My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Giant Skeleton Army
Giant Snowball
Bomber Minion Horde Skeleton Army
Zap
Bomber Minion Horde Skeleton Army
Barbarian Barrel
Bomber Wizard Skeleton Army
The Log
Bomber Skeleton Army
Earthquake
Bomber Skeleton Army
Arrows
Bomber Minion Horde Skeleton Army
Royal Delivery
Bomber Minion Horde Wizard Skeleton Army
Fireball
Bomber Minion Horde Wizard Skeleton Army
Poison
Bomber Minion Horde Wizard Skeleton Army
Lightning
Wizard
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Wizard Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Skeleton Army Tornado Fireball Minion Horde Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Skeleton Army Tornado

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant
Minion Horde
Giant
Fireball
Tornado Giant The Log
Giant
Bomber Minion Horde Fireball Wizard Tornado The Log
Wizard
Tornado Giant
Skeleton Army
Tornado
Fireball Wizard Giant The Log
The Log
Fireball Giant Tornado

Defense Synergies 3 8

Bomber
Tornado The Log
Minion Horde
Tornado The Log
Fireball
Tornado The Log
Giant
Wizard
Tornado Skeleton Army The Log
Skeleton Army
Wizard The Log
Tornado
Fireball Wizard Bomber Minion Horde The Log
The Log
Fireball Bomber Minion Horde Wizard Skeleton Army Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde Fireball Wizard The Log
Minion Horde Skeleton Army Bomber The Log
Minion Horde Skeleton Army Tornado Bomber
Minion Horde Skeleton Army Bomber
Bomber Fireball Skeleton Army Tornado The Log
Fireball Skeleton Army Tornado The Log Bomber
Minion Horde Tornado Fireball Wizard
Fireball The Log
Minion Horde Skeleton Army Tornado
Skeleton Army Tornado Bomber Minion Horde
Minion Horde Skeleton Army Bomber Fireball Wizard Tornado The Log
Minion Horde Fireball Wizard Tornado
Minion Horde Skeleton Army Bomber Fireball Wizard The Log
Bomber Fireball Wizard Skeleton Army Minion Horde Tornado The Log
Skeleton Army Minion Horde
Minion Horde Skeleton Army Tornado Fireball The Log
Minion Horde Wizard Bomber Fireball Skeleton Army Tornado
Fireball Bomber Minion Horde Wizard Skeleton Army Tornado The Log
Wizard Tornado The Log Bomber Fireball
Tornado
Bomber Wizard Skeleton Army Minion Horde Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball
Fireball Bomber Wizard The Log
Skeleton Army Minion Horde The Log
Skeleton Army Minion Horde Fireball Tornado The Log
Minion Horde Skeleton Army
Fireball Wizard Minion Horde Tornado
Skeleton Army Minion Horde Fireball
Minion Horde Skeleton Army
Minion Horde Fireball Skeleton Army Tornado The Log
Minion Horde Skeleton Army
Minion Horde
Skeleton Army Fireball Tornado The Log
Skeleton Army Minion Horde Fireball Wizard
Wizard Bomber Minion Horde Fireball Skeleton Army
Skeleton Army Bomber Minion Horde Fireball Tornado The Log
Bomber Minion Horde Fireball Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde The Log
Fireball Tornado The Log
Minion Horde Fireball The Log
Fireball The Log
Bomber Fireball Wizard Minion Horde The Log
Fireball Wizard Minion Horde Tornado
Bomber Minion Horde Wizard Tornado The Log
Fireball The Log Wizard Tornado
Fireball The Log Wizard Tornado
Minion Horde Fireball Tornado
Minion Horde Fireball Wizard Tornado The Log
Fireball Wizard Tornado
Fireball The Log
Minion Horde Fireball
Fireball The Log
Bomber Minion Horde Fireball Wizard The Log
Minion Horde Fireball Wizard The Log
Fireball Tornado
Bomber Minion Horde
Bomber Fireball Wizard The Log
Bomber Fireball Wizard Tornado The Log
Minion Horde Fireball The Log
Fireball Wizard Tornado
Tornado The Log
Minion Horde Fireball The Log
Tornado The Log Bomber Fireball Wizard
Minion Horde
Fireball The Log Wizard Tornado
Fireball Wizard Tornado The Log
Fireball Tornado The Log
Minion Horde Fireball Wizard Tornado
Minion Horde Fireball Wizard
Minion Horde Fireball
Bomber Minion Horde Fireball Wizard The Log
Minion Horde Fireball
Minion Horde
Fireball Wizard The Log
Minion Horde Fireball Skeleton Army
Fireball Wizard Tornado
The Log Fireball
Fireball Minion Horde Wizard
The Log Bomber Fireball Wizard
Fireball Tornado
Minion Horde
Minion Horde Fireball Tornado The Log
Fireball Tornado
Fireball Tornado The Log

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