My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Ice Golem Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Rascals Ice Golem Giant Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Rascals Heal Spirit Ice Golem Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Three Musketeers
Giant Snowball
Three Musketeers
Zap
Three Musketeers
Barbarian Barrel
Knight Rascals Heal Spirit Three Musketeers
The Log
Rascals Heal Spirit Three Musketeers
Earthquake
Arrows
Rascals Heal Spirit
Royal Delivery
Knight Rascals Heal Spirit Three Musketeers
Fireball
Rascals Three Musketeers
Poison
Rascals Three Musketeers
Lightning
Knight Ice Golem Three Musketeers
Rocket
Rascals Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Heal Spirit Ice Golem Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Ice Golem Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Ice Golem Knight Tornado Fireball Rascals Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Ice Golem Knight Tornado

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Three Musketeers Heal Spirit Fireball
Rascals
Heal Spirit
Knight Giant Three Musketeers
Ice Golem
Three Musketeers
Fireball
Tornado Knight Giant
Giant
Heal Spirit Fireball Three Musketeers Tornado
Three Musketeers
Knight Ice Golem Heal Spirit Giant Tornado
Tornado
Fireball Giant Three Musketeers

Defense Synergies 1 8

Knight
Fireball Three Musketeers Tornado
Rascals
Tornado
Heal Spirit
Ice Golem
Fireball Three Musketeers Tornado
Fireball
Tornado Knight Ice Golem
Giant
Three Musketeers
Knight Ice Golem Tornado
Tornado
Fireball Knight Rascals Ice Golem Three Musketeers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Ice Golem Fireball
Knight Rascals Three Musketeers
Three Musketeers Tornado Knight Rascals
Three Musketeers Knight Rascals
Fireball Tornado
Fireball Tornado Rascals
Three Musketeers Tornado Rascals Fireball
Rascals Ice Golem Fireball
Three Musketeers Rascals Tornado
Knight Tornado Rascals Ice Golem
Knight Rascals Ice Golem Fireball Tornado
Three Musketeers Rascals Fireball Tornado
Knight Rascals Fireball Three Musketeers
Fireball Three Musketeers Rascals Tornado
Knight Rascals Three Musketeers
Tornado Rascals Fireball Three Musketeers
Three Musketeers Knight Rascals Fireball Tornado
Fireball Knight Rascals Three Musketeers Tornado
Tornado Knight Rascals Ice Golem Fireball
Three Musketeers Tornado
Rascals Knight Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Ice Golem Fireball
Fireball Knight Ice Golem
Knight Rascals Ice Golem
Knight Rascals Ice Golem Fireball Tornado
Knight Rascals Three Musketeers
Fireball Rascals Ice Golem Three Musketeers Tornado
Rascals Knight Ice Golem Fireball
Knight Rascals
Knight Ice Golem Fireball Tornado
Three Musketeers
Knight Rascals
Fireball Tornado
Rascals Knight Ice Golem Fireball Three Musketeers
Rascals Fireball Three Musketeers
Rascals Knight Ice Golem Fireball Three Musketeers Tornado
Rascals Ice Golem Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Rascals Ice Golem
Fireball Tornado
Fireball
Knight Rascals Ice Golem Fireball
Fireball
Fireball Ice Golem Tornado
Tornado
Fireball Ice Golem Tornado
Fireball Tornado
Fireball Three Musketeers Tornado
Knight Fireball Tornado
Fireball Tornado
Knight Ice Golem Fireball Three Musketeers
Fireball
Ice Golem Fireball
Fireball Three Musketeers
Fireball Three Musketeers
Fireball Three Musketeers Tornado
Fireball Three Musketeers
Fireball Tornado
Fireball
Fireball Tornado
Tornado
Fireball
Ice Golem Tornado Fireball
Fireball Tornado
Fireball Tornado
Fireball Tornado
Ice Golem Fireball Tornado
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Three Musketeers Tornado
Fireball
Fireball Knight Rascals Three Musketeers
Ice Golem Fireball
Fireball Tornado
Three Musketeers
Rascals Fireball Tornado
Fireball Tornado
Fireball Tornado

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