My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Graveyard
Giant Snowball
Archers Barbarians Graveyard
Zap
Archers Graveyard
Barbarian Barrel
Archers Barbarians Wizard Graveyard
The Log
Archers Barbarians Graveyard
Earthquake
Archers Barbarians Graveyard
Arrows
Archers Graveyard
Royal Delivery
Archers Barbarians Wizard P.E.K.K.A Graveyard
Fireball
Archers Barbarians Wizard
Poison
Archers Barbarians Wizard Graveyard
Lightning
Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Tornado Fireball Barbarians Wizard Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Tornado Fireball

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Tornado P.E.K.K.A Graveyard Archers
Archers
Zap P.E.K.K.A Graveyard
Barbarians
Fireball
Zap Tornado Graveyard
Wizard
Tornado P.E.K.K.A
Tornado
Zap Fireball Wizard P.E.K.K.A Graveyard
P.E.K.K.A
Zap Tornado Archers Wizard Graveyard
Graveyard
Zap Fireball Archers Tornado P.E.K.K.A

Defense Synergies 4 7

Zap
Fireball Archers Barbarians Tornado P.E.K.K.A
Archers
Zap Tornado P.E.K.K.A
Barbarians
Zap
Fireball
Zap Tornado
Wizard
Tornado P.E.K.K.A
Tornado
Fireball Wizard P.E.K.K.A Zap Archers
P.E.K.K.A
Tornado Zap Archers Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard
Barbarians P.E.K.K.A Zap
Barbarians Tornado P.E.K.K.A Archers
Barbarians P.E.K.K.A
Barbarians Fireball Tornado P.E.K.K.A
Fireball Tornado Zap Archers
Tornado Zap Archers Fireball Wizard
Zap Barbarians Fireball P.E.K.K.A
Barbarians P.E.K.K.A Tornado
Tornado Archers Barbarians
Archers Barbarians Zap Fireball Wizard Tornado
Zap Archers Fireball Wizard Tornado
Barbarians P.E.K.K.A Zap Fireball Wizard
Fireball Wizard Zap Barbarians Tornado P.E.K.K.A
Barbarians P.E.K.K.A
Barbarians Tornado Zap Fireball P.E.K.K.A
Barbarians Wizard Fireball Tornado P.E.K.K.A
Fireball Zap Archers Barbarians Wizard Tornado
Zap Wizard Tornado Archers Barbarians Fireball
Barbarians P.E.K.K.A Tornado
Wizard Archers Barbarians Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Archers Fireball P.E.K.K.A
Fireball Zap Archers Wizard
Barbarians P.E.K.K.A Zap
P.E.K.K.A Zap Barbarians Fireball Tornado
Barbarians P.E.K.K.A
Fireball Wizard Zap Archers Tornado
P.E.K.K.A Archers Barbarians Fireball
P.E.K.K.A Barbarians
Zap P.E.K.K.A Barbarians Fireball Tornado
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians
P.E.K.K.A Zap Barbarians Fireball Tornado
Barbarians P.E.K.K.A Fireball Wizard
Wizard Archers Barbarians Fireball
Barbarians Zap Archers Fireball Tornado P.E.K.K.A
Zap Archers Barbarians Fireball Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado
Fireball
Barbarians Fireball
Fireball Wizard Zap
Fireball Wizard Zap Tornado
Archers Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Tornado
Zap Fireball Wizard Tornado
Fireball Zap Archers Wizard Tornado
Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball Tornado
Zap Archers Fireball Wizard
Zap Fireball Wizard Tornado
Fireball
Fireball Wizard Tornado
Tornado
Zap Barbarians Fireball
Zap Tornado Fireball Wizard
Fireball Zap Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Zap Tornado
Zap Archers Fireball Wizard Tornado
Zap Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Fireball Wizard
Zap Archers Barbarians Fireball
Fireball Zap Archers Wizard Tornado
Fireball
Fireball Wizard
Zap Fireball Wizard
Zap Fireball Tornado
P.E.K.K.A
Zap Fireball Tornado
Zap Fireball Tornado
Zap Fireball Tornado

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