My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Giant Wizard Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Inferno Dragon
Giant Snowball
Witch Inferno Dragon
Zap
Witch Inferno Dragon
Barbarian Barrel
Tesla Wizard Witch
The Log
Witch
Earthquake
Tesla Witch
Arrows
Witch
Royal Delivery
Wizard Witch Inferno Dragon
Fireball
Tesla Wizard Witch Inferno Dragon
Poison
Wizard Witch
Lightning
Tesla Wizard Witch Inferno Dragon
Rocket
Wizard Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Tesla Fireball Inferno Dragon Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Rage Tesla Fireball

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Witch
Tesla
Fireball
Zap Giant
Giant
Zap Rage Fireball Wizard Witch
Wizard
Giant Rage
Rage
Giant Witch Wizard
Witch
Rage Zap Giant
Inferno Dragon

Defense Synergies 1 6

Zap
Fireball Tesla Witch Inferno Dragon
Tesla
Zap Fireball Wizard Inferno Dragon
Fireball
Zap Tesla
Giant
Wizard
Tesla
Rage
Witch
Zap
Inferno Dragon
Zap Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball Wizard
Inferno Dragon Zap Tesla Witch
Tesla Witch Inferno Dragon
Tesla Witch Inferno Dragon
Fireball
Fireball Zap Tesla
Tesla Inferno Dragon Zap Fireball Wizard Witch
Zap Tesla Fireball
Tesla Witch Inferno Dragon
Tesla
Witch Zap Tesla Fireball Wizard
Tesla Inferno Dragon Zap Fireball Wizard Witch
Tesla Zap Fireball Wizard Witch
Fireball Wizard Zap Tesla Witch
Inferno Dragon Tesla
Zap Tesla Fireball Inferno Dragon
Tesla Wizard Fireball Witch
Tesla Fireball Zap Wizard Witch
Zap Wizard Witch Tesla Fireball Inferno Dragon
Tesla Inferno Dragon
Wizard Tesla Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Fireball Witch
Fireball Zap Tesla Wizard Inferno Dragon
Zap Witch
Zap Tesla Fireball
Tesla Witch Inferno Dragon
Fireball Wizard Zap Tesla Witch
Tesla Fireball Witch
Tesla Inferno Dragon
Zap Fireball Witch Inferno Dragon
Witch Tesla Inferno Dragon
Inferno Dragon Tesla Witch
Zap Fireball
Tesla Fireball Wizard Witch
Wizard Tesla Fireball Witch
Tesla Witch Zap Fireball Inferno Dragon
Zap Tesla Fireball Wizard Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Wizard Zap
Fireball Wizard Zap Witch
Wizard Witch
Fireball Zap Wizard
Fireball Zap Wizard
Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Fireball
Fireball
Zap Fireball
Zap Fireball Wizard Witch
Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball Wizard Witch
Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Wizard Witch
Witch Inferno Dragon
Fireball Zap Wizard Witch
Fireball Zap Wizard Witch
Fireball Zap
Zap Fireball Wizard Witch
Zap Fireball Wizard Witch
Fireball
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Fireball Witch
Fireball Zap Wizard Witch
Fireball
Fireball Wizard
Zap Fireball Wizard
Zap Fireball
Zap Fireball Witch
Zap Fireball Witch
Zap Fireball Witch

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