Archer Mega Knight
Mega Knight Valkyrie Furnace Electro Wizard
Valkyrie Mega Knight Fireball Tornado Electro Wizard
Valkyrie Mega Knight
Fireball Furnace Tornado Ice Wizard Electro Wizard Magic Archer
Fireball Valkyrie Furnace Ice Wizard Electro Wizard
Mega Knight Valkyrie
Electro Wizard Mega Knight Fireball Valkyrie Tornado Magic Archer
Mega Knight Valkyrie
Mega Knight Fireball Valkyrie Tornado Electro Wizard
Mega Knight Fireball Valkyrie
Fireball Valkyrie Furnace Magic Archer Mega Knight
Electro Wizard Fireball Valkyrie Furnace Tornado Magic Archer
Valkyrie Mega Knight Fireball Ice Wizard Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Valkyrie
Fireball Tornado Ice Wizard Electro Wizard Magic Archer
Fireball Magic Archer
Fireball Valkyrie
Fireball Valkyrie Furnace Magic Archer Mega Knight
Fireball Furnace Tornado Ice Wizard Magic Archer
Furnace Tornado Magic Archer
Fireball Tornado Ice Wizard Magic Archer
Fireball Tornado
Fireball Tornado Electro Wizard
Fireball Valkyrie Tornado Electro Wizard Magic Archer
Fireball Tornado Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Furnace Magic Archer
Fireball Furnace Magic Archer
Magic Archer Fireball Furnace Mega Knight
Fireball Tornado
Fireball Electro Wizard Magic Archer Mega Knight
Fireball Valkyrie Tornado Magic Archer Mega Knight
Fireball Magic Archer Mega Knight
Fireball Tornado
Tornado
Fireball
Tornado Fireball Valkyrie Furnace Ice Wizard Magic Archer Mega Knight
Fireball Tornado Ice Wizard Electro Wizard Magic Archer
Fireball Tornado Magic Archer Mega Knight
Fireball Tornado Magic Archer
Fireball Furnace Tornado Ice Wizard Electro Wizard Magic Archer
Electro Wizard Fireball
Fireball
Fireball Magic Archer Mega Knight
Fireball Electro Wizard Magic Archer
Mega Knight
Fireball Magic Archer
Electro Wizard Fireball Magic Archer
Fireball Tornado Ice Wizard Electro Wizard Magic Archer
Fireball
Fireball Valkyrie Electro Wizard Magic Archer Mega Knight
Fireball Magic Archer
Fireball Tornado
Mega Knight
Fireball Tornado Electro Wizard Magic Archer
Fireball Tornado Electro Wizard Magic Archer
Fireball Tornado Electro Wizard Magic Archer Mega Knight

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