My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Zappies Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Furnace Zappies Goblin Hut Barbarian Hut Elixir Collector Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Furnace Zappies Goblin Hut
Zap
Furnace Zappies Goblin Hut
Barbarian Barrel
Valkyrie Furnace Zappies Goblin Hut Barbarian Hut
The Log
Furnace Zappies Goblin Hut Barbarian Hut
Earthquake
Furnace Zappies Goblin Hut Barbarian Hut Elixir Collector
Arrows
Furnace Zappies Goblin Hut
Royal Delivery
Valkyrie Zappies Goblin Hut Bowler
Fireball
Furnace Zappies Goblin Hut Barbarian Hut Elixir Collector Bowler
Poison
Furnace Zappies Goblin Hut Barbarian Hut Elixir Collector
Lightning
Valkyrie Furnace Goblin Hut Barbarian Hut Elixir Collector Bowler
Rocket
Valkyrie Furnace Goblin Hut Barbarian Hut Elixir Collector Bowler

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Furnace Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Elixir Collector Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Valkyrie Furnace Zappies Goblin Hut Bowler Barbarian Hut Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Valkyrie Furnace Zappies

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Valkyrie
Furnace Zappies Goblin Hut Barbarian Hut
Furnace
Valkyrie Goblin Hut Barbarian Hut Bowler
Zappies
Valkyrie Goblin Hut Bowler
Goblin Hut
Valkyrie Furnace Zappies Barbarian Hut Bowler
Barbarian Hut
Valkyrie Furnace Goblin Hut
Elixir Collector
Bowler
Furnace Zappies Goblin Hut

Defense Synergies 0 15

Fireball
Valkyrie Zappies Goblin Hut Barbarian Hut
Valkyrie
Fireball Furnace Zappies Goblin Hut Bowler
Furnace
Valkyrie Zappies Goblin Hut Barbarian Hut Bowler
Zappies
Fireball Valkyrie Furnace Bowler
Goblin Hut
Fireball Valkyrie Furnace Barbarian Hut Bowler
Barbarian Hut
Fireball Furnace Goblin Hut
Elixir Collector
Bowler
Valkyrie Furnace Zappies Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Bowler Fireball Valkyrie Zappies Goblin Hut
Barbarian Hut Valkyrie Furnace Zappies Goblin Hut
Furnace Goblin Hut Barbarian Hut Bowler Valkyrie Zappies
Goblin Hut Barbarian Hut Valkyrie Furnace Zappies Bowler
Fireball Valkyrie Bowler
Fireball Bowler Valkyrie Furnace Zappies
Furnace Fireball Zappies Goblin Hut Barbarian Hut
Barbarian Hut Bowler Fireball Valkyrie
Zappies Barbarian Hut Furnace Goblin Hut
Valkyrie Zappies Bowler
Valkyrie Fireball Furnace Zappies Goblin Hut Bowler
Fireball Furnace Zappies Goblin Hut Barbarian Hut
Furnace Goblin Hut Barbarian Hut Bowler Fireball Valkyrie Zappies
Fireball Valkyrie Barbarian Hut Bowler Furnace Zappies Goblin Hut
Barbarian Hut Furnace Zappies Goblin Hut
Barbarian Hut Fireball Furnace Zappies Goblin Hut Bowler
Barbarian Hut Fireball Valkyrie Furnace Zappies Goblin Hut Bowler
Fireball Valkyrie Furnace Zappies Goblin Hut Barbarian Hut Bowler
Valkyrie Furnace Fireball Zappies Goblin Hut Barbarian Hut Bowler
Barbarian Hut Zappies Goblin Hut
Valkyrie Bowler Fireball Furnace Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Barbarian Hut Fireball Furnace Zappies Goblin Hut Bowler
Fireball Valkyrie Bowler
Zappies Valkyrie Furnace Goblin Hut Barbarian Hut Bowler
Valkyrie Bowler Fireball Zappies Barbarian Hut
Barbarian Hut Valkyrie Zappies Goblin Hut Bowler
Fireball Furnace Zappies Goblin Hut
Fireball Valkyrie Furnace Zappies Goblin Hut Barbarian Hut Bowler
Valkyrie Zappies Barbarian Hut
Fireball Valkyrie Zappies Goblin Hut Barbarian Hut
Zappies Goblin Hut Barbarian Hut
Valkyrie Zappies Goblin Hut Bowler
Fireball Valkyrie Bowler
Bowler Fireball Valkyrie Zappies Barbarian Hut
Fireball Valkyrie Furnace Zappies Barbarian Hut Bowler
Zappies Goblin Hut Fireball Valkyrie Furnace Barbarian Hut Bowler
Valkyrie Bowler Fireball Zappies Goblin Hut Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Barbarian Hut
Fireball Bowler
Fireball Goblin Hut Barbarian Hut
Fireball Valkyrie Barbarian Hut
Fireball Valkyrie Furnace Bowler
Fireball Furnace
Furnace Bowler
Fireball Barbarian Hut Bowler
Fireball
Fireball Bowler
Fireball Valkyrie Bowler
Fireball
Fireball Goblin Hut Barbarian Hut Bowler
Fireball
Fireball Furnace Goblin Hut Barbarian Hut
Fireball Furnace Goblin Hut Barbarian Hut Bowler
Fireball Furnace Goblin Hut Barbarian Hut Bowler
Fireball
Fireball Bowler
Fireball Valkyrie Bowler
Fireball Bowler
Fireball
Bowler
Fireball Barbarian Hut
Fireball Valkyrie Furnace Bowler
Fireball Bowler
Fireball Bowler
Fireball
Fireball Furnace
Fireball Zappies Goblin Hut
Fireball Bowler
Fireball
Fireball Zappies
Fireball Bowler
Fireball Zappies Goblin Hut Barbarian Hut
Fireball Zappies
Fireball
Fireball Valkyrie Bowler
Fireball Bowler
Fireball
Fireball Zappies Bowler
Fireball Zappies
Fireball Bowler

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