My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Hunter Witch Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Hunter Witch Electro Dragon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Baby Dragon Witch Electro Dragon
Zap
Witch
Barbarian Barrel
Hunter Witch Electro Wizard
The Log
Hunter Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Baby Dragon Hunter Witch Electro Dragon Electro Wizard
Fireball
Baby Dragon Hunter Witch Electro Dragon Electro Wizard
Poison
Hunter Witch Electro Dragon Electro Wizard
Lightning
Baby Dragon Hunter Witch Electro Dragon Electro Wizard
Rocket
Hunter Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Baby Dragon Hunter Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Baby Dragon Hunter Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Fireball Baby Dragon Hunter Electro Wizard Witch Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Tornado Fireball Baby Dragon Hunter

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Tornado Baby Dragon Electro Wizard Mega Knight
Tornado
Fireball Baby Dragon Hunter Witch Electro Dragon Mega Knight
Baby Dragon
Tornado Fireball Witch Electro Dragon Electro Wizard Mega Knight
Hunter
Tornado Mega Knight
Witch
Tornado Baby Dragon Mega Knight
Electro Dragon
Tornado Baby Dragon Mega Knight
Electro Wizard
Fireball Baby Dragon Mega Knight
Mega Knight
Fireball Tornado Baby Dragon Hunter Witch Electro Dragon Electro Wizard

Defense Synergies 1 18

Fireball
Tornado Electro Wizard Mega Knight
Tornado
Fireball Baby Dragon Hunter Witch Electro Dragon Electro Wizard Mega Knight
Baby Dragon
Tornado Witch Electro Dragon Mega Knight
Hunter
Tornado Electro Wizard Mega Knight
Witch
Tornado Baby Dragon Electro Dragon Electro Wizard Mega Knight
Electro Dragon
Tornado Baby Dragon Witch Electro Wizard
Electro Wizard
Fireball Tornado Hunter Witch Electro Dragon Mega Knight
Mega Knight
Fireball Tornado Baby Dragon Hunter Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon Electro Dragon Electro Wizard
Hunter Witch Electro Dragon Electro Wizard Mega Knight
Tornado Hunter Witch Mega Knight Electro Dragon Electro Wizard
Hunter Witch Electro Dragon Electro Wizard Mega Knight
Fireball Tornado Mega Knight
Fireball Tornado Baby Dragon Hunter Electro Dragon Electro Wizard Mega Knight
Tornado Hunter Electro Wizard Fireball Baby Dragon Witch Electro Dragon
Fireball Baby Dragon Electro Dragon Electro Wizard Mega Knight
Hunter Witch Tornado
Tornado Hunter Electro Wizard Mega Knight
Witch Electro Wizard Fireball Tornado Baby Dragon Hunter Electro Dragon Mega Knight
Hunter Fireball Tornado Baby Dragon Witch Electro Dragon Electro Wizard
Hunter Mega Knight Fireball Witch Electro Dragon Electro Wizard
Fireball Mega Knight Tornado Baby Dragon Hunter Witch Electro Dragon Electro Wizard
Hunter Electro Wizard Mega Knight
Tornado Fireball Hunter Electro Wizard Mega Knight
Mega Knight Fireball Tornado Hunter Witch Electro Dragon Electro Wizard
Fireball Mega Knight Tornado Baby Dragon Hunter Witch Electro Dragon Electro Wizard
Tornado Baby Dragon Hunter Witch Fireball Electro Dragon Electro Wizard Mega Knight
Tornado Hunter Electro Wizard
Mega Knight Fireball Baby Dragon Hunter Witch Electro Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Witch Electro Wizard
Fireball Electro Wizard Baby Dragon Hunter Electro Dragon Mega Knight
Mega Knight Hunter Witch Electro Dragon Electro Wizard
Hunter Mega Knight Fireball Tornado Electro Wizard
Hunter Witch Mega Knight
Fireball Tornado Baby Dragon Hunter Witch Electro Dragon Electro Wizard
Fireball Hunter Witch Electro Wizard
Mega Knight Hunter
Electro Dragon Electro Wizard Mega Knight Fireball Tornado Baby Dragon Witch
Witch
Mega Knight Hunter Witch Electro Dragon
Mega Knight Fireball Tornado Electro Wizard
Mega Knight Fireball Hunter Witch
Fireball Baby Dragon Witch Electro Dragon Mega Knight
Witch Electro Dragon Electro Wizard Fireball Tornado Baby Dragon Hunter
Mega Knight Fireball Baby Dragon Hunter Witch Electro Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon Electro Dragon
Fireball Tornado Baby Dragon Electro Dragon Electro Wizard
Fireball Baby Dragon Electro Dragon
Fireball
Fireball Baby Dragon Mega Knight
Fireball Tornado Baby Dragon Hunter Witch Electro Dragon
Tornado Baby Dragon Witch
Fireball Tornado Baby Dragon Hunter Electro Dragon
Fireball Tornado Electro Dragon
Fireball Tornado Electro Dragon Electro Wizard
Fireball Tornado Electro Dragon Electro Wizard
Fireball Tornado Baby Dragon Electro Dragon
Fireball Baby Dragon Hunter
Fireball Baby Dragon Electro Dragon
Fireball Baby Dragon
Fireball Baby Dragon Hunter Witch Electro Dragon
Fireball Baby Dragon Electro Dragon Mega Knight
Fireball Tornado
Fireball Baby Dragon Hunter Electro Dragon Electro Wizard Mega Knight
Fireball Tornado Baby Dragon Witch Electro Dragon Mega Knight
Fireball Baby Dragon Mega Knight
Fireball Tornado
Tornado
Fireball Baby Dragon Electro Dragon
Tornado Fireball Baby Dragon Hunter Witch Electro Dragon Mega Knight
Witch
Fireball Tornado Baby Dragon Hunter Witch Electro Dragon Electro Wizard
Fireball Tornado Baby Dragon Witch Electro Dragon Mega Knight
Fireball Tornado Baby Dragon
Fireball Tornado Baby Dragon Hunter Witch Electro Dragon Electro Wizard
Electro Dragon Electro Wizard Fireball Witch
Fireball
Fireball Hunter Electro Dragon Mega Knight
Fireball Electro Dragon Electro Wizard
Mega Knight
Fireball
Electro Wizard Fireball Witch Electro Dragon
Fireball Tornado Baby Dragon Hunter Witch Electro Dragon Electro Wizard
Fireball
Fireball Baby Dragon Hunter Electro Dragon Electro Wizard Mega Knight
Fireball Baby Dragon Electro Dragon
Fireball Tornado
Electro Dragon Mega Knight
Electro Dragon Fireball Tornado Baby Dragon Witch Electro Wizard
Fireball Tornado Witch Electro Dragon Electro Wizard
Electro Dragon Fireball Tornado Baby Dragon Witch Electro Wizard Mega Knight

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