My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Executioner P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Battle Ram
Zap
Battle Ram Bandit
Barbarian Barrel
Battle Ram Executioner Bandit Electro Wizard
The Log
Battle Ram Bandit
Earthquake
Arrows
Royal Delivery
Battle Ram Executioner P.E.K.K.A Bandit Electro Wizard
Fireball
Battle Ram Executioner Bandit Electro Wizard
Poison
Executioner Electro Wizard
Lightning
Battle Ram Executioner Bandit Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Tornado Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tornado Bandit Fireball Battle Ram Electro Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Tornado Bandit Fireball

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Tornado Battle Ram The Log Electro Wizard
Battle Ram
The Log Bandit Fireball Tornado P.E.K.K.A Electro Wizard
Tornado
Fireball Executioner P.E.K.K.A Battle Ram The Log
Executioner
Tornado P.E.K.K.A The Log Bandit
P.E.K.K.A
Tornado Electro Wizard Battle Ram Executioner The Log
The Log
Battle Ram Fireball Tornado Executioner P.E.K.K.A Bandit
Bandit
Battle Ram Executioner The Log Electro Wizard
Electro Wizard
P.E.K.K.A Fireball Battle Ram Bandit

Defense Synergies 5 10

Fireball
Tornado The Log Bandit Electro Wizard
Battle Ram
Tornado
Fireball Executioner P.E.K.K.A The Log Electro Wizard
Executioner
Tornado The Log Bandit
P.E.K.K.A
Tornado The Log Electro Wizard
The Log
Fireball P.E.K.K.A Tornado Executioner Bandit Electro Wizard
Bandit
Fireball Executioner The Log Electro Wizard
Electro Wizard
Fireball Tornado P.E.K.K.A The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner The Log Electro Wizard
P.E.K.K.A Executioner The Log Bandit Electro Wizard
Tornado P.E.K.K.A Executioner Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Fireball Tornado P.E.K.K.A The Log
Fireball Tornado The Log Executioner Bandit Electro Wizard
Tornado Electro Wizard Fireball Executioner
Fireball P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A Tornado
Tornado Bandit Electro Wizard
Executioner Electro Wizard Fireball Tornado The Log Bandit
Executioner Fireball Tornado Electro Wizard
P.E.K.K.A Fireball The Log Bandit Electro Wizard
Fireball Executioner Tornado P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Tornado Fireball P.E.K.K.A The Log Bandit Electro Wizard
Fireball Tornado Executioner P.E.K.K.A Electro Wizard
Fireball Tornado Executioner The Log Bandit Electro Wizard
Tornado Executioner The Log Fireball Bandit Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Fireball Executioner P.E.K.K.A The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A Bandit Electro Wizard
Fireball Bandit Electro Wizard Executioner The Log
P.E.K.K.A Bandit The Log Electro Wizard
P.E.K.K.A Fireball Tornado The Log Bandit Electro Wizard
P.E.K.K.A Executioner Bandit
Fireball Executioner Tornado Electro Wizard
P.E.K.K.A Fireball Bandit Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Fireball Tornado The Log Bandit
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Fireball Tornado The Log Electro Wizard
P.E.K.K.A Fireball Executioner Bandit
Fireball Executioner
Electro Wizard Fireball Tornado Executioner P.E.K.K.A The Log
Executioner Fireball P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Bandit
Fireball Tornado Executioner The Log Bandit Electro Wizard
Fireball The Log Bandit
Fireball The Log
Fireball Executioner The Log
Fireball Executioner Tornado
Tornado Executioner The Log
Fireball The Log Tornado Executioner
Fireball The Log Tornado Bandit
Fireball Tornado Electro Wizard
Fireball Tornado The Log Bandit Electro Wizard
Fireball Tornado Executioner
Fireball Executioner The Log Bandit
Fireball Bandit
Fireball The Log
Fireball Executioner The Log Bandit
Fireball Executioner The Log Bandit
Fireball Tornado
Fireball Executioner The Log Bandit Electro Wizard
Fireball Tornado The Log
Fireball The Log
Fireball Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fireball Executioner
Fireball The Log Tornado Executioner Bandit Electro Wizard
Fireball Tornado The Log Bandit
Fireball Tornado The Log Bandit
Fireball Tornado Executioner Electro Wizard
Electro Wizard Fireball
Fireball
Fireball The Log Bandit
Fireball Electro Wizard
P.E.K.K.A
Fireball The Log
Electro Wizard Fireball Bandit
Fireball Tornado Executioner Electro Wizard
The Log Fireball
Fireball Executioner Electro Wizard
The Log Fireball Executioner
Fireball Tornado
Executioner P.E.K.K.A
Fireball Tornado The Log Electro Wizard
Fireball Tornado Executioner Electro Wizard
Fireball Tornado Executioner The Log Bandit Electro Wizard

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