My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Miner
Giant Snowball
Battle Ram Miner
Zap
Battle Ram
Barbarian Barrel
Battle Ram Ice Wizard
The Log
Battle Ram
Earthquake
Arrows
Royal Delivery
Battle Ram P.E.K.K.A Miner Ice Wizard
Fireball
Battle Ram Ice Wizard
Poison
Ice Wizard
Lightning
Battle Ram Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rage Tornado P.E.K.K.A Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Tornado Miner Ice Wizard Fireball Battle Ram P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Tornado Miner

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Tornado Battle Ram The Log Miner
Battle Ram
The Log Fireball Tornado P.E.K.K.A
Rage
Tornado
Fireball P.E.K.K.A Battle Ram The Log Ice Wizard
P.E.K.K.A
Tornado Battle Ram The Log Ice Wizard
The Log
Battle Ram Fireball Tornado P.E.K.K.A Miner
Miner
Fireball The Log
Ice Wizard
Tornado P.E.K.K.A

Defense Synergies 5 6

Fireball
Tornado The Log Miner Ice Wizard
Battle Ram
Rage
Tornado
Fireball P.E.K.K.A Ice Wizard The Log
P.E.K.K.A
Tornado The Log Ice Wizard
The Log
Fireball P.E.K.K.A Tornado Miner Ice Wizard
Miner
Fireball The Log
Ice Wizard
Tornado Fireball P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
P.E.K.K.A The Log Ice Wizard
Tornado P.E.K.K.A Ice Wizard
P.E.K.K.A Ice Wizard
Fireball Tornado P.E.K.K.A The Log
Fireball Tornado The Log Ice Wizard
Tornado Fireball Ice Wizard
Fireball P.E.K.K.A The Log
P.E.K.K.A Tornado Ice Wizard
Tornado Miner Ice Wizard
Ice Wizard Fireball Tornado The Log
Fireball Tornado Ice Wizard
P.E.K.K.A Fireball The Log Ice Wizard
Fireball Tornado P.E.K.K.A The Log
P.E.K.K.A
Tornado Fireball P.E.K.K.A The Log
Fireball Tornado P.E.K.K.A
Fireball Tornado The Log Ice Wizard
Tornado The Log Fireball Ice Wizard
P.E.K.K.A Tornado
Fireball P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A
Fireball The Log Miner
P.E.K.K.A The Log
P.E.K.K.A Fireball Tornado The Log
P.E.K.K.A
Fireball Tornado Ice Wizard
P.E.K.K.A Fireball Ice Wizard
P.E.K.K.A
P.E.K.K.A Fireball Tornado The Log
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Fireball Tornado The Log
P.E.K.K.A Fireball
Fireball
Fireball Tornado P.E.K.K.A The Log
Fireball P.E.K.K.A The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Tornado The Log Miner Ice Wizard
Fireball The Log Miner
Fireball The Log
Fireball The Log
Fireball Tornado Ice Wizard
Tornado The Log
Fireball The Log Tornado Ice Wizard
Fireball The Log Miner Tornado
Fireball Tornado
Miner Fireball Tornado The Log
Fireball Tornado
Fireball The Log Miner
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Tornado
Fireball The Log
Fireball Tornado The Log Miner
Fireball The Log
Fireball Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fireball Ice Wizard
Fireball The Log Miner Tornado Ice Wizard
Fireball Tornado The Log Miner
Fireball Miner Tornado The Log
Fireball Tornado Ice Wizard
Fireball
Fireball
Fireball The Log Miner
Fireball
P.E.K.K.A
Fireball The Log
Fireball
Fireball Tornado Ice Wizard
The Log Fireball
Fireball Miner
The Log Fireball
Fireball Tornado
P.E.K.K.A
Fireball Tornado The Log
Fireball Tornado
Fireball Tornado The Log Miner

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