My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Furnace Skeleton Army
Zap
Furnace Inferno Tower Skeleton Army
Barbarian Barrel
Furnace Inferno Tower Wizard Skeleton Army
The Log
Hog Rider Furnace Skeleton Army
Earthquake
Hog Rider Furnace Inferno Tower Skeleton Army
Arrows
Furnace Skeleton Army
Royal Delivery
Hog Rider Wizard Skeleton Army
Fireball
Hog Rider Furnace Inferno Tower Wizard Skeleton Army
Poison
Furnace Inferno Tower Wizard Skeleton Army
Lightning
Furnace Inferno Tower Wizard
Rocket
Hog Rider Furnace Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Fireball Hog Rider Furnace Freeze Inferno Tower Wizard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Fireball Hog Rider Furnace

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Freeze
Hog Rider
Fireball Freeze Lightning Furnace Wizard
Furnace
Hog Rider
Inferno Tower
Wizard
Hog Rider
Skeleton Army
Freeze
Hog Rider Fireball
Lightning
Hog Rider

Defense Synergies 1 6

Fireball
Inferno Tower Freeze
Hog Rider
Furnace
Skeleton Army
Inferno Tower
Skeleton Army Fireball
Wizard
Skeleton Army Freeze
Skeleton Army
Inferno Tower Furnace Wizard Freeze
Freeze
Fireball Wizard Skeleton Army
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Fireball Inferno Tower Wizard
Inferno Tower Skeleton Army Furnace
Furnace Inferno Tower Skeleton Army Freeze Lightning
Inferno Tower Skeleton Army Furnace
Lightning Fireball Skeleton Army
Fireball Skeleton Army Freeze Furnace
Furnace Inferno Tower Lightning Fireball Wizard Freeze
Lightning Fireball Inferno Tower
Inferno Tower Furnace Skeleton Army
Skeleton Army Inferno Tower
Skeleton Army Fireball Furnace Wizard Freeze
Inferno Tower Fireball Furnace Wizard
Furnace Inferno Tower Skeleton Army Fireball Wizard Freeze Lightning
Fireball Wizard Skeleton Army Furnace Freeze
Inferno Tower Skeleton Army Furnace
Inferno Tower Skeleton Army Fireball Furnace Freeze Lightning
Wizard Fireball Furnace Inferno Tower Skeleton Army
Fireball Furnace Wizard Skeleton Army
Furnace Wizard Freeze Fireball
Inferno Tower
Wizard Skeleton Army Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Furnace Inferno Tower
Fireball Wizard Lightning
Skeleton Army Furnace Inferno Tower Lightning
Skeleton Army Lightning Fireball Inferno Tower
Inferno Tower Skeleton Army
Fireball Furnace Wizard Freeze
Skeleton Army Fireball Furnace Inferno Tower Lightning
Inferno Tower Skeleton Army
Freeze Lightning Fireball Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Inferno Tower
Skeleton Army Lightning Fireball
Skeleton Army Lightning Fireball Inferno Tower Wizard
Wizard Fireball Furnace Skeleton Army
Inferno Tower Skeleton Army Fireball Furnace Freeze Lightning
Fireball Inferno Tower Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Freeze
Fireball
Lightning Fireball
Lightning Fireball Freeze
Fireball Wizard Furnace
Fireball Wizard Furnace Freeze
Furnace Wizard
Fireball Wizard Freeze Lightning
Fireball Wizard Lightning
Lightning Fireball
Lightning Fireball Wizard
Fireball Lightning Wizard
Lightning Fireball
Lightning Fireball Freeze
Lightning Fireball Furnace
Lightning Fireball Furnace Wizard
Lightning Fireball Furnace Wizard
Lightning Fireball Freeze
Lightning
Lightning Fireball Wizard
Lightning Fireball Wizard
Lightning Fireball
Lightning Fireball Wizard
Lightning
Lightning Fireball
Freeze Fireball Furnace Wizard
Fireball Wizard Lightning
Fireball Lightning Wizard
Fireball Lightning
Lightning Fireball Furnace Wizard
Lightning Fireball Wizard Freeze
Lightning Fireball
Lightning Fireball Wizard
Lightning Fireball Freeze
Fireball Wizard Lightning
Lightning Fireball Skeleton Army Freeze
Fireball Lightning Wizard
Freeze
Fireball
Fireball Lightning Wizard
Fireball Wizard Lightning
Lightning Fireball
Fireball Freeze Lightning
Fireball Lightning
Lightning Fireball Freeze

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