My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Barrel Valkyrie Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Skeleton Barrel Valkyrie Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Valkyrie Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Barrel Skeleton Army
Giant Snowball
Skeletons Goblins Skeleton Barrel Skeleton Army
Zap
Skeletons Goblins Skeleton Barrel Skeleton Army
Barbarian Barrel
Skeletons Goblins Skeleton Barrel Valkyrie Skeleton Army Royal Ghost Magic Archer
The Log
Skeletons Goblins Skeleton Barrel Skeleton Army
Earthquake
Skeletons Skeleton Army
Arrows
Skeletons Goblins Skeleton Barrel Skeleton Army
Royal Delivery
Skeletons Goblins Skeleton Barrel Valkyrie Skeleton Army Royal Ghost Magic Archer
Fireball
Skeleton Barrel Skeleton Army Magic Archer
Poison
Skeleton Barrel Skeleton Army Magic Archer
Lightning
Valkyrie Magic Archer
Rocket
Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Royal Ghost Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Valkyrie Skeleton Army Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Skeleton Barrel Skeleton Army Royal Ghost Fireball Valkyrie Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Goblins Skeleton Barrel Skeleton Army

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Valkyrie
Skeleton Barrel
Fireball Valkyrie Royal Ghost Magic Archer
Fireball
Skeleton Barrel Magic Archer
Valkyrie
Goblins Skeleton Barrel Royal Ghost Magic Archer
Skeleton Army
Royal Ghost
Skeleton Barrel Valkyrie Magic Archer
Magic Archer
Skeleton Barrel Fireball Valkyrie Royal Ghost

Defense Synergies 0 7

Skeletons
Royal Ghost Magic Archer
Goblins
Magic Archer
Skeleton Barrel
Fireball
Fireball
Skeleton Barrel Valkyrie
Valkyrie
Fireball Magic Archer
Skeleton Army
Magic Archer
Royal Ghost
Skeletons
Magic Archer
Skeletons Goblins Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Fireball Valkyrie Magic Archer
Skeleton Army Skeletons Goblins Valkyrie
Skeleton Army Skeletons Goblins Valkyrie
Skeleton Army Skeletons Goblins Valkyrie
Fireball Valkyrie Skeleton Army
Fireball Skeleton Army Skeletons Goblins Valkyrie Royal Ghost Magic Archer
Fireball Magic Archer
Skeleton Barrel Fireball Valkyrie Magic Archer
Skeletons Goblins Skeleton Army
Skeleton Army Skeletons Goblins Valkyrie Royal Ghost
Goblins Valkyrie Skeleton Army Skeletons Fireball Royal Ghost Magic Archer
Fireball Magic Archer
Skeleton Army Skeletons Fireball Valkyrie
Fireball Valkyrie Skeleton Army Goblins Royal Ghost Magic Archer
Skeleton Army
Skeleton Army Fireball
Skeletons Goblins Fireball Valkyrie Skeleton Army
Fireball Goblins Valkyrie Skeleton Army Royal Ghost Magic Archer
Valkyrie Fireball Royal Ghost Magic Archer
Valkyrie Skeleton Army Royal Ghost Goblins Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Skeletons Goblins Fireball Royal Ghost
Fireball Skeleton Barrel Valkyrie Royal Ghost Magic Archer
Skeleton Army Skeletons Goblins Valkyrie
Valkyrie Skeleton Army Fireball
Skeletons Valkyrie Skeleton Army
Fireball Skeletons Skeleton Barrel Magic Archer
Skeleton Army Skeletons Goblins Fireball Valkyrie
Valkyrie Skeleton Army
Skeletons Goblins Fireball Valkyrie Skeleton Army Magic Archer
Skeletons Skeleton Army
Valkyrie
Skeleton Army Fireball Valkyrie
Skeleton Army Skeletons Fireball Valkyrie
Fireball Valkyrie Skeleton Army Magic Archer
Skeleton Army Skeletons Goblins Fireball Valkyrie Magic Archer
Valkyrie Fireball Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Magic Archer Valkyrie Royal Ghost
Fireball Skeleton Barrel Royal Ghost Magic Archer
Skeleton Barrel Fireball Magic Archer
Skeleton Barrel Fireball Valkyrie
Fireball Valkyrie Magic Archer
Fireball Skeleton Barrel Magic Archer
Magic Archer
Fireball Skeleton Barrel Magic Archer
Fireball Skeleton Barrel
Goblins Fireball
Skeleton Barrel Fireball Valkyrie Magic Archer
Fireball Magic Archer
Skeleton Barrel Fireball Magic Archer
Skeleton Barrel Fireball Magic Archer
Skeleton Barrel Fireball Magic Archer
Skeleton Barrel Fireball Magic Archer
Magic Archer Skeleton Barrel Fireball
Fireball
Skeleton Barrel Fireball Magic Archer
Skeleton Barrel Fireball Valkyrie Magic Archer
Fireball Magic Archer
Fireball
Skeleton Barrel Fireball
Fireball Valkyrie Magic Archer
Fireball Skeleton Barrel Royal Ghost Magic Archer
Fireball Skeleton Barrel Magic Archer
Fireball Skeleton Barrel Magic Archer
Fireball Magic Archer
Skeleton Barrel Fireball
Fireball
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Skeleton Barrel Fireball Skeleton Army Magic Archer
Fireball Magic Archer
Fireball
Fireball Valkyrie Magic Archer
Skeleton Barrel Fireball Magic Archer
Fireball
Fireball Magic Archer
Fireball Magic Archer
Skeleton Barrel Fireball Royal Ghost Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: