My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Miner
Giant Snowball
Fire Spirit Barbarians Musketeer Hog Rider Miner
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Tesla Barbarians Musketeer
The Log
Fire Spirit Barbarians Musketeer Hog Rider
Earthquake
Tesla Barbarians Hog Rider
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Barbarians Musketeer Hog Rider Miner
Fireball
Tesla Barbarians Musketeer Hog Rider
Poison
Barbarians Musketeer
Lightning
Tesla Musketeer
Rocket
Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Miner Tesla Fireball Musketeer Hog Rider Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Miner Tesla

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Miner
Tesla
Barbarians
Hog Rider
Fireball
Hog Rider The Log Miner
Musketeer
Hog Rider The Log Miner
Hog Rider
Fire Spirit Fireball Musketeer The Log Barbarians
The Log
Hog Rider Fireball Musketeer Miner
Miner
Fire Spirit Fireball Musketeer The Log

Defense Synergies 4 6

Fire Spirit
The Log
Tesla
Musketeer The Log Fireball
Barbarians
Fireball
The Log Tesla Musketeer Miner
Musketeer
Tesla The Log Fireball Miner
Hog Rider
The Log
Tesla Fireball Musketeer Fire Spirit Miner
Miner
Fireball Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Musketeer The Log
Barbarians Tesla Musketeer The Log
Tesla Barbarians Fire Spirit Musketeer
Tesla Barbarians Musketeer
Barbarians Fireball The Log
Fireball The Log Fire Spirit Tesla Musketeer
Tesla Musketeer Fire Spirit Fireball
Tesla Barbarians Fireball Musketeer The Log
Tesla Barbarians Musketeer
Fire Spirit Tesla Barbarians Musketeer Miner
Barbarians Tesla Fireball Musketeer The Log
Tesla Musketeer Fireball
Tesla Barbarians Fire Spirit Fireball Musketeer The Log
Fire Spirit Fireball Tesla Barbarians The Log
Barbarians Tesla
Barbarians Tesla Fireball The Log
Tesla Barbarians Fireball Musketeer
Fire Spirit Tesla Fireball Barbarians Musketeer The Log
The Log Fire Spirit Tesla Barbarians Fireball Musketeer
Barbarians Tesla Musketeer
Fire Spirit Tesla Barbarians Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Tesla Fireball
Fireball Tesla Musketeer The Log Miner
Barbarians Musketeer The Log
Tesla Barbarians Fireball Musketeer The Log
Barbarians Tesla Musketeer
Fire Spirit Fireball Tesla Musketeer
Tesla Barbarians Fireball Musketeer
Tesla Barbarians
Barbarians Fireball The Log
Tesla Barbarians Musketeer
Tesla Barbarians Musketeer
Barbarians Fireball The Log
Barbarians Tesla Fireball
Tesla Barbarians Fireball Musketeer
Tesla Barbarians Fireball Musketeer The Log
Tesla Barbarians Fireball Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer The Log Miner
Fireball The Log Miner
Barbarians Fireball Musketeer The Log
Fireball Fire Spirit The Log
Fireball Fire Spirit Musketeer
Fire Spirit Musketeer The Log
Fireball The Log Fire Spirit
Fireball The Log Miner
Fire Spirit Fireball Musketeer
Miner Fireball Musketeer The Log
Fireball Fire Spirit Musketeer
Fire Spirit Fireball Musketeer The Log Miner
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Fire Spirit Fireball Musketeer The Log
Fire Spirit Fireball The Log Miner
Fireball Musketeer The Log
Fireball
Musketeer The Log
Barbarians Fireball Musketeer The Log
The Log Fire Spirit Fireball
Fireball The Log Miner Musketeer
Fireball Musketeer The Log Miner
Fireball Miner Musketeer The Log
Fire Spirit Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer The Log Miner
Fireball
Fireball The Log
Fire Spirit Barbarians Fireball Musketeer
Fireball Fire Spirit Musketeer
The Log Fireball
Fireball Miner Musketeer
The Log Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log Miner

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