My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Great!

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Goblin Gang Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Elite Barbarians
Giant Snowball
Spear Goblins Goblin Gang Witch
Zap
Spear Goblins Goblin Gang Witch
Barbarian Barrel
Spear Goblins Knight Goblin Gang Elite Barbarians Witch
The Log
Spear Goblins Goblin Gang Elite Barbarians Witch
Earthquake
Spear Goblins Goblin Gang Witch
Arrows
Spear Goblins Goblin Gang Witch
Royal Delivery
Spear Goblins Knight Goblin Gang Elite Barbarians Witch
Fireball
Goblin Gang Elite Barbarians Witch
Poison
Spear Goblins Goblin Gang Witch
Lightning
Knight Elite Barbarians Witch
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Rocket Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Rocket Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Knight Goblin Gang Fireball Freeze Witch Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Knight Goblin Gang Fireball

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Goblin Gang Elite Barbarians
Knight
Spear Goblins Goblin Gang Elite Barbarians Fireball Witch
Goblin Gang
Knight Spear Goblins
Elite Barbarians
Spear Goblins Knight Fireball
Fireball
Knight Elite Barbarians Freeze
Rocket
Freeze
Fireball
Witch
Knight

Defense Synergies 2 4

Spear Goblins
Knight Goblin Gang
Knight
Spear Goblins Goblin Gang Fireball Witch
Goblin Gang
Knight Spear Goblins
Elite Barbarians
Fireball
Knight Freeze
Rocket
Freeze
Fireball
Witch
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Knight Fireball
Elite Barbarians Knight Goblin Gang Witch
Goblin Gang Rocket Witch Knight Elite Barbarians Freeze
Elite Barbarians Witch Knight Goblin Gang
Elite Barbarians Fireball Rocket
Goblin Gang Fireball Freeze Spear Goblins
Rocket Spear Goblins Goblin Gang Fireball Freeze Witch
Rocket Fireball
Witch Goblin Gang Elite Barbarians
Knight Goblin Gang Elite Barbarians Spear Goblins
Goblin Gang Witch Spear Goblins Knight Fireball Freeze
Spear Goblins Goblin Gang Fireball Witch
Knight Goblin Gang Elite Barbarians Fireball Rocket Freeze Witch
Fireball Rocket Goblin Gang Freeze Witch
Elite Barbarians Knight Goblin Gang
Rocket Goblin Gang Elite Barbarians Fireball Freeze
Knight Goblin Gang Elite Barbarians Fireball Witch
Fireball Spear Goblins Knight Goblin Gang Elite Barbarians Witch
Freeze Witch Spear Goblins Knight Fireball
Elite Barbarians
Goblin Gang Spear Goblins Knight Elite Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Spear Goblins Elite Barbarians Fireball Witch
Fireball Knight Goblin Gang Elite Barbarians Rocket
Goblin Gang Spear Goblins Knight Elite Barbarians Rocket Witch
Goblin Gang Rocket Knight Elite Barbarians Fireball
Knight Goblin Gang Elite Barbarians Witch
Fireball Rocket Goblin Gang Freeze Witch
Goblin Gang Rocket Spear Goblins Knight Elite Barbarians Fireball Witch
Knight Elite Barbarians
Rocket Freeze Spear Goblins Knight Elite Barbarians Fireball Witch
Witch Goblin Gang
Knight Elite Barbarians Witch
Rocket Elite Barbarians Fireball
Elite Barbarians Rocket Knight Goblin Gang Fireball Witch
Fireball Witch
Goblin Gang Elite Barbarians Witch Spear Goblins Knight Fireball Rocket Freeze
Elite Barbarians Fireball Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Rocket Freeze
Fireball
Rocket Fireball
Knight Fireball Rocket Freeze
Fireball Rocket
Fireball Spear Goblins Rocket Freeze Witch
Witch
Fireball Freeze
Fireball
Rocket Goblin Gang Elite Barbarians Fireball
Rocket Knight Fireball
Fireball Rocket
Rocket Knight Elite Barbarians Fireball
Fireball Rocket Freeze
Elite Barbarians Fireball
Rocket Spear Goblins Fireball Witch
Fireball Rocket
Fireball Rocket Freeze
Rocket
Rocket Fireball
Rocket Fireball Witch
Rocket Fireball
Rocket Fireball
Rocket
Rocket Fireball
Freeze Fireball Witch
Witch
Fireball Witch
Fireball Witch
Fireball Rocket
Elite Barbarians Fireball Witch
Rocket Fireball Freeze Witch
Elite Barbarians Fireball
Fireball Rocket
Rocket Fireball Freeze
Rocket Fireball
Spear Goblins Goblin Gang Fireball Rocket Freeze Witch
Fireball Rocket Witch
Freeze
Fireball
Fireball Knight Goblin Gang Rocket
Fireball
Rocket Fireball
Elite Barbarians
Goblin Gang Elite Barbarians Fireball Rocket Freeze Witch
Fireball Rocket Witch
Fireball Rocket Freeze Witch

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