My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton Army Prince Giant Skeleton
Giant Snowball
Spear Goblins Skeleton Army
Zap
Spear Goblins Skeleton Army Prince
Barbarian Barrel
Spear Goblins Valkyrie Skeleton Army Giant Skeleton
The Log
Spear Goblins Skeleton Army Prince Giant Skeleton
Earthquake
Spear Goblins Skeleton Army
Arrows
Spear Goblins Skeleton Army
Royal Delivery
Spear Goblins Valkyrie Skeleton Army Prince Giant Skeleton
Fireball
Skeleton Army
Poison
Spear Goblins Skeleton Army
Lightning
Valkyrie Prince
Rocket
Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie Rage Skeleton Army Freeze Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Rage Skeleton Army Fireball Valkyrie Freeze Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Rage Skeleton Army Fireball

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Prince Giant Skeleton
Fireball
Freeze
Valkyrie
Spear Goblins Prince Giant Skeleton
Rage
Prince Giant Skeleton
Skeleton Army
Freeze
Fireball
Prince
Valkyrie Spear Goblins Rage
Giant Skeleton
Spear Goblins Valkyrie Rage

Defense Synergies 0 11

Spear Goblins
Valkyrie Skeleton Army Prince Giant Skeleton
Fireball
Valkyrie Freeze
Valkyrie
Spear Goblins Fireball Freeze Prince
Rage
Skeleton Army
Spear Goblins Freeze Prince Giant Skeleton
Freeze
Fireball Valkyrie Skeleton Army
Prince
Spear Goblins Valkyrie Skeleton Army
Giant Skeleton
Spear Goblins Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Valkyrie
Skeleton Army Valkyrie Prince
Skeleton Army Prince Valkyrie Freeze Giant Skeleton
Skeleton Army Prince Valkyrie
Fireball Valkyrie Skeleton Army Prince Giant Skeleton
Fireball Skeleton Army Freeze Spear Goblins Valkyrie
Spear Goblins Fireball Freeze
Fireball Valkyrie Giant Skeleton
Skeleton Army Prince
Skeleton Army Spear Goblins Valkyrie Prince Giant Skeleton
Valkyrie Skeleton Army Spear Goblins Fireball Freeze Giant Skeleton
Spear Goblins Fireball
Skeleton Army Prince Fireball Valkyrie Freeze Giant Skeleton
Fireball Valkyrie Skeleton Army Freeze Prince
Skeleton Army Prince
Skeleton Army Fireball Freeze Prince
Fireball Valkyrie Skeleton Army Prince
Fireball Spear Goblins Valkyrie Skeleton Army Prince
Valkyrie Freeze Spear Goblins Fireball Giant Skeleton
Prince
Valkyrie Skeleton Army Spear Goblins Fireball Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Spear Goblins Fireball Prince Giant Skeleton
Fireball Valkyrie Prince
Skeleton Army Giant Skeleton Spear Goblins Valkyrie Prince
Valkyrie Skeleton Army Prince Giant Skeleton Fireball
Giant Skeleton Valkyrie Skeleton Army Prince
Fireball Freeze
Skeleton Army Prince Spear Goblins Fireball Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Skeleton Army Prince
Freeze Giant Skeleton Spear Goblins Fireball Valkyrie Skeleton Army Prince
Skeleton Army
Valkyrie Prince Giant Skeleton
Skeleton Army Fireball Valkyrie Prince Giant Skeleton
Skeleton Army Prince Giant Skeleton Fireball Valkyrie
Fireball Valkyrie Skeleton Army
Skeleton Army Spear Goblins Fireball Valkyrie Freeze Prince Giant Skeleton
Valkyrie Fireball Freeze Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Freeze Giant Skeleton
Fireball
Fireball Giant Skeleton
Fireball Valkyrie Freeze Prince Giant Skeleton
Fireball Valkyrie
Fireball Spear Goblins Freeze
Fireball Freeze
Fireball
Fireball Prince
Fireball Valkyrie Prince
Fireball
Fireball
Fireball Freeze
Fireball Prince
Spear Goblins Fireball
Fireball
Fireball Freeze
Fireball Prince
Fireball Valkyrie
Fireball Prince Giant Skeleton
Fireball
Prince
Fireball
Freeze Fireball Valkyrie
Fireball
Fireball Prince
Fireball
Fireball
Fireball Freeze
Fireball
Fireball
Fireball Freeze
Prince Giant Skeleton
Fireball
Spear Goblins Fireball Skeleton Army Freeze Prince
Fireball
Freeze
Fireball
Fireball Valkyrie Prince
Fireball
Fireball Giant Skeleton
Prince
Fireball Freeze Giant Skeleton
Fireball
Fireball Freeze Prince Giant Skeleton

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