My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Miner Lumberjack
Zap
Barbarian Barrel
Ice Spirit Electro Wizard Lumberjack
The Log
Ice Spirit Mini P.E.K.K.A Lumberjack
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Mini P.E.K.K.A Miner Electro Wizard Lumberjack
Fireball
Electro Wizard Lumberjack
Poison
Electro Wizard
Lightning
Mini P.E.K.K.A Electro Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Fireball Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Mini P.E.K.K.A Rocket Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Miner Fireball Mini P.E.K.K.A Electro Wizard Lumberjack Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Arrows Miner Fireball

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Mini P.E.K.K.A Miner Lumberjack
Arrows
Fireball Mini P.E.K.K.A Miner Lumberjack
Fireball
Arrows Miner Electro Wizard
Mini P.E.K.K.A
Ice Spirit Arrows Electro Wizard Lumberjack
Rocket
Miner
Miner
Ice Spirit Arrows Fireball Rocket Electro Wizard Lumberjack
Electro Wizard
Fireball Mini P.E.K.K.A Miner Lumberjack
Lumberjack
Ice Spirit Arrows Mini P.E.K.K.A Miner Electro Wizard

Defense Synergies 2 13

Ice Spirit
Mini P.E.K.K.A Fireball Rocket Miner Electro Wizard Lumberjack
Arrows
Fireball Mini P.E.K.K.A Lumberjack
Fireball
Ice Spirit Arrows Mini P.E.K.K.A Miner Electro Wizard Lumberjack
Mini P.E.K.K.A
Ice Spirit Electro Wizard Arrows Fireball
Rocket
Ice Spirit
Miner
Ice Spirit Fireball
Electro Wizard
Mini P.E.K.K.A Ice Spirit Fireball Lumberjack
Lumberjack
Ice Spirit Arrows Fireball Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Fireball Electro Wizard
Mini P.E.K.K.A Lumberjack Ice Spirit Electro Wizard
Mini P.E.K.K.A Rocket Lumberjack Electro Wizard
Mini P.E.K.K.A Lumberjack Electro Wizard
Arrows Fireball Mini P.E.K.K.A Rocket Lumberjack
Arrows Fireball Electro Wizard Lumberjack
Rocket Electro Wizard Ice Spirit Arrows Fireball
Rocket Arrows Fireball Electro Wizard
Mini P.E.K.K.A Lumberjack
Ice Spirit Mini P.E.K.K.A Miner Electro Wizard Lumberjack
Electro Wizard Arrows Fireball Lumberjack
Arrows Fireball Electro Wizard
Mini P.E.K.K.A Lumberjack Ice Spirit Fireball Rocket Electro Wizard
Fireball Rocket Ice Spirit Arrows Mini P.E.K.K.A Electro Wizard Lumberjack
Mini P.E.K.K.A Electro Wizard Lumberjack
Rocket Ice Spirit Fireball Mini P.E.K.K.A Electro Wizard Lumberjack
Arrows Fireball Mini P.E.K.K.A Electro Wizard Lumberjack
Ice Spirit Arrows Fireball Electro Wizard Lumberjack
Arrows Ice Spirit Fireball Electro Wizard Lumberjack
Mini P.E.K.K.A Electro Wizard Lumberjack
Arrows Fireball Mini P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Fireball Electro Wizard
Fireball Electro Wizard Arrows Mini P.E.K.K.A Rocket Miner Lumberjack
Lumberjack Ice Spirit Mini P.E.K.K.A Rocket Electro Wizard
Mini P.E.K.K.A Rocket Lumberjack Fireball Electro Wizard
Mini P.E.K.K.A Lumberjack
Arrows Fireball Rocket Ice Spirit Electro Wizard
Mini P.E.K.K.A Rocket Fireball Electro Wizard Lumberjack
Mini P.E.K.K.A Lumberjack
Rocket Electro Wizard Ice Spirit Fireball Mini P.E.K.K.A
Mini P.E.K.K.A Lumberjack
Rocket Arrows Fireball Electro Wizard
Mini P.E.K.K.A Rocket Fireball Lumberjack
Fireball
Electro Wizard Ice Spirit Fireball Mini P.E.K.K.A Rocket Lumberjack
Arrows Fireball Mini P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Rocket
Arrows Fireball Miner Electro Wizard
Rocket Arrows Fireball Miner
Arrows Fireball Rocket
Fireball Rocket Arrows
Arrows Fireball Ice Spirit Rocket
Arrows
Arrows Fireball Ice Spirit
Arrows Fireball Miner
Rocket Fireball Mini P.E.K.K.A Electro Wizard Lumberjack
Rocket Miner Arrows Fireball Electro Wizard
Fireball Arrows Rocket
Rocket Fireball Miner
Arrows Fireball Rocket
Arrows Fireball
Rocket Arrows Fireball
Arrows Fireball Rocket
Arrows Fireball Rocket
Mini P.E.K.K.A Rocket
Rocket Arrows Fireball Mini P.E.K.K.A Electro Wizard
Rocket Arrows Fireball Miner
Rocket Fireball
Rocket Arrows Fireball
Rocket
Rocket Arrows Fireball
Arrows Ice Spirit Fireball
Arrows Fireball Miner Electro Wizard
Fireball Arrows Miner
Fireball Rocket Miner Arrows
Arrows Fireball Electro Wizard
Rocket Electro Wizard Ice Spirit Fireball
Fireball Mini P.E.K.K.A
Arrows Fireball Rocket Miner
Rocket Ice Spirit Arrows Fireball Electro Wizard
Rocket Arrows Fireball
Electro Wizard Ice Spirit Fireball Rocket
Fireball Rocket Arrows Electro Wizard
Arrows Fireball
Fireball Miner Mini P.E.K.K.A Rocket Electro Wizard Lumberjack
Arrows Fireball
Rocket Arrows Fireball
Ice Spirit Fireball Rocket Electro Wizard
Fireball Rocket Electro Wizard
Fireball Rocket Miner Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: